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Author Topic: Seeker of Spellcraft (SG)  (Read 50081 times)

escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #570 on: May 02, 2015, 04:25:31 am »

Use our First Aid skill to help out the gored guy.
+1

-1
I'd say we do that after the fight is truly over. For now, there is still the trapped hunter to be concerned with!
True enough, gored guy might be poisoned, but if there is an antidote, these guys will surely have taken it with them. Or tough luck and they really had this happening coming.

Quickly circle around its maw to the tail, getting a look at the previously constricted hunter / help to free him.
Maybe also give shout to the effect of; "Alafard, how is the hunter?!", whilst making a motion to where the poor sod might be.


Also, Alafard really deserves some kind of praise, and a raise afterwards. That was glorious!
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #571 on: May 02, 2015, 04:31:10 am »

Use our First Aid skill to help out the gored guy.
+1

-1
I'd say we do that after the fight is truly over. For now, there is still the trapped hunter to be concerned with!
True enough, gored guy might be poisoned, but if there is an antidote, these guys will surely have taken it with them. Or tough luck and they really had this happening coming.

Quickly circle around its maw to the tail, getting a look at the previously constricted hunter / help to free him.
Maybe also give shout to the effect of; "Alafard, how is the hunter?!", whilst making a motion to where the poor sod might be.


Also, Alafard really deserves some kind of praise, and a raise afterwards. That was glorious!
+1 to the praise and the raise but getting the guy trapped by the snake isn't something we can do. I'll admit, my idea of chopping the guy out was foolish, seeing as we only have knife to do it with. Let Selarch who has an axe and whoever else has long chopping weapons to cut him out while we deal with the guy we can help.
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #572 on: May 02, 2015, 05:05:12 am »

Truthfully, his comrade was just possibly strangled to death, and you expect him to care about a flesh wound? Unless it is profusively bleeding, I doubt he even wants to recieve that wound-care right now, and is more interested in the fate of the other guy.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #573 on: May 02, 2015, 05:12:10 am »

It was a "deep gash in the meat of his arm", so not exactly a "flesh" wound. There are a bunch of other people who can deal with snake guy but probably less who can help with gored guy.
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Re: Seeker of Spellcraft (SG)
« Reply #574 on: May 02, 2015, 07:57:31 am »

Shoot Arrows again
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #575 on: May 02, 2015, 02:51:50 pm »

Shoot Arrows again
-1. It's fatally wounded already and our arrows are very unlikely to kill it.
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Re: Seeker of Spellcraft (SG)
« Reply #576 on: May 02, 2015, 03:12:00 pm »

So we just stand around and do nothing then?
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #577 on: May 02, 2015, 03:24:06 pm »

We help the guy who just got a nasty gash on his arm with our first aid skill.
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Re: Seeker of Spellcraft (SG)
« Reply #578 on: May 02, 2015, 04:10:36 pm »

We help the guy who just got a nasty gash on his arm with our first aid skill.
+1 cuz why not
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #579 on: May 02, 2015, 05:45:00 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
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You attempt to get a closer look at the wound of the hunter, but he doesn't understand when you approach him and largely ignores you. Instead the Tuathé circle around the creature with sword and knife, attempting to avoid the thrashing of the still-dying beast and save their companion. Luckily the man has been released from it's grip, and they manage to haul him back onto dry ground. There the group watches the creature gasp it's last, dying with one last powerful shudder, and you are able to do what you can to tend to the group's wounds.

Mostly the wounds are superficial, but the man who had been snatched by Nathuiage has the worst of it. From what you can tell several of his ribs have been badly broken, and his wrist has been mangled and bent to an unnatural angle. He is still coughing up swamp-water, a task made all the more difficult due to his broken ribs. When the Tuathé realize that you are examining the wounds of the group Gormflaith urges you to see to him as best you can, if you are a healer.

1d20+2(first aid)= 16
The Tuathé have clean linen on hand, and they help and cooperate as best as they can with your bandaging and prodding. It's a simple matter to bandage the gash of the less wounded hunter, but for the worse off man it is all you can do to help him get the water up, bandage him as best you can, and set his wrist in a crude splint. When he begins to cough up blood however, you know that there is little mundane medicine can do for him, without magic he will likely die, drowned in his own blood.

Gormflaith suggests that she could seek out one of the witches from their village, but he would have to live for several hours more before help could be brought. She asks if there is truly nothing your own magic can do to help him, and you give the thought brief consideration. Your Bio-Magic is crude and untrained, and if your working of magic was imprecise you would likely only speed his coming death, but it is possible that with luck you might help him, and you are not certain whether he will survive long without help.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #580 on: May 02, 2015, 06:00:53 pm »

Tell them the truth, that we are unskilled with healing magic and that it should be used as a last resort. Try to get him to the witch but use magic if it really seems he'll die before we can get there.
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #581 on: May 02, 2015, 07:04:54 pm »

Tell them the truth, that we are unskilled with healing magic and that it should be used as a last resort. Try to get him to the witch but use magic if it really seems he'll die before we can get there.
+1
Yep, not once done it either. Not sure how high the chance of us killing him in the process are, but we also might want to share that it is a possiblity.


That is, Unless we know of some miraculous concotion that would help in this situation, and can be brewed within this swamp, and our limited time.
Yeah, that sounds impossibly far-fetched, but I won't rule it out by default.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #582 on: May 02, 2015, 07:11:16 pm »

Not sure how high the chance of us killing him in the process are
No training, no practice, no learned spells (only general knowledge), and a a -4 modifier. I'd say we have a high chance of killing him.

That is, Unless we know of some miraculous concotion that would help in this situation, and can be brewed within this swamp, and our limited time.
Yeah, that sounds impossibly far-fetched, but I won't rule it out by default.
Our knowledge of Herbalism only extends to mundane treatments. A potion might be useful in this case but we haven't learned even a single tiny bit of Alchemy while at the tower, focusing on Fire and Bio, mostly.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #583 on: May 02, 2015, 11:08:47 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
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You admit that your magical abilities are modest, and that any attempt you made to heal him would be likely only to send him yet closer to his demise.You decide to take him to help, rather than having help sent for him. Together you and the others create a crude stretcher out of branches and a cloak, and place the injured hunter upon it to be carried. Then, speedily, you begin to hurry your way back to the Tuathé checkpoint.

...

A few hours later you've managed to get the wounded man safely to your destination with a minimum of jostling and further injury, all the faster due to Gormlaith's decision to make your way through short-cuts rather than the wooden pathways. Jarlath and a few of the other locals take him into one of the huts to see to his wounds, though they too seem uncertain as to wether or not he will survive, coughing blood and moaning in agony as he is.

Since you were last here another half-dozen hunters have made their appearance, apparently having planned to join Gormlaith in hunting for Nathuiage. The scarred warrior instead sends them out to butcher the creature and gather it's young. She congratulates you and Alafard on being so integral in the slaying of such a proud, powerful beast, and suggests that each of you has earned trophies and a share of the creature itself. She invites you to sup with her and the other hunters, eating and drinking in celebration.

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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #584 on: May 02, 2015, 11:14:15 pm »

Accept the invitation.

Well, it seems we've made some good contacts here. This should prove very helpful in our future Alchemy studies.
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