Three years later, this has officially launched. And it's bloody fantastic. (
Steam link.)
For those of us just joining now... it plays like an SNES-era ARPG (think Secret of Mana) with some modern conveniences (Save anywhere; die in a battle? Restart the room automatically; automatic healing out of combat, so no need to run back to town every time, etc.)
Gameplay itself consists of romping around the world, dealing with far-too-complex maps to figure out where that last remaining treasure chest is and how to jump across a dozen chasms to reach it, and combat. You've got a melee attack and a mouse-targeted projectile, with it automatically switching based on how far your targeting reticle is from your character. You've got your default attacks and (presumably) four elemental variants with the usual differences between them. In addition, they feature prominently in pretty complex puzzles that range from precision, timing, to foresight. (For example, one dungeon features water orbs... you can use normal to position them, ice to turn them into frozen blocks that you can knock into lava to form platforms, or fire to make them burst into steam and activate turbines.)
The art is beautiful and I find I derive far too much amusement from watching the emotions on the dialogue portraits (especially our protagonist, Lea, who, for various reasons, is mostly mute... so her portraits are particularly important).
The opening of the plot is kind of a face-palmer for people familiar with the genre, but it carries itself well, though it's tough to explain without going too spoilery: Our protagonist is mute, has amnesia, and is trapped in a pseudo-VRMMO where, instead of being purely digital, you're actually controlling a semi-physical body romping around on the moon of some planet. (It's kind of hard to tell what's 'real' and what's 'game', which is part of the point, I suppose.) It gets meta pretty fast, and becomes all the more fascinating for it.
You do actually end up grouping with AI, who are actually useful to some degree, and their chatter is fairly entertaining. I particularly enjoy the meta commentary-- "There's an underground river. Again. And we're right under a lake." "So?" "The water pressure would be insane. This makes no sense at all." "Whatever, it's a game." "We're still on a moon somewhere; the laws of physics still apply!" (And: Oh. My. The mechanics of instanced dungeons...
)
Edit: So love the dialogue. "The place was filled with ovens and hot coals! How could you call it the Cold Dungeon?" "I got the cold element and got to punch things to make it cold in the Cold Dungeon." LOGIC
Can't decide who my favorite random NPC party is... it's a tossup between the one with the girl who keeps sitting on the table, or the one with the guy afraid of heights.
Also: It's just beautiful how often my expression coincides perfectly with Lea's. Particularly at the end of Henry's quest chain.