(I rolled to see whether you got the dagger or revolver, and you got the revolver.)
After the ceremony you spent quite a while shooting the new revolver at the range. Your heightened Half-Sight gives you remarkable precision you discover, as you can see your mistakes before you shoot. Destroying bottles on a fence also lets you vent some of your frustration. Your hound has been sitting loyally beside you, undeterred by the thunderous bangs of your revolver.
This town you've been assigned to, Northride, is not a new place for the rest of the Crimson Radiance; in fact, your master even grew up here. However, he found you and trained you half the country away, so this is foreign soil for you. You've had around a week to discover what this town had to offer, but you spent most of your time with your master anyway.
The Cult Leader of the Radiance, Ronald Rancher, has gotten you a spot in Northride High, the local highschool. Mostly as a cover, but you might find some useful information there. The witch that once ruled this area was Julia Putnam, a particularly cruel and powerful witch that was effectively your master's rival, something most witches couldn't boast. Now that she was dead, the Radiance leaders correctly assumed that one of her spawn would take up her mantle. Your master died with Julia, and now you must kill her successor, or risk the cycle continuing.
Without a powerful force to hold other evil creatures at bay, sightings of things in the woods and children having night terrors are becoming more and more common. Cackling can be heard sometimes in dark alleys. The wind grows chiller and shrieks more wildly than before. With the Blood Moon rising all Hell would literally be free to roam the earth.
The Cult Leader warns you that tackling a witch of Putnam's level would be folly right now, even if she was new and confused. She is not alone. He suggests you try taking on lesser denizens of evil; helping the local populace of Northride and sharpening your skills are both beneficial. Some cultists have reported howling in the woods some nights; others have seen a gravedigger in Northride Cemetery. A man was also drowned in the lake recently as well. Of course, as you are a Witch-hunter, no one here has any real power over you, so you are free to roam.
Name: Arron Ortega
Age: 18
High Strength
High Speed
Above-average Intelligence
Average Social Skills
Dabbling Occultist
Dabbling Ritualist
Novice Leadership
Average Half-sight (Half-sight is used to refer to any supernatural senses, such as hearing the unheard and seeing the unseen.)
Inventory:
Combat Vest (equipped)
Blessed Revolver (equipped)
Vial of Holy Water x1
Backpack:
$100
Smartphone
Map
Well-furbished Church
Rural Area
Low Population Neighborhood
Second Floor: Living Quarters
First Floor: Chapel
Basement:
-Armory (Various weapons and armor)
-Reliquary (No access for now)
-Laboratory (furbished with table, alchemy ingredients and apparatus, board for notes, medical tools and study desk.)
-Library
--Occult Wing (Filled with lore and history of witchcraft and similar beings. Useful for finding about witches and their abilities.)
--Ritual Wing (Filled with rituals, their history, effects and instructions.)
--Mundane Wing (Filled with books on causing mundane mayhem, such as creating bombs, psychology books, etc.)
--Forbidden Wing (Though it says Forbidden, it just means forbidden by the church and other religious people. Books, tomes and manuals about demons, spirits and monsters.)