*4maskwolf initiates grumpitude.
origamiscienceguy: The ugly, obviously. You try to get the bad to reveal themselves and the scum to shoot you without revealing who you are to anyone, which is among the most dangerous games you can play.
mastahcheese: This is a ridiculously silly question: you shoot. The longer the game goes on, the more chances there are for the scum to hit you by accident and make you lose. No skin off my neck if the bad does just sit around, but it'd be a silly strategy.
Peradon: I don't jail based on meta-experience, I jail based on who I think is scummy and who needs protecting. That said, mastahcheese still needs to learn a lesson about jailkeeping.
Deus Asmoth: The nature of the question is inherently flawed, as Peradon pointed out. If I could pick my power role, I'd pick the Guardsman, because actually useful. The general sucks, the angry private is a useless piece of crap, and the captain isn't much better.
People seem awfully interested in the town power roles, it seems. Methinks there is some scum rolefishing going on.
Scum has their work cut out for them, certainly. There's one continuous kill they don't control, at least one one-shot kill they don't control, only two of them and seven townies.
All of the town power roles except for the guardsman are useless. The general basically lives for one day after revealing unless there is a guardsman who gets lucky, the captain has a 50% chance of actually finding a real scum when he finds "scum", and the angry private is just a role to shoot a townie for semi-justified reasons because killing. Yes, I hate vigilante roles.
Peradon and origamiscienceguy: Are you going to answer his intended question or are you just going to nitpick?
Deus Asmoth: To your revised question, General and Guardsman, the other two are pointless. Of course, I highly doubt we ended up with that combination. Urk why must the town power roles suck (granted the scum has a worthless power role possibility too).