Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Possible Pathfinding Problem  (Read 1283 times)

Urist McVoyager

  • Bay Watcher
    • View Profile
Possible Pathfinding Problem
« on: March 18, 2015, 08:37:55 pm »

So I've built a race/civ for the game, and it almost works right. There's just one small problem: there's a constant stream of idlers who won't eat when they're hungry, and won't work even when there's jobs to do. They're not on break, they show up in the units screen as No Job. There's usually at least one. Sometimes it goes up to six or seven, and slows the fort's work down. I've never had any of them die from this, each individual seems to snap out of it before starvation kills them. It just gets annoying to have so many people claim there's no work and walk around with clear paths to everything. I've got the mod info right here if anyone wants to take a look:

Body Plan
Code: [Select]
[BODY:CENTAUR]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:500]
[BP:LB:lower body:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:RUA:right upper foreleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper foreleg:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower foreleg:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower foreleg:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RF1:right forefoot:right forefeet][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:LF1:left forefoot:left forefeet][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA3:right third leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA3:left third leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF3:right third foot:right third feet][CON:RA3][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF3:left third foot:left third feet][CON:LA3][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]

Creature:
Code: [Select]
[CREATURE:MRRROW]
[DESCRIPTION: An intelligent and dexterous felinoid centaur.]
[NAME:mrrrow:mrrrows:mrrrowish]
[CASTE_NAME: mrrrow:mrrrows:mrrrowish]
[CREATURE_TILE:'M'] [COLOR:2:0:0]
[NATURAL]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING: lustrous coats]
[BODY:CENTAUR:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH::RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

[PERSONALITY:LOVE_PROPENSITY:25:76:100]
[PERSONALITY:HATE_PROPENSITY:0:25:60]
[PERSONALITY:CHEER_PROPENSITY:25:76:100]
[PERSONALITY:FRIENDLINESS:25:76:100]
[PERSONALITY:BRAVERY:25:76:90]
[PERSONALITY:ALTRUISM:25:76:100]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:25:76:90]

[PHYS_ATT_RANGE:STRENGTH:400:1400:1800:2000:2200:2600:4000]                             
[PHYS_ATT_RANGE:TOUGHNESS:400:1400:1800:2000:2200:2600:4000]               
[MENT_ATT_RANGE:SOCIAL_AWARENESS:500:751:1250:1500:1700:1900:5000]

[BODY_SIZE:0:0:102000]
[BODY_SIZE:1:0:208750]
[BODY_SIZE:7:0:535000]
[MAXAGE:90:100]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]

[BABY:1]
[GENERAL_BABY_NAME:mrrrow kit:mrrrow kits]
[LITTERSIZE:1:3]
[CHILD:7]
[GENERAL_CHILD_NAME:mrrrow child:mrrrow children]
[CHILDNAME:mrrrow child:mrrrow children]
[EQUIPS]
[NOCTURNAL]
[HUNTS_VERMIN]
[CARNIVORE]
[BENIGN]
[HOMEOTHERM:10070]

[CASTE:FEMALE]
[FEMALE]
[ORIENTATION:MALE:0:0:100]
[ORIENTATION:FEMALE:100:0:0]

[CASTE:MALE]
[MALE]
[ORIENTATION:MALE:100:0:0]
[ORIENTATION:FEMALE:0:0:100]

[SELECT_CASTE:ALL]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]

[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]

[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]

