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Author Topic: Sovereignty: Crown of Kings  (Read 18023 times)

gimli

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Sovereignty: Crown of Kings
« on: March 17, 2015, 12:57:33 pm »




Sovereignty on Steam (Early Access): http://store.steampowered.com/app/312430
Important! The game will remain in early access for approx. a year! The developers will implement new gameplay elements & they will also enhance/tweak what is suggested by the players.

Sovereignty can also be bought @
http://www.matrixgames.com/products/524/details/Sovereignty:.Crown.of.Kings
http://www.slitherine.com/games/Sovereignty_CrownofKingsPC

Screenshots: http://steamcommunity.com/app/312430/screenshots/
Videos: Das24680's Let's play -> https://www.youtube.com/playlist?list=PLGB6RkFB7ZmPYxfE_jNrLoADcCjMKLTMw

Sovereignty is a turn-based fantasy strategy game for the PC. Developed by Gothic Labs and The Lordz Games Studio, Sovereignty combines a kingdom management campaign game with a general's level tactical battle game.
In the campaign game, Sovereignty offers rich historical rivalries, backstabbing intrigues, magical research, trade routes, naval escorts, unique units, heroes, and of course, WAR. Each Realm is hand-crafted with its own culture, history, complement of units, spell trees, and diplomatic relations.
But Sovereignty is not just a campaign game. It is also a tactical game. In times of war, heroes serve as generals of armies. And where hero armies meet, we zoom into a tactical hex-based battlefield. Move individual units.
Destroy your enemy. Take objectives. Win the day!

Campaign Game
- Turn-based province system
- Rule one of 35 Realms, each with its own culture and play style.
- Multiple Races: Humans, Elves, Dwarves, Orcs and Undead.
- Recruit Heroes, lead mighty armies. Build a navy to rule the seas.
- Resources, Trade Routes and Landmarks enrich the basic Economy of a Realm.
- Research and cast powerful Realm Magic. Each Realm has its own Spell Tree.
- Campaign Missions
- Conduct Diplomacy
- Automated micro management

Tactical Game
- Turn-based hex maps. Zoom into the actual province straight from the campaign map.
- 10 unique Units for each Realm
- Units may be awarded medals for valor in battle and gain new abilities
- Special Unit abilities such as Mobility, Mariner and Dragonslayer
- Play a Battle Card at a key moment to swing the tide of battle.
« Last Edit: April 16, 2015, 06:44:43 am by gimli »
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Cicero

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Re: Sovereignty: Crown of Kings
« Reply #1 on: March 17, 2015, 02:34:34 pm »

This looks pretty incredible. And because it is being published by Matrix I actually have some confidence that they can pull it off. Their games usually don't suck.
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Zangi

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Re: Sovereignty: Crown of Kings
« Reply #2 on: March 17, 2015, 02:58:43 pm »

Campaign Game
- Automated micro management
I usually can't get into turn based strategy games because of the need for mindnumbing micromanagement... especially when you grow way too big, but this sounds good...

EDIT:
Sovereignty is a new game coming for Q4 2012 developed by the Lordz Games Studio and Gothic labs.   *Chuckles at long delay.*  Its about as epic as Dead State.
« Last Edit: March 17, 2015, 03:03:34 pm by Zangi »
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Culise

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Re: Sovereignty: Crown of Kings
« Reply #3 on: March 17, 2015, 03:04:07 pm »

I'm thinking both that this looks amazing and that my wallet is about to cry tears of sorrow.  Oddly, both of these are related to the fact that this is being put out through Matrix Games. :p

Ah, but seriously, I've never heard of The Lordz Games Studio, and glancing through their selection on Matrix Games, I've never played their games: a strategy game for World War 1, a Panzer General homage, and a couple iPad game ports of the aforementioned.  I've never heard anything bad, but by the same token, I haven't heard much good.  This will likely be a "wait-and-see" for me; I burned myself not too long ago on Pandora, after all. 

Campaign Game
- Automated micro management
I usually can't get into turn based strategy games because of the need for mindnumbing micromanagement... especially when you grow way too big, but this sounds good...
Honestly, it worries me a little bit.  Whenever I hear of automation as a selling point in a 4X game, I think of Master of Orion 3 or the governor from Civilization.  It's not something that inspires confidence.
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gimli

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Re: Sovereignty: Crown of Kings
« Reply #4 on: March 17, 2015, 03:06:18 pm »

Lordz Games Studio is the developer of Panzer Corps & WH40K: Armageddon.
Alpha gameplay footage by Home of Wargamers: https://www.youtube.com/watch?v=6iTHm9y8_TQ
« Last Edit: March 17, 2015, 03:10:20 pm by gimli »
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Sindain

