you misspelled voila.
Yes, I did. But I'm no longer an editor for a publishing firm, so I'm allows to make mistakes like that now.
I heard Cortona.
Is Clippy coming back with plastic surgery?
As someone who remembers Clippy, I'll acknowledge that Cortana is a different beast. I've spoken with her, and while I wouldn't say she's notably more spectacular than
Android's Assistant, but she's not Clippy. Head to a microsoft store if you want to try her out.
If microsoft is smart, rather than simply porting her unchanged from phones, they'll integrate her with the interface completely so you can simply tell her to do things and they'll happen. "Cortana, would you install open office for me?" "Of course, Dave. Though I'm sorry to hear you're not using MS office." (5 minutes later, open office has been downloaded and installed.)
Personally I think that the whole thing will flop on the market. I've had opportunity to use Oculus, and while it's cool and all it just can't stand up to the classic computer screen when it comes to competitive gaming.
I very much doubt that. I'm guessing VR is going to overwhelm and dominate the gaming industry. It will probably take a few years even for game developers to let go of old design models and adapt to the new hardware. Lots of industry staples, even like
menus aren't going to work as well. It will probably take a few years. But give it time and I think 2d gaming will be like gaming without a mouse. Yes, you can do it, some games don't require it...but it's definitely the norm for a PC game to use a mouse.
I'm pretty sure there's already a mod to make Minecraft Rift-compatible.
Yes,
Minecrift
And you can't really use a keyboard well enough if you can't see it at all
[Citation needed]
It's a problem many people have reported with the rift, and it's actually two problems. The first is mechanical difficulty. When you're "not looking" at your keyboard, you nevertheless have
tactile feedback. Put one of your fingers on F1 and you know exactly where F5 is. You can close your eyes and push it with no difficulty. But now take your fingers off the keyboard completely and ses if you can press F5. Oh, maybe you still can because of peripheral vision? Now try it with yoru eyes closed. And now that your eyes are closed left click your mouse button. You have to find the mouse before tactile feedback can give you a sense for where everything is. With the rift alone and no third party hardware, there's no peripheral vision of the keyboard and mouse at all. You're seeing completely different space. And you can't see your hands. And what you see doesn't necessarily correspond at all to the physical layout you have in front of you. You might "see" a flightstick or steering wheel, for example. And your keyboard, mouse and desk bear no relationship at all to that.
The second problem is the immersion breaking that results from this. When you see a flickstick but your hands are touching a keyboard, and you see the flightstick move, but you can't see your hands moving it...that breaks the suspension of disbelief. Which is not a deal breaker, but a number of people have reported that when things are just right in VR, they genuinely feel like they're "actually there" rather than playing a game. Losing that is unfortunate.
There are solutions to these problems, custom hardware, Nimble Sense, etc. But it is a problem people have had.
Virtual reality sickness
Might as well add rectal prolapse, abdominal bleeding and death to the list. Some infectious diseases are more benign than this.
With Rift, people on reddit generally report that after they use it for enough days or weeks, they do get used to it so it eventually stops being a problem. But yes, there's a lot to be said for Valve's hardware simply not having that problem at all. I haven't read any complaints about this with the Hololense either, but that's because it's AR rather than VR. You still have the physical world to look at, which makes it a relatively niche device in terms of gaming. But immensely more practical for non-gaming use. Being able to walk down the street and see data overlays on top of the real world has a lot of application. See prices in stores, have people's names appear next to them, visually flag people who are giving subtle physical cues of attraction to you, have driving directions appear direction in your view, etc.
Valve could actually be the winner because they're the only company taking the "games shouldn't make you puke and have diarrhea" issue seriously.
I think facebook/rift is taking it seriously, but there are conceptual problems to their setup that are difficult to solve visually. Motion sickness is a thing even in real life. Lots of people get motion sick belowdeck on boats, for example, because it's natural to perceive the boat as a stationary frame of reference, and all the jostling around they're feeling from the waves doesn't match what their eyes are telling them. Rift's "sit in one place while you walk around" method has the same problem. I'm not sure how they can fix it. It's a biology problem not a hardware problem.
But, people can and do adapt to being on boats. Presumably they can adapt to the rift too. But it's a legimite question. Why would anyone want to go through all that when Valve's alternative doesn't have that problem?
... I'm kinda' curious what you people are doing with your mouse that you can't find it again after taking your hand off to type, without looking at it. Like. It... it shouldn't be moving. And it's been seconds, probably. Even pretty terrible short-term memory should be able to manage that?
As mentioned above, the problem is worse with the rift because your entire visual space is filled with data that is a mismatch to what's physically on your desk. Put a finger on one key, close your eyes and you can easily find another key without hunting for it. But now replace your vision with an entirely different view of the inside of a spaceship such that where you know there's a desk, instead you see an empty cargo hold, apparently it's not as easy to cope with the visual/tactile mismatch.