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Author Topic: Seeker of Spellcraft (SG)  (Read 50177 times)

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #465 on: April 05, 2015, 11:52:38 pm »

I agree with all of the above, but we also need to make sure that Alafard knows that we are equals, and we only wish companionship in our travels. I think that ought to give us a head start in our friendship.

Why? Right now we have other priorities.
It wasn't my idea, but to me it seems like something we can do in about 10 minutes.

Let's just chat and get to know him. Treating him like an equal right of the bat seems like a bad idea. Have him earn his master's companionship not just give it out. In fact why not go out one night to drink our foreign wine with him?

It'll be nice to finally use that plus we find friends in the town near by.
+1, except instead of finding friends in the town we invite some of the apprentices we befriended. Basically a celebration of us getting a master.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #466 on: April 06, 2015, 12:13:10 am »

I agree with all of the above, but we also need to make sure that Alafard knows that we are equals, and we only wish companionship in our travels. I think that ought to give us a head start in our friendship.

Why? Right now we have other priorities.
It wasn't my idea, but to me it seems like something we can do in about 10 minutes.

Let's just chat and get to know him. Treating him like an equal right of the bat seems like a bad idea. Have him earn his master's companionship not just give it out. In fact why not go out one night to drink our foreign wine with him?

It'll be nice to finally use that plus we find friends in the town near by.
+1, except instead of finding friends in the town we invite some of the apprentices we befriended. Basically a celebration of us getting a master.

+1 for a party
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #467 on: April 06, 2015, 02:51:28 pm »

Learn light magic

Light magic if you get really good can let you summon a weapon of pure light, that sounds so badass and it would be a good surgical tool. Aswell as that illusions would be very useful and we can learn more and better light spells because she can teach them better. Also fire magic seems a bit standard and not very interesting it just bigger and bigger fires the better you get.
« Last Edit: April 06, 2015, 02:53:50 pm by Generally me »
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #468 on: April 06, 2015, 02:54:52 pm »

All in due time. Fire magic can make us have a flame weapons (Fiery sword anyone?). Besides i'm sure she'll teach us both since it seems like she likes us.
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #469 on: April 06, 2015, 02:59:55 pm »

She said so, but she said we would have to pick one to learn more of and that she is better at teaching light magic.
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #470 on: April 06, 2015, 03:06:58 pm »

Thing is, we already have the basics for fire-magic down, and in the short-term, it is vastly more suitable to our needs. Which is, offensive spells that we may need pretty soon, seeing as part of our duties to Suafelta will be combing the countryside for rare herbs.

Truthfully speaking, I see it more as an insurance than truly having a need for them, but it fits in neatly with our martial approach. If our further understanding of both schools shows that light magic will suit our final purposes more, we can switch our efforts over there. But for now, I really think fire magic to be the better choice.


About the Party, who's going to pay the tab?
I doubt we have enough money to entertain a multitude of persons, especially if there are some nobles among them. We could easily embarass ourselves beyond measure.
Not that I don't like the idea, as I actually really like it. Just the current wording may cause problems. Or the problem lies with my understanding. ;3

+1 to inviting people to a night out
-1 to throwing a party
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Ardent Debater

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Re: Seeker of Spellcraft (SG)
« Reply #471 on: April 06, 2015, 03:13:54 pm »

Thing is, we already have the basics for fire-magic down, and in the short-term, it is vastly more suitable to our needs. Which is, offensive spells that we may need pretty soon, seeing as part of our duties to Suafelta will be combing the countryside for rare herbs.

Truthfully speaking, I see it more as an insurance than truly having a need for them, but it fits in neatly with our martial approach. If our further understanding of both schools shows that light magic will suit our final purposes more, we can switch our efforts over there. But for now, I really think fire magic to be the better choice.


About the Party, who's going to pay the tab?
I doubt we have enough money to entertain a multitude of persons, especially if there are some nobles among them. We could easily embarass ourselves beyond measure.
Not that I don't like the idea, as I actually really like it. Just the current wording may cause problems. Or the problem lies with my understanding. ;3

+1 to inviting people to a night out
-1 to throwing a party


+1, Also,
Study Biomancy Privately
When we're skilled we can turn Alafard into a Freakishly Strong Abomination! With Poison-Related Shenanigans!
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #472 on: April 06, 2015, 03:15:00 pm »

Thing is, we already have the basics for fire-magic down, and in the short-term, it is vastly more suitable to our needs. Which is, offensive spells that we may need pretty soon, seeing as part of our duties to Suafelta will be combing the countryside for rare herbs.

Truthfully speaking, I see it more as an insurance than truly having a need for them, but it fits in neatly with our martial approach. If our further understanding of both schools shows that light magic will suit our final purposes more, we can switch our efforts over there. But for now, I really think fire magic to be the better choice.


