Name of the Noble Family: Bloodbeard
Name of the Manor: Tombfolds
Pick up to four disabilities (for each disablity, you may pick a perk):
-Bad Location (For some reason, the manor and its surroundings were built dead center in a dangerous and frightening location. The location will be randomly created at game start.)
-Rural (Hours and hours away from the city, the manor is surrounded for acres all around by untamed wilderness. Messages to and from civilization will take quite a long time, and transport even more so.)
-Bad Neighbors (Either an old family rival or a newcomer stirring trouble, your neighbor of equal status and wealth will seek to take over your holdings and run you out of the city.)
-Frontier (Your manor is smack dab on the border of a far-off Union Town, right next to an enemy empire. You'll be the first target for raiders and soldiers.)
Pick up to four perks (Need one disablity per perk. Cannot clash with disability.)
-Well-maintained (Well cared for and built with good materials, the manor and the countryside are the jewel of the district.)
-Well Protected (Surrounded by fortresses and droves of metal-clad knights makes you feel untouchable.)
-Family Heirloom (A unique and revered landmark on your property, it has been a boon for your family since the first settlers. Randomly created, from a fairy tree that fertilizes crops, to a magic animal that lays golden eggs.)
-Local Phlebotinum (Whether it's a rare metal, crop or building material, there's something readily available here not available anywhere else.)
Name: Mebzuth
Gender: Female
Number of siblings: 3 (Unsure what the use of gold coins are?)
Race:
-Dwarven (Stoic craftsmen from the mountainhomes, years of trying to colonize badlands and glaciers have scarred the entirety of their race. Thankfully, your family became nobles instead of dying in a godforsaken hole.
Amazing Mercantile relations. Good Military relations. Bad Academic relations. Average Political relations.)
Pick up to four disabilities, same as before:
Again, pick four perks:
Pick up to four disabilities, same as before:
-Bad Connections (Through some vice, criminal scum have gotten their hold on you. They'll try to get what you owe them through the game, getting progessively more violent.)
-Criminal Record (You have a secret no one here knows about. No difference to Claim or relationship until it is found out.)
Again, pick four perks:
-Honorable Position (You might have landed a career as a respectable officer, merchant or politician. Increase relations, including family relations.)
-Rich! (Through some trading and investing, you came out on top as the richest child. Extra one gold and increase Claim by 1.)
Mebzuth held a distinguished position within the Imperial Treasury, rising through the ranks thanks to years of constant work. The pay however, left much to be desired, and when she discovered massive embezzlement operation entrenched within the Treasury itself, she blackmailed them out of a hefty chunk of their illgotten gold, rather than reporting the matter to the proper authorities.
Shortly thereafter she retired from her position, ostensibly to go back to support her grieving mother, after the passing of Mebzuth's father. Conveniently, the family manor was located far, far away from the Capital, and the criminal syndicate she extorted, deep in the forbidding wilderness of the frontier. She had covered her tracks well, and if someone did eventually show up, whether from the legal authorities or the criminal underground, she'd hopefully have gained enough influence with the local fortress (bribery is such a wonderful thing), to have them "killed by wild animals".