Entity:
Code: [Select]
[ENTITY:CASTLE]
[CIV_CONTROLLABLE]
[CREATURE:MRRROW]
[TRANSLATION:MRRROW]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_DISC_THROWER]
[AMMO:ITEM_AMMO_THROWINGDISCS]
[WEAPON:ITEM_WEAPON_HATCHET]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
[CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:EVIL]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:DEATH]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SUBSELECT_SYMBOL:ROAD:HOLY]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SUBSELECT_SYMBOL:BRIDGE:MAGIC]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:NATURE]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[OUTDOOR_GARDENS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ART_IMAGE_ELEMENT_MODIFIER:CREATURE:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:2:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:TREE_CITY]
[EXCLUSIVE_START_BIOME:GRASSLAND_TEMPERATE]
[SETTLEMENT_BIOME:ANY_FOREST]
[SETTLEMENT_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_GRASSLAND]
[SETTLEMENT_BIOME:ANY_SAVANNA]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:MOUNTAIN:1]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[SIEGER]
[INVADERS_IGNORE_NEUTRALS]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[BANDITRY:3]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:ANIMALS]
[RELIGION_SPHERE:BIRTH]
[RELIGION_SPHERE:FAMILY]
[RELIGION_SPHERE:DANCE]
[RELIGION_SPHERE:FAME]
[RELIGION_SPHERE:FREEDOM]
[RELIGION_SPHERE:HUNTING]
[RELIGION_SPHERE:LOYALTY]
[RELIGION_SPHERE:MARRIAGE]
[RELIGION_SPHERE:PEACE]
[RELIGION_SPHERE:POETRY]
[RELIGION_SPHERE:PREGNANCY]
[RELIGION_SPHERE:SPEECH]
[RELIGION_SPHERE:VALOR]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[MERCENARY]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:PRESS_OIL_FRUIT]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_KILL:PERSONAL_MATTER]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ENTITY_MEMBER:ONLY_IF_SANCTIONED]
[ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[VALUE:LAW:25]
[VALUE:LOYALTY:50]
[VALUE:FAMILY:50]
[VALUE:FRIENDSHIP:50]
[VALUE:POWER:25]
[VALUE:TRUTH:30]
[VALUE:CUNNING:10]
[VALUE:ELOQUENCE:30]
[VALUE:FAIRNESS:30]
[VALUE:DECORUM:30]
[VALUE:TRADITION:25]
[VALUE:ARTWORK:30]
[VALUE:COOPERATION:50]
[VALUE:INDEPENDENCE:40]
[VALUE:STOICISM:-25]
[VALUE:INTROSPECTION:10]
[VALUE:SELF_CONTROL:25]
[VALUE:TRANQUILITY:-11]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:25]
[VALUE:CRAFTSMANSHIP:25]
[VALUE:MARTIAL_PROWESS:25]
[VALUE:SKILL:25]
[VALUE:HARD_WORK:25]
[VALUE:SACRIFICE:40]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERENCE:30]
[VALUE:LEISURE_TIME:25]
[VALUE:COMMERCE:11]
[VALUE:ROMANCE:40]
[VALUE:NATURE:40]
[VALUE:PEACE:25]
[WILL_ACCEPT_TRIBUTE]

[POSITION:MONARCH]
[NAME_MALE:emperor:emperors]
[NAME_FEMALE:empress:empresses]
[NUMBER:1]
[SPOUSE:consort:consorts]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_POSITION:SUCCESSOR]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DETERMINES_COIN_DESIGN]
[DO_NOT_CULL]
[DUTY_BOUND]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]

[POSITION:DIPLOMAT]
[NAME:speaker:speakers]
[NUMBER:AS_NEEDED]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]

[POSITION:SUCCESSOR]
[NAME:ruler in waiting:rulers in waiting]
[NUMBER:1]
[APPOINTED_BY:MONARCH]

[POSITION:WARCHIEF]
[NAME: high defender:high defenders]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[SQUAD:10:bodyguard:bodyguards]

[POSITION:CLAN_LEADER]
[NAME_MALE:clan father:clan fathers]
[NAME_FEMALE:clan mother:clan mothers]
[SITE]
[NUMBER:1]
[ELECTED]
[DUTY_BOUND]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]

[POSITION:CLAN_DEFENDER]
[NAME:defender:defenders]
[SITE]
[NUMBER:1]
[APPOINTED_BY:CLAN_LEADER]
[SQUAD:10:guard:guards]
[MILITARY_SCREEN_ONLY]
[COMMANDER:HUNT_LEADER:ALL]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]

[POSITION:HUNT_LEADER]
[NAME:hunt leader:hunt leaders]
[SITE]
[NUMBER:AS_NEEDED]
[APPOINTED_BY:CLAN_DEFENDER]
[SQUAD:5:hunter:hunters]

[POSITION:CLAN_HEALER]
[NAME:clan healer:clan healer]
[SITE]
[NUMBER:1]
[APPOINTED_BY:CLAN_LEADER]
[RESPONSIBILITY:HEALTH_MANAGEMENT]

[POSITION:SHAMAN]
[NAME:shaman:shamans]
[SITE]
[NUMBER:1]
[APPOINTED_BY:CLAN_LEADER]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RELIGION]