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Re: Sovereignty: Crown of Kings
« Reply #5 on: March 17, 2015, 03:16:02 pm »

Lordz Games Studio is the developer of Panzer Corps & WH40K: Armageddon.
Alpha gameplay footage by Home of Wargamers: https://www.youtube.com/watch?v=6iTHm9y8_TQ

Huh, I'm rather fond of Panzer Corps and fantasy TBS so I guess I'll give this a ptw.
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Zangi

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Re: Sovereignty: Crown of Kings
« Reply #6 on: March 17, 2015, 03:20:15 pm »

Campaign Game
- Automated micro management
I usually can't get into turn based strategy games because of the need for mindnumbing micromanagement... especially when you grow way too big, but this sounds good...
Honestly, it worries me a little bit.  Whenever I hear of automation as a selling point in a 4X game, I think of Master of Orion 3 or the governor from Civilization.  It's not something that inspires confidence.
Havn't played either of those games...
I guess the main issue is the AI... is it using the same AI as the enemies you go against?  Can the decision weights be adjusted, so policies can work with your plans/goals?  And more importantly, is the AI of the enemy actually decent without handicaps?
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Urist McScoopbeard

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Re: Sovereignty: Crown of Kings
« Reply #7 on: March 17, 2015, 03:23:34 pm »

Im sorry what? They made Armageddon? I'm outies folks. PEACE.
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nenjin

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Re: Sovereignty: Crown of Kings
« Reply #8 on: March 17, 2015, 04:21:30 pm »

Yeah really. Not being a fan of Panzer Corps or games of that style, Armageddon was a total waste of time IMO.

Mmmm yeah. Just looking at the SS I can tell a lot of what was in Armageddon is being used for this game.
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Sergarr

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Re: Sovereignty: Crown of Kings
« Reply #9 on: March 17, 2015, 04:30:44 pm »

You know, if your game has micromanagement... and you add in a system to automate it... why not just use pre-calculate the results of that automation? It's not like modern computers don't have enough memory for that.

Also:
Campaign Game
- Automated micro management
I usually can't get into turn based strategy games because of the need for mindnumbing micromanagement... especially when you grow way too big, but this sounds good...
Honestly, it worries me a little bit.  Whenever I hear of automation as a selling point in a 4X game, I think of Master of Orion 3 or the governor from Civilization.  It's not something that inspires confidence.
Havn't played either of those games...
I guess the main issue is the AI... is it using the same AI as the enemies you go against?  Can the decision weights be adjusted, so policies can work with your plans/goals?  And more importantly, is the AI of the enemy actually decent without handicaps?
I'd hope they use a more advanced conditional type AI system a la Gambits from FF XII, but that's probably too much to expect.
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Urist McScoopbeard

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Re: Sovereignty: Crown of Kings
« Reply #10 on: March 17, 2015, 05:15:22 pm »

Isn't the whole point of TBS extreme micromanagement???
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gimli

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Re: Sovereignty: Crown of Kings
« Reply #11 on: March 17, 2015, 06:02:22 pm »

Yeah, the automated mm sounds a bit weird, and this is what I've found about it [dev reply from 2012]:
http://www.slitherine.com/forum/viewtopic.php?f=175&t=33894

I've never played Armageddon [The reviews were mixed for the vanilla game], but Panzer Corps was a good wargame. The tactical engine in this game reminds me of Panzer General / Corps @ fantasy settings. Now, the question is this: How good the strategical part will be? The feature list is decent, the alpha footage is promising. The game is in development for years now. Delayed release dates.
I am sure that Matrix don't want to release some unfinished product again. We shall see soon.
« Last Edit: March 17, 2015, 06:15:44 pm by gimli »
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Urist McScoopbeard

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Re: Sovereignty: Crown of Kings
« Reply #12 on: March 17, 2015, 06:27:39 pm »

Is it too much to ask for this game, but with tabletop style rules and battles?
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Majestic7

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Re: Sovereignty: Crown of Kings
« Reply #13 on: March 18, 2015, 02:17:44 am »

I've been following this for a while, but never got around making a thread. *adjusts hipster classes* You could say I heard about it like far before it was cool, yeah. Like bummer, total soldouts now.

The game certainly reads good, but whether it plays good is another thing entirely. The devs were active online, posting feature introductions and nation descriptions up until a year ago or so. Then it all suddenly stopped, which I kind of think to be a bad sign. I hope this won't be another Magna Mundi -style cancellation where it suddenly turns out that the game is completely unfinished and not worth trying to scavenge.
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lijacote

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Re: Sovereignty: Crown of Kings
« Reply #14 on: March 18, 2015, 02:54:54 am »

I'd like this to be good. It'd be neat. Here's for reading reviews and not pre-ordering?
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