General Information
Gender: Female
Age: 15
Race: Human
Appearance: Matilda has jet-black hair that covers her forehead, with much of the bangs dyed yellow and red, matching her bright, emerald eyes. She always wears brightly colored clothes and jackets as well, even when fighting, and is never seen without her favorite pair of boots. Matilda is short for her age.
Biography: Matilda always loved fighting. When she was in preschool, she fought over copies at lunch. She fought over milk money in elementary school, insults to friends in middle school, and now just plain old anything in high school. One day, Matilda realized she could put that love for fighting to good use and make some cash at a tournament or two. So she went out looking for martial arts trainers to teach her the ways... but she never expected to learn from Goku an old man calling himself the Mentor. With the Mentor, Matilda learned more than just how to fight - she learned how to harness the energy that every being has inside itself ('ki', the mentor called it) and use it in incredibly powerful attacks. Eventually, Matilda became so skilled with ki that she invented her own ki-based attack: the Triple Beam Blast.
Statistics
Health: 50
Ki Strength: 300
Mystic Power: 300 (Matilda is unaware that such a thing exists. The Mentor never mentioned it during her training.)
Focus: 25
Abilities
Dragon’s Gift - Being from the planet where the Dragon Balls are most often used, this race has a multiplier of 1.5 to their side of the power equation when attacking or defending.
Dragon’s Wisdom - Being from the planet where the Dragon Balls are most often used, this race has a frightening ability to have techniques created by them to have a key portion of the creation multiplied by a factor of 2, allowing techniques to be created faster or more powerful with shorter charge times.
Indomitable - During times of crisis, the power of the strikes of humans can skyrocket and have them punch above their weight by, if below 10% health, pouring their own life energy into their attacks, for an addition to the Dragon's Gift multiplier equal to how much health is spent.
Techniques
Name: Double Kiblast
Inventor: the Mentor
Appearance: Two orbs of ki emanate from the user's hands and rocket towards their target, hitting from one damage (base charge) up to five damage (maximum charge) each.
Type: Ki
Charge Time: 3 TU, but can be increased, up to 23 TU. Charging for longer is not recommended and has not been done before, to Mentor's knowledge.
Effects: As it hits twice, this move does twice as much damage as a normal attack.
Exertion: 1, up to 5.
Name: Charged Ki Beam
Inventor: the Mentor
Appearance: The user places one hand inside of the other, then focuses on charging their energy into that location. Once fired, it is a straight beam of ki.
Type: Ki
Charge Time: 15 TU
Effects: Blasts the opponent for 4 damage.
Exertion: 3
Name: Ki Propulsion
Inventor: the Mentor
Appearance: The user focuses their ki into both hands, then fires two small beams at the ground to launch themselves away, or at an enemy to blast them away.
Type: Ki
Charge Time: 2 TU
Effects: Launches the user into the air. If it is used in an enemy, it pushes the two away from each other, as well as dealing 3 damage.
Exertion: 6 ((Increased to balance the low charge time.))
Name: Advanced Ki Beam
Inventor: the Mentor
Appearance: The user charges up a normal Charged Ki Beam for twice as long.
Type: Ki
Charge Time: 30 TU
Effects: Whallops the opponent with ki for 8 damage.
Exertion: 6
Name: Triple Beam Blast
Inventor: Matilda Ardell
Appearance: After a rather short charge period, considering, Matilda fires three separate, small beams of ki from her hands - one red, one yellow, one green - at her foe.
Type: Ki
Charge Time: 15 TU
Effects: Each beam has a different attribute. The red one does slightly more damage (one more than the others, regardless of their damage), the yellow one moves faster (not sure? Possibly less accurate, but hits the opponent within fewer TU, if applicable), and the green one is the most accurate (has a higher base chance to hit). ((Unless, of course, you want this to just be a normal-but-flashy attack.))
Exertion: 8 (It's not exactly easy to modify the color of one's ki on the fly, after all.)