Jehundik VanyikFirst Circle Apprentice of the Bronze Tower
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Uninjured
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +3
Gardening: +3
Spear Fighting: +2
First Aid: +2
Academic Research: +1
Magic
Fire Magic: -1 (little training or practice)
Learned Techniques:
Flame Manipulation/Generation
Heat Manipulation/Generation
Learned Spells:
-Heat Fingertips (Instant)
-Candlefire (concentration)
-Speedier Burning (concentration)
-Fan of Flames (instant) Memorized, partially learned.
-Fire Arrow (instant) Memorized, partially learned.
Light Magic: -4 (No Training or practice)
Learned Techniques:
None
Learned Spells:
-Handlight (concentration)
-Handlight Projectile (concentration)
Bio Magic -4 (No Training or practice)
Learned Techniques:
None
Learned Spells:
None
Possessions Kept on Person:
Walking Stick (held)
Red Cotton Robe (worn, with two deep pockets)
Chipped Magical Copper Armband (worn)
Bronze Necklace (worn)
Worn Boots (worn)
Leather Belt (worn)
-Belted waterskin (full, holding a litre and a half of water)
A Satchel (Worn, Mostly Empty)
-Extra Bowstrings
-flint
-a whetstone
-Twenty five feet of straw rope.
-small empty pouch
-four silver coins (an eye on one side, a shattered spear on the other)
-eight (a pointing hand on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
Other AssetsPossessions Kept in Room
-Bedside Table
-Sharp Well-Made Blade-Headed Shortspear
-Lamp
Chest:
(mostly empty)
-Aged Iron Cap
-Sharp Steel Knife
-Rat Sack (empty)
Wardrobe:
(mostly empty)
-Three Sets of Light Woodsman's Clothing (including cotton shirts and trousers)
-Thick Fur Cloak
-Light Linen Robe
-Stiff Leather Breastplate (slightly loose fitting)
-Sturdy Hunting Bow
-Hip Quiver (Nearly Full)
--Twenty-three ash-tipped arrows.
Sworn Servants
-Alafard
Militia-Man Stable-Boy
Magical Bondage
Owned Possessions: Simple Cotton Clothing, wool cloak, haversack, Simple wooden shield,sharp iron-tipped shortspear, simple club.
Political Relationships
-The Bronze Tower
Liege
-Suafelta Greytower
Master
Your instruction under Saufelta continues, and you fear that without her guidance your progress would be snail-like. The tasks she gives you grow more and more complex over time, often requiring fine control and restraint of your power. Your fire magic itself remains clumsy and unsure, but you are learning, and your powers grow. You are told that the tower itself, whether you call it the bronze or "
The Pillar of Fire and Light" is built around a font of magical power which gives greater focus and power to both fire and light magic, which is part of why you are so able to explore and grow your talents. During your time with your teacher you ask her about what to expect from life in the tower, and what her own work consists of. She's most willing to explain some of the general principles behind her own study. Currently she's working on modifying and splicing various species of plant-life to create new plants of greater potency and with a greater variety of effects, and using artificial growing techniques to better control the environment, allowing for plantlife to be grown indoors under conditions that would be otherwise impossible. Life in the tower, she tells you, gets more complicated the higher in rank you rise, and there's almost a trace of bitterness to the way she explains it. For many advancement ends as soon as they achieve the end of their apprenticeship and become a third circle mage. Many leave the tower to find their own fortunes and positions in the world once they reach that important benchmark. After that however, the expectations placed upon mages expand rapidly. Only those who have shown they are willing to serve the interests of the tower begin to climb the ranks, and with the climbing of those ranks comes greater responsibility, power and privilege. Effectively, this means pleasing or impressing those above you in rank is paramount in advancement, which in itself is paramount to gaining access to the tools for higher study. To a smaller extent the same applies to apprentices.
After a second month of arduous study you begin to make sense of some of the most basic methods of Bio-Magic and it's use. You do not have enough knowledge or practice to expect to use it safely or productively, but you at least have an understanding on how to tap into it's use for some effect, though you can't quite be sure what effects would occur upon your clumsy use, if any effects at all.
Bio-Magic Unlocked Bio Magic is a higher tier school, higher rolls will be required for successful results compared to comparable magic of more basic schools.
Your work both in the gardens and apothecaries goes well this month, allaying some of the harm you caused in the last. Your skills in cultivating plantlife have become improved, likely in part due to the much greater variety of plantlife and the wealth of knowledge and experience available to those who work alongside you.
You return to your own combat training, attending to the practice with vigour. You are unused to being cooped up indoors for so long at a time, and the chance to get outside for fresh air and exercise is a welcome respite in your day from the constant study and sunlessness you are still unused to. When Alafard learns that you spend part of the day in the training yard he makes a point of being there to practice whenever you are. Over the course of the month you find he's a capable enough fighter, and during sparring proves to be at least a little better than you, though you acquit yourself admirably as well.
You make a point of tracking down and getting to know Suafelta's other apprentices, who save for Grefield you've rarely ever even spoken to. Jagen Woolspire you've seen around the library quite often, and once you attempt to break the ice he proves to be a rather snobby sort, though he also strikes you as well educated and knowledgeable. Millera you can't recall ever having seen before you make the effort to track her down. She spends a great deal of her time in the first floor's empty rooms practising her craft, and no one seems to really know her all that well, as the time she does not spend practicing she spends working with Saufelta or doing minor record-keeping for the Tower.Your brief conversations with her are short and harried, as it always seems to have something she needs to be doing. Grefield seems willing enough to speak with you on occassion, and you learn that he hopes to one day become skilled in the creation of magical constructs. He seems rather friendly and humbly ambitious, if in a somewhat airy whimsical way.
Summer is more or less upon the land in full swing now. Saufelta mentions that once you develop greater competency with magic she would like to send you out on field missions to gather some rare plantlife from the nearby swamp, perhaps even as soon as a month from now if you both feel you are able by then. It might be a somewhat dangerous task however, the swamps are thought to be perilous by some.
Try to keep the discussion of new suggestion games to the other thread if possible. Sorry if that seems obnoxious, just want to keep this one somewhat game focused.