Jehundik VanyikFirst Circle Apprentice of the Bronze Tower
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Twisted Ankle
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +3
Spear Fighting: +2
First Aid: +2
Gardening: +2
Academic Research: +1
Magic
Fire Magic: -3 (Very little training or practice)
Learned Techniques:
None
Learned Spells:
-Heat Fingertips (Instant)
-Candlefire (concentration)
-Speedier Burning (concentration)
-Fan of Flames (instant) Memorized, not learned.
-Fire Arrow (instant) Memorized, not learned.
Light Magic: -4 (No Training or practice)
Learned Techniques:
None
Learned Spells:
-Handlight (concentration)
-Handlight Projectile (concentration)
Possessions Kept on Person:
Walking Stick (held)
Red Cotton Robe (worn, with two deep pockets)
Tarnished Magical Copper Armband (worn)
Bronze Necklace (worn)
Worn Boots (worn)
Leather Belt (worn)
-Belted waterskin (full, holding a litre and a half of water)
A Satchel (Worn, Mostly Empty)
-Extra Bowstrings
-flint
-a whetstone
-Twenty five feet of straw rope.
-small empty pouch
-four silver coins (an eye on one side, a shattered spear on the other)
-ten copper coins (a pointing hand on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
Other AssetsPossessions Kept in Room
-Bedside Table
-Sharp Well-Made Blade-Headed Shortspear
-Lamp
Chest:
(mostly empty)
-Aged Iron Cap
-fine foreign wine (full bottle)
-Sharp Steel Knife
-Rat Sack (empty)
Wardrobe:
(mostly empty)
-Three Sets of Light Woodsman's Clothing (including cotton shirts and trousers)
-Thick Fur Cloak
-Light Linen Robe
-Stiff Leather Breastplate (slightly loose fitting)
-Sturdy Hunting Bow
-Hip Quiver (Nearly Full)
--Twenty-three ash-tipped arrows.
Sworn Servants
-Alafard
Militia-Man Stable-Boy
Magical Bondage
Owned Possessions: Simple Cotton Clothing, wool cloak, haversack, Simple wooden shield, iron-tipped shortspear, simple club.
Political Relationships
-The Bronze Tower
Liege
-Suafelta Greytower
Master
You officially request apprenticeship with Suafelta Greytower, and ask for a combat-trained servant to serve as a bodyguard. Adabelle's scribe records your wishes, and before she leaves she explains to you that while under the purview of the tower your servant will be required to earn their keep, similarly to how you are expected to do so. The servant chosen for you will also likely be a member of the local militia, and therefore will have to fulfill their obligation to train and drill with the other local militia members. All told the servant will not have a great deal of time to focus on serving you, though you are free to give the servant any broad directives you wish. If you ever leave the tower for an extended period however, you will be free to bring your servant with you, and while so doing monopolize their time.
It will apparently be a little longer until the matter is properly decided upon, so you return to your routine.
You purchase both the robe and the leather breastplate, for the previously agreed upon prices, leaving your wealth cut considerably, not that you were particularly wealthy to begin with.
Your academic studies into magic hit an interesting windfall. You find a book, tucked and hidden away behind a pair of books you suspect are rarely read, that seems to detail and give clear instruction on the basics of animal based bio-magic. It's very misleadingly named, and you suspect not even supposed to be here. On cursory examination the book details how to damage or repair basic tissues, though it suggests that for the latter to be attempted the user should probably understand the basics of the physiology particular to the work being attempted. Various grisly diagrams are included, using rats to provide examples on proper technique. After that cursory read you stow the book away in it's hidden place. You could study it openly, here in the library, or bring it to the library scribes to have it lent out to you, or perhaps you could sneak it out. Or perhaps simply forget that it's there.
Your time spent on practical fire magic meets with limited results. You learn that you are capable of casting the offensive spells you have memorized, but you have not yet mastered their use. Still, you are having a much easier time doing fire magic here than you were on the trip to the tower, as if the place itself feeds your power, or at least makes it easier to access.
Despite middling success with your actual work, your academic research into herbalism continues to go nicely, and your understanding of the various properties of plantlife both mundane and magical might allow you to increase the potency of whatever concoctions you create with them in the future, if your studies hold.
Through flukes of charm and general likability during the time you set aside for socialization you are already becoming quite popular among the other first circle apprentices you spend your time with, some of whom actively begin to court your time and attention. You're even offered a bit of juicy gossip which if true might indicate that Viskesha and Baleckar may