Name: Diana
Mug (Provided by Giglamesh Despair):
Class: Mage Trainee - Mage - Mage Knight
Character Specific Skill: Stillness
Affinity: ?
Personal Fault: Fidgety (if unit does not move, -15 evade)
Personal Skill: Not Yet… (when under 50% HP, +15 evade)
Personal Skill: This seems familiar (when attacking with Fire magic, +10 hit)
Preferred stats: Magic, skill
Weapon profs: Anima (E)
Starting Progression: 330%
HP: 17 (60%)
STR: 2 (20%)
MAG: 5 (70%)
SKL: 4 (35%)
CON: 3
AID: 2
LCK: 2 (30%)
DEF: 0 (45%)
RES: 3 (50%)
SPD: 4 (20%)
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Fire | Fire (E) | 1-2 | 7 | 4 | 85 | 0 | 40
Vulnery
Battle Stats (with weapon):
AT: 9
Hit: 85
AS: 2
Eva: 6
Crt: 2
DG: 2
Bio:
A woman who has lost her memory. She woke up one day on a beach in neutral territory, taken in by a kindly old man who let her stay until she was back to health. She seems to be a very mixed heritage, and was found with a tome, but she doesn’t know anything about the world. Eventually she left the man, to try to find where she was from. The name “Diana” was scribbled on the cover of the tome, so she assumed that was her name, although no last name was present. Oftentimes, she can be rather still while concentrating, to the point where you forget she’s there.
When looking for shelter one night, she decided to sleep in the cargo hold of an Alemni ship. When she woke up, they were at sea. Rather than wait to be discovered and thrown to the sharks, she revealed herself immediately, asked to join the expedition as opposed to, well, execution. The fact that she's alive speaks for the result.
Speaks in this color