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Author Topic: Kastlolok - The Blockaded Points  (Read 2042 times)

Lomax

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Kastlolok - The Blockaded Points
« on: March 26, 2015, 06:37:38 pm »

I haven't played DF since 0.34, but now I reckon I've found an irresistible location for my first DF2014 fort - what do you guys think about this 4x3 embark with no less than four separate biomes (the two savannas are different), a freshwater brook, no aquifer, a fair amount of trees, flux stone, and a volcano? It did take ~10 world-gens before I found it, but then the only setting I changed was increasing volcanoes to 30 (large world). The only problem is the location looks so good I'm hesitant to "strike the earth", instead I find myself endlessly making maps and sketches trying to come up with an evil masterplan :) An embark this juicy calls for something extra special, don't you think?

Spoiler (click to show/hide)
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KingKaol

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Re: Kastlolok - The Blockaded Points
« Reply #1 on: March 26, 2015, 07:40:34 pm »

what visualizer is that?
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Lomax

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Re: Kastlolok - The Blockaded Points
« Reply #2 on: March 26, 2015, 07:43:45 pm »

The dwarves pause after their long journey, ascending one of the peaks slightly elevated bits of land to take in the view. The wagon can wait. One day they will have a proud home under these very mountains hills, it's halls filled with the laughter of drunken miners and the screams of burning children, its machinery citizens malfunctioning in strange and unpredictable ways.

Spoiler (click to show/hide)

« Last Edit: March 26, 2015, 08:30:45 pm by Lomax »
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Lomax

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Re: Kastlolok - The Blockaded Points
« Reply #3 on: March 26, 2015, 07:45:42 pm »

what visualizer is that?

That be the isoworld visualiser. At 400% nearest neighbour, since my eyesight isn't what it used to be.

Edit: Or maybe it's just that monitors are getting ridiculously high-res... What's everyone got against pixels anyway? I think pixels are cute! Soon I'll be needing a magnifying glass to be able to see my rectangular little friends. Good thing Photoshop comes with one.
« Last Edit: March 26, 2015, 07:54:06 pm by Lomax »
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King_of_Baboons

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Re: Kastlolok - The Blockaded Points
« Reply #4 on: March 27, 2015, 10:38:20 am »

Ctrl+Mouse Scroll Up for zoom in and Scroll Down for zoom out
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A medium-sized creature prone to madness and insanity.

Lomax

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Re: Kastlolok - The Blockaded Points
« Reply #5 on: March 27, 2015, 10:45:18 am »

Ctrl+Mouse Scroll Up for zoom in and Scroll Down for zoom out

I assume you mean in-game? I seem to recall this working in 0.34 but although other mouse/scroll wheel functions are fine (z-axis up/down, click to select, etc), scroll wheel zoom doesn't work for me in 2014. I can still zoom with [ and ] though (square brackets), so no biggie.
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xaldin

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Re: Kastlolok - The Blockaded Points
« Reply #6 on: March 27, 2015, 01:18:32 pm »

I haven't played DF since 0.34, but now I reckon I've found an irresistible location for my first DF2014 fort - what do you guys think about this 4x3 embark with no less than four separate biomes (the two savannas are different), a freshwater brook, no aquifer, a fair amount of trees, flux stone, and a volcano? It did take ~10 world-gens before I found it, but then the only setting I changed was increasing volcanoes to 30 (large world). The only problem is the location looks so good I'm hesitant to "strike the earth", instead I find myself endlessly making maps and sketches trying to come up with an evil masterplan :) An embark this juicy calls for something extra special, don't you think?



Any chance to export a worldgen and embark location?

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Lomax

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Re: Kastlolok - The Blockaded Points
« Reply #7 on: March 27, 2015, 02:25:50 pm »

Any chance to export a worldgen and embark location?

Maybe, though you'd have to explain how I do this, and where I can upload the undoubtedly large-ish result.
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Diamond

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Re: Kastlolok - The Blockaded Points
« Reply #8 on: March 27, 2015, 03:12:32 pm »

Any chance to export a worldgen and embark location?

Maybe, though you'd have to explain how I do this, and where I can upload the undoubtedly large-ish result.

Quote from: http://dwarffortresswiki.org/index.php/v0.34:Importing_and_exporting_worlds#Export
During fortress mode, load up your fortress and press Esc. Go to "export local image". Export local images of however much of you fortress you want (select only one level of it to save time exporting); the exported image is not important. Your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want.

I am also interested in this. I was looking for a flat-ish volcano for a while now (5z levels might not be perfect, but that looks suitable).
So please post the worldgen info here, along with info on what mods, if any, and game version you were using to generate it. Also, the location on the world map.
« Last Edit: March 27, 2015, 03:14:03 pm by Diamond »
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Lomax

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Re: Kastlolok - The Blockaded Points
« Reply #9 on: March 27, 2015, 03:26:28 pm »

Ah, I see. So this is what you need?

Spoiler (click to show/hide)

This game was started using the Lazy Newb Pack (vanilla DF) with the default settings, apart from a pop cap and turning invaders off (for now).

Edit: How do I find the location (coordinates) of an embark location relative to the world map? Kastlolok is located by the middle left-hand edge of the NE quadrant, it shows up as "The Mire of Busting".
« Last Edit: March 27, 2015, 05:57:25 pm by Lomax »
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xaldin

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Re: Kastlolok - The Blockaded Points
« Reply #10 on: March 28, 2015, 12:59:40 am »

Ah, I see. So this is what you need?

Spoiler (click to show/hide)

This game was started using the Lazy Newb Pack (vanilla DF) with the default settings, apart from a pop cap and turning invaders off (for now).

Edit: How do I find the location (coordinates) of an embark location relative to the world map? Kastlolok is located by the middle left-hand edge of the NE quadrant, it shows up as "The Mire of Busting".

I don't know of a good way about the location honestly. The description should do, there are a finite number of volcanos.  Thanks, I'll look around and see what I can find.
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