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Author Topic: SPACE BEAST TERROR FRIGHT!!  (Read 4080 times)

RustKnight

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SPACE BEAST TERROR FRIGHT!!
« on: April 10, 2015, 06:11:39 am »

Man.... oh man.... when the game description starts off the bat like this:

S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter on procedurally generated maze-like spacecraft....
I simply bought it on the spot.

I'm no good at reviews or such, just go take a look and post here your opinions (I know other people can write a hell more of a descriptive review than me). I just shared this with you guys since it is a bit obscure at the moment, but I know a lot of you guys can get a kick out of it.

I played it till my eyes popped.

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Cthulhu

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #1 on: April 10, 2015, 08:57:45 am »

Since the OP didn't actually give any information I will.

It's an old-school looking first person shooter where you're a space marine with a giant gun and obtrusive helmet who has to go into a big spaceship and download datacores scattered around.  Aliens periodically breach the hull of the ship and come in after you, growing more and more numerous and aggressive as time goes on.  You die in one hit and it's very dark and loud and scary.  An alien scared me so I shut the door on it and when I came to the next door there were aliens behind it which was even scarier and then I died.
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Sinistar

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #2 on: April 10, 2015, 09:10:32 am »

And also:

Here's the link to the game's official homepage, Steam store page with a video and screenshots AND a demo of the game.

Jeez you two, must I do everything myself? :V

But looks interesting, must admit. I shall monitor this closely.
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TempAcc

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #3 on: April 10, 2015, 09:15:34 am »

It is pretty good. If you're looking for an adrenaline burst, look no further. Its got a ranking system and everything for the more competitive among you.
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Nighthawk

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #4 on: April 10, 2015, 09:25:42 am »

And apparently co-op.

A (semi) horror shooter. With co-op. Do want.
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RustKnight

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #5 on: April 10, 2015, 09:41:06 am »

Talked with the dev on some aspects, big and small... He said the next planned major feature should be play over internet...
Also requested if we could get a random option at the visor so you get a random color each time you start with another marine.

Aaaaaand another cool feature like dragging wounded. These were my ideas on how it should look like:

Ideas:
 
A.     When players get sliced do they: 1. Die?    2. Go unccouncios ?     3. Severely wounded ?
 
1. If they die, the game could imply the idea to not leave comarades behinde and reward the player for bravery with extra XP if he managed to get out with the body
 
2. If they are K O, then it would be pretty much the same as 1, the only difference is that the evacuated KO marine would get to live for the next mission if extracted.
 
3. The third possibility is a bit tricky because here I am thinking something like Army of Two, as in the fallen marine is wounded but can still somehow shoot while being dragged  (maybe less fire rate and aquaricy ? + random balckouts? ) I know this might be a real hell to code thou.... But it would totally own.
 
4. Maybe a mix of all three ? So  you would get a 33. to die, 33 to go KO, or  .33 wounded % when you get sliced by an alien.
 
B.   When player drags wounded/dead do they: 1. Move slower ?  2. Move slightly lower ?  3. Move the same ?
 
All 3 options could be considered, I think here is an issue of balance so you guys might know what's best. Thou given to the atmophere of the game itself and the fast paced it wouldn't be a real immersion popper to keep the same running speed ?
 
 
 
C.    After alien tagged marine do they: 1. Ignore wounded? 2. Finish off marine?
 
This is also a tricky part. Should the alien have 2 phases of slashes ? First gets the marine down (just like now when he get's killed) and then the second phase where the alien starts to disect the marine ? Where as the other teammate could have time to shoot the creep off ?
 
Or should the alien have priorities ? If there is another marine in X meters then it would ignore wounded and procede with killing the next threat?
 
I do not think an invulnerable-saveable marine would be a good idea, it's simply not hardcore enough and brakes immersion.

D.   Should state of health be known to players?
 

I think this is also an important part of the feature: When a players gets downed, his comarade does not know if he is dead, knocked out, or just wounded. In game visuals for the downed marine should be black until he gets quick checked by his buddy and then the game would trigger either scenario A1, A2 or A3.
 
Also the saviour marine should have 2 options: either just drag him without checking on the body (if things are bit too slicy, and later if he gets to a turret, he might have time to check) OR perform the check on the spot.
 
Also some nice eye candy would be a cracked visor for the downed marine (maybe also with non responsive or faulty functional readings?)


His response on this one was:

"I love your idea of dragging wounded comrades! I have actually thought of that myself and it is definitely something that we will experiment with. The goal is of course to add more tension and drama to the game, but we will be careful not to spoil the general pacing of the game."

I really miss a game with this concept of more than just HP 0 to 100. 0 dead, 1 alive and running well. Maybe they will really mind this feature and go with it, then again, maybe they won't. I know this ain't really a walk in the park to implement.
Anyway I really think this game can truly make a name of it's own out there, just like FTL maybe did. Something like a permanent reference for future games to come.
« Last Edit: April 10, 2015, 09:46:09 am by RustKnight »
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kulik

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #6 on: April 07, 2016, 06:31:15 am »

So I stumbled upon this game and, holy f*cking Jesus, it's like Space hulk have had sex with the Aliens movie and they had a FPS baby game. I literally can't stop playing.

A word of advise. If you play solo, switch the difficulty to easier or easier+ or you'll get raped. In addition, even the latest guide on steam lacks lots of things, just keep playing to figure things out.
« Last Edit: April 07, 2016, 06:33:55 am by kulik »
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BFEL

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #7 on: April 07, 2016, 06:51:21 am »

A word of advise. If you play solo, switch the difficulty to easier or easier+ or you'll get raped.
Figuratively or LITERALLY?
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kulik

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #8 on: April 07, 2016, 07:01:40 am »

A word of advise. If you play solo, switch the difficulty to easier or easier+ or you'll get raped.
Figuratively or LITERALLY?

You'll get literally xenomorphraped.
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Dorsidwarf

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #9 on: April 07, 2016, 07:48:27 am »

The demo button doesn't lead to a demo.
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Yoink

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #10 on: April 07, 2016, 07:57:34 am »

This looks bloody terrifying. And excellent!
I shall have to try it once I buy some new underwear (so I can have a ready replacement for my current stockpile).
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kulik

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #11 on: April 07, 2016, 08:41:27 am »

The demo button doesn't lead to a demo.

You probably have to install it with this launcher: http://www.nornware.com/launcher/nornwarelauncher.exe.
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nenjin

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #12 on: April 07, 2016, 10:34:47 am »

I like the look of it but that muzzle flare is annoying. Either it's too dark to see anything or too full of muzzle flare. I watched a Steam trailer and didn't actually manage to see the alien.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Egan_BW

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #13 on: April 07, 2016, 11:32:35 am »

That's the point. You fire wildly at anything that moves.
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nenjin

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Re: SPACE BEAST TERROR FRIGHT!!
« Reply #14 on: April 07, 2016, 11:44:14 am »

Seems forced. Like, if you removed the muzzle flare, the game wouldn't be scary. I really dislike it when a game purposefully puts blinders on you. Some games it works but for shooters I find it really obnoxious.
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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Quote from: MrRoboto75
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