Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: Fixing the Economy via Service Industries: Dwarves buy their own clothes, etc  (Read 8836 times)

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test

Hi, everybody!  This topic is one of my favorite things to read.  Personally, I think that the best model for them would be a blend of capitalism and socialism, with...  No, wait, that's my own personal opinion about real life!   :D  I mean a blend of capitalism and government industry.  Well, as I was about to say, it's really kind of up to Toady One.  That is, whatever type of economy he thinks the dwarves should have.

If he goes along the "Capitalism" route, I think that he should simply include some sort of stack-combining thing, as suggested in the thread about having literal "piles" of wood per tile.  That would allow dwarves to simply carry about a stack of coins, recombining it back into their coffin when it got too full and so on.  Also, if there are issues with "too many coins needed," well, then, perhaps we need to tweak the values.  Looking at how this sort of thing is dealt with/naturally solves itself in real life would be useful.  Economist, anyone?

If he goes down a sort of "Capitalism Combined with Central Gov't Industry" route, then I think that the solution for "don't make steel toys" is: They'd have to buy the steel!  Just adjust the price of steel to be rather high, then buy steel from the traders.  We are talking about economy and trading, right?  When a siege is coming...  Well, that's not a usual situation.  Obviously, make a temporary ban on using steel for anything but weapons or armor!  That's what would really happen.

I think that accurately modeling fourteenth-century economies would be the goal, perhaps changed somewhat to account for them being AWESOME DWARVES.  That's what would motivate dwarves, what would naturally evolve from what would happen in the earlier years...  It would be totally awesome to have economies actually "evolve" over time, but Toady One, as previously stated, is a human.  He doesn't have a thousand years to code.

Also, the above "Capitalism" idea would apply to "Capitalism Combined with Central Gov't Industry."
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

NEANDERTHAL

  • Bay Watcher
    • View Profile

I think the solution to the "Dwarves using all my wood stockpile to make their wives earrings" problem would be to have an option in the stockpile menu to allow dwarves to use the materials in it for their own stuff or for player stuff.
Logged
Pages: 1 ... 3 4 [5]