About the Party, who's going to pay the tab?
I doubt we have enough money to entertain a multitude of persons, especially if there are some nobles among them. We could easily embarass ourselves beyond measure.
Not that I don't like the idea, as I actually really like it. Just the current wording may cause problems. Or the problem lies with my understanding. ;3

+1 to inviting people to a night out
-1 to throwing a party


+1, Also,
Study Biomancy Privately
When we're skilled we can turn Alafard into a Freakishly Strong Abomination! With Poison-Related Shenanigans!
+1 except for the Alafard bit cuz that's creepy and evil.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #473 on: April 06, 2015, 03:16:22 pm »

Thing is, we already have the basics for fire-magic down, and in the short-term, it is vastly more suitable to our needs. Which is, offensive spells that we may need pretty soon, seeing as part of our duties to Suafelta will be combing the countryside for rare herbs.

Truthfully speaking, I see it more as an insurance than truly having a need for them, but it fits in neatly with our martial approach. If our further understanding of both schools shows that light magic will suit our final purposes more, we can switch our efforts over there. But for now, I really think fire magic to be the better choice.


About the Party, who's going to pay the tab?
I doubt we have enough money to entertain a multitude of persons, especially if there are some nobles among them. We could easily embarass ourselves beyond measure.
Not that I don't like the idea, as I actually really like it. Just the current wording may cause problems. Or the problem lies with my understanding. ;3

+1 to inviting people to a night out
-1 to throwing a party


Party as in we have one bottle. Lets take our bodyguard and some apprentices to drink with. We'll all take shots and go back to the tower with our servants nearby to make sure we don't..have a bad experience.

Or just sell the bottle for a nice amount of money on the outside while we just hang out with our fellow magicians.

Thing is, we already have the basics for fire-magic down, and in the short-term, it is vastly more suitable to our needs. Which is, offensive spells that we may need pretty soon, seeing as part of our duties to Suafelta will be combing the countryside for rare herbs.

Truthfully speaking, I see it more as an insurance than truly having a need for them, but it fits in neatly with our martial approach. If our further understanding of both schools shows that light magic will suit our final purposes more, we can switch our efforts over there. But for now, I really think fire magic to be the better choice.


About the Party, who's going to pay the tab?
I doubt we have enough money to entertain a multitude of persons, especially if there are some nobles among them. We could easily embarass ourselves beyond measure.
Not that I don't like the idea, as I actually really like it. Just the current wording may cause problems. Or the problem lies with my understanding. ;3

+1 to inviting people to a night out
-1 to throwing a party


+1, Also,
Study Biomancy Privately
When we're skilled we can turn Alafard into a Freakishly Strong Abomination! With Poison-Related Shenanigans!

-1 we are however going to have to have some kind of plant creature on our side hopefully.

EDIT: So I just had this thought pop into my head just now. Eventually we are going to learn about the brain (at least the human one) and how it works. What if we created concoctions that over stimulated the brain to instantly relax enemies such as wildlife or highway men should the need arise?

Basically, psychoactive gas should be thought in our head for future combat means.
« Last Edit: April 07, 2015, 11:28:17 am by 3man75 »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #474 on: April 09, 2015, 12:29:42 am »

Bump.
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #475 on: April 09, 2015, 10:52:32 am »

...Bump
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #476 on: April 09, 2015, 10:53:52 am »

Been pretty busy, update will hopefully come soon. I won't always be able to stick to updating every day or two.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #477 on: April 09, 2015, 11:05:24 am »

Ya I'm stuck on exams right now and can't update my own games. :(
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #478 on: April 15, 2015, 09:53:44 am »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
Spoiler (click to show/hide)

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Spoiler (click to show/hide)

You spend a portion of your evenings dedicated to Saufelta's instruction, which you find to be structured and helpful in comparison to the floundering of your own clumsy studies. After a session of structured study on the theory of basic fire magic you satisfy your Master with your level of baseline knowledge, and switch instead to practical exercises. Her instruction mostly consists of a preface of a short lecture, various demonstrations, and an instruction to attempt to either duplicate the effects she demonstrated, or better yet, find a more efficient way to produce a similar effect with less effort. During this independent practice she often left for an hour at a time to attend to other matters, expecting you to continue to practice and experiment with the basics of non-spell based fire magic. Often there would be a specific goal in mind, such as keeping a bar of metal red-hot, boiling a cauldron of water dry, or firing clay without an oven. You learn that with fire magic it is much easier to effect fire than it is to spontaneously generate it, and in many instances a great deal more efficient to simply effect or create heat. You stumble a great deal during your studies, often getting stuck on a task for hours at a time before Saufelta helps lead you to creative solutions to problems you simply lack the power to solve in a straightforward way. She becomes exasperated when you fail to progress on your own, but she's not quick to insult, and it becomes clear that her method of often leaving you to your devices is merely what she considers the best kind of teaching, rather than being borne of negligence. Often she gives you assigned reading reflecting not magical instructions, but rather the historical use of fire magic, particularly in matters outside of warfare. You had failed to consider that such seemingly destructive magic could be used constructively, particularly in matters such as large scale construction and agriculture.