And some weapons to minimize errorlog reports from Entity references
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_HATCHET]
[NAME:hatchet:hatchets]
[SIZE:200]
[SKILL:AXE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1000:800:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_DISC_THROWER]
[NAME:disc thrower:disc throwers]
[SIZE:900]
[SKILL:AXE]
[RANGED:THROW:THROWINGDISC]
[SHOOT_FORCE:1250]
[SHOOT_MAXVEL:200]
[TWO_HANDED:70000]
[MINIMUM_SIZE:40000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:25000:4000:hack:hacks:NO_SUB:1200]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_AMMO:ITEM_AMMO_THROWINGDISCS]
[NAME:throwing disc:throwing discs]
[CLASS:THROWINGDISC]
[SIZE:450]
[ATTACK:EDGE100000:500:slash:slashes:NO_SUB:1000]

The language file can just be copied over from one of the preexisting languages and renamed language_MRRROW.

I didn't see any typos, but another set of eyes always helps with proofreading. Thank you to anyone who helps.
« Last Edit: March 22, 2015, 06:57:03 am by Urist McVoyager »
Logged

TuefelHundenIV

  • Bay Watcher
    • View Profile
Re: Possible Pathfinding Problem
« Reply #1 on: March 21, 2015, 02:33:53 pm »

Not quite sure what to say.  I tried it and I had the same result.
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Possible Pathfinding Problem
« Reply #2 on: March 21, 2015, 11:34:37 pm »

I don't think I can see anything out of place. Though if you were to put your raws into code tags instead of spoiler tags, it would help legibility somewhat. Especially for the body plan, as {RIGHT} and {LEFT} can mess with the text layout.

Is there anything in your errorlog?

The times I've seen units refuse to eat before were due to some issues with tissue/material temperature values, but I don't see anything like that here. Your homeotherm seems like it is within an acceptable range.
Logged

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Possible Pathfinding Problem
« Reply #3 on: March 22, 2015, 06:54:42 am »

I pulled a lot from cats, so that's where the homeotherm came from. I'll edit the post to make it a little clearer.

Also, this is my second time making this mod, and the first had the same issues. This is the only sort of errorlog that seemed related and wasn't unique to the rebuild of the mod:

path fail: jabberer,171,172,70 -> 171,169,71: Id #1431:Path Goal Seek Station Flood:Station Marauder Mill at 171,169,71

Although some of the description stuff also wasn't used. Hair color modifiers. And this time around the Throat/Neck aren't connecting for some reason.
« Last Edit: March 22, 2015, 07:01:27 am by Urist McVoyager »
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Possible Pathfinding Problem
« Reply #4 on: March 22, 2015, 01:37:29 pm »

Odd. The neck and throat should connect fine, since you do have a neck in the centaur plan.

Though you have colour modifiers that aren't modifying anything near the start of SELECT_CASTE:ALL. There is no SET_TL_GROUP tag to attach them to anything. Also, these have no modifiers after them:
Spoiler (click to show/hide)

A thought I had is that the HUNTS_VERMIN tag may be interfering with their normal behaviour, but I do not know for certain without testing it.
Logged

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Possible Pathfinding Problem
« Reply #5 on: March 22, 2015, 06:12:08 pm »

You know what, that might be it. I'm going to remove that and gen a new world. If you're right, that should fix the whole problem. I shall be back with the results later.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Possible Pathfinding Problem
« Reply #6 on: March 30, 2015, 10:11:39 am »

You know what, that might be it. I'm going to remove that and gen a new world. If you're right, that should fix the whole problem. I shall be back with the results later.
It's been a while.  Maybe replacing the [HUNTS_VERMIN] tag with a [HUNTS_PLAYERS] tag wasn't such a good idea after all.

(I'm curious to know if an intelligent species can hunt vermin without getting a boatload of distress.  Would make for some interesting culture clashes when the broker is trying to haggle prices with some bugs sticking out from between his teeth.)
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Possible Pathfinding Problem
« Reply #7 on: April 02, 2015, 07:03:17 pm »

So far I have not gotten to the old triggering time for the problem. I ran into an issue with my test embark where I didn't bring any alcohol, and the fruit I did bring wound up in a spice barrel. I wound up being unable to brew for some odd reason. I will be setting up a better test fort tonight and see if I run into the same old issues I had.

ETA: Yeah, I think the HUNTS_VERMIN tag was to blame. Take it out and you get a perfectly usable mod.
« Last Edit: April 02, 2015, 09:17:27 pm by Urist McVoyager »
Logged