Hello everyone, I have a few problems in my fort and despite looking everywhere, I could not find any solutions so I just ignored them for a while but some of them are getting critical so I finally created a account here to seek help.
Very urgent:
1. One of my starting dwarf(a legendary carpenter) became possessed. He took 2 feather wood log and started working. Since I remember reading somewhere that artifacts default to iron if the base material is lost and iron is much more valuable than 2 wooden logs, I forbidden his logs after he started working. However, he has been working for a very long time(much,much more than the usual mood) and still nothing.
I am pretty sure something went wrong. How can I fix him?I really don't want him to go mad or kill him. I am fine with using DFhack to fix it.
2. I noticed 3 of my dwarves getting 100k+ stress a bit ago. Looking at their thoughts, it is apparently because of them feeling vengeful joining an conflict. I figured it will go down by itself.(My defenses where nearly complete at this point so no chance of civilians seeing conflict again).
Later,their stress where at over 130k when I checked on them. No new bad thought beside the vengeful one still white instead of gray despite it happening long ago and plenty of grayed good thought of sublime tables and such with 0-2 white ones. Confused, I made them high quality private rooms(There was only 1 private room before that, for Urist McMayor-Manager-Bookkeeper)
But now,one of them is at 200k+(partly before I melted 2 of his masterwork but he made a shitload of them so he only felt ''empty'') while the others are at 150k+ and a new dwarf reaching 100k+.
They have no bad thought beside the vengeful conflict that happened a VERY long time ago and is STILL white for some reasons and a load of good thought about their own sublime stuff(most of them already grey).
I am 100% sure no conflict has happened inside my fortress since long ago(It is walled off except for drawbridge entrances with traps and a wagon-only entrance,roofed off,and the caverns blocked by a locked hatch cover). The affected dwarves don't even go outside. What the hell is stressing them? It is as if the good thoughts stress them instead of the contrary.
Minor problems:
3. I have plenty of murky pools, a river and a ridiculous amount of trees(see below) in my embark. Feather wood,the most in demand for their amazing weight,is not THAT common,sadly and I ran out of them. I noticed a fair amount of feather log that fell in the pools and river. Is there a way to recover them beside draining the water?(And I am NOT gonna risk messing with the so-useful river).
4. I always had a roof above my dwarves to stop flyers and always had the main floor of my fortress above ground to stop cave adaptation. However, I learned recently that Inside,Light,Above Ground does not affect cave adaptation. I developed a plan to make the roof a retracting bridge to close only when flyers come but it turns out bridges block the Outside ray(This affect not only cave adaptation but also mean they STOP RAIN) even when they are NOT EVEN FREAKING THERE(retracted). WTF? I am out of ideas,does anyone have any?
Not really problems but still mess with me:
5. I have too much (Featherless)wood. Seriously. My map is covered in wood. I made my walls and floors in wood. My Huge wood stockpile is filled to the brim. I have a charcoal making job on repeat. I made a legendary bowyer and woodcrafter from scratch and several carpenters(with my main one stuck in a strange mood
,see above ).
And guess what? I only clear-cutted(non-Feathery trees) my map once. And I still don't see much difference on the logs outside, they are still everywhere. And the forest is already coming back.
I am drowning in wood. What else can I do with all that wood? Set up more wood burners? These logs everywhere are messing with me and I can't bring myself to waste it. Do anyone have ideas of useful way to get rid of it? I am not used to v40.24's gigantic trees...
6. There is this strange thing where my map tiles randomly show the tile underneath instead of itself. I don't remember that in v34.11. While it is sometime handy, having it on all the time is annoying when I want to actually look at the z-level I am on. What cause it? How can I disable it? I am using PyLNP with obsidian graphics, if that can help answering.