Secretly you begin the process of quietly studying bio-magic with the aid of the hidden instruction manual and by cross referencing various other mundane books on the topics of physiology. The magic is almost mind-numbing in it's complexity, and whatever difficulties you've had with the practice of fire magic are represented threefold in learning the basics of bio-magic. Effecting one variable is comparitively easy, whereas with bio-magic you must willfully take into account many different variables to effect even the most basic of repairs or changes. This school of study you fear, will take time to unlock, but you've likely earned a head-start in that regard compared to other apprentices who might come to seek the secrets of effecting living beings.

You are quite productive in the creation of ointments and compounds for the tower this month and under other circumstances that might have further endeared you to your fellows, but work in the gardens meets a major setback partially thankful to your own momentary lapse in judgement. You failed to notice the tell-tale signs of blight from a particular cutting you grafted onto another plant, and the disease spread to it's neighbors with gusto, forcing you and the other tenders of the gardens to burn valuable plants to keep the blight from spreading further. It is an unfortunate setback that renders much of the time you've spent tending the plants worthless.

A month passes, and it feels very much like you're beginning to settle into your new home. It's a strange world, full of people and creatures you wern't even sure really existed when you lived in your small hidden home. Though your fellow apprentices are mostly human you learn that the inhabitants of the tower and it's settlements are greatly diverse, particularly in the higher ranks. The Grem, in particular make up a number of the tower's servants, and a few of it's mages. There's even an underground Grem town beneath the tower that pledges allegiance to the Bronze and it's mages. Your interactions with the Grem seem to indicate they are mostly a servile people, apparently the result of breeding and slavery by the Deep Elves.
Your ankle heals nicely, leaving you free to abandon your walking stick, and if you so wish, return to combat training.

...

Seeking to celebrate what feels much like an important milestone you invite Alafard and a few of those apprentices who you've come to know best to a night spent drinking at one of the local taverns, to better get to know some of those who might become your friends and rivals. Some of those you invite bring along some of their own friends, and by the time the night has begun you find yourself among about a dozen drinking companions.You meet Grefield a fellow apprentice under Saufelta, who strikes you as charming in a gentle way, though he gains a mischief to his eyes as the night goes on. Alafard you come to learn, is a simple enough sort, and unfortunately fails to keep his supper after having too much to drink. The revelry solidifies the potential for friendships with a few of the other apprentices who you've come to know, including Berwick Greenledge; a bastard of a minor noble house and apprentice to Masik Darkbane, Lathuseleth; a deep elf apprentice to Baleckar who loudly exclaims his low station and distaste for his own kin as drunkenness overcomes him, and Meiara; a mysterious young girl known for her cryptic pranks and creative mind, and for her apprenticeship to Viskesha. Overall the revel is pleasant, and you feel a little less alone with your new lot.

By the end of the night you're a little more popular, a little better known and a little poorer, but with another month ahead of you.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #479 on: April 15, 2015, 10:19:13 am »

Berwick Greenledge; a bastard of a minor noble house and apprentice to Masik Darkbane, Lathuseleth; a deep elf apprentice to Baleckar who loudly exclaims his low station and distaste for his own kin as drunkenness overcomes him, and Meiara; a mysterious young girl known for her cryptic pranks and creative mind, and for her apprenticeship to Viskesha. Overall the revel is pleasant, and you feel a little less alone with your new lot.

Berwick Greenledge: apprenticed to a military wizard who wants to kill his own family.

Lathuseleth: Apprenticed to a wizard who has affiliations to a dragon. He probably has alot of support from his master.

Meiara: smart crafty girl with a brilliant mind. Apprenticed to Viskesha.

I find all of these to be sub-par company since we Berwick probably wants to kill his own family too for being a bastard. Plus his master and Viskesha are duking it out in the political arena.

Oh and one of our fellow apprentices might sabotage us as well. In the end, we still need to keep our wits and political skills sharp in case of anything.

 Lath is probally enemies with Viskesha and hates her guts. Probally a little too angry to really get involved with him for help.

Meiara is probally thinking up ways to sabotage us if we don't help her out in the future.

Anyways..

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« Last Edit: April 15, 2015, 10:21:39 am by 3man75 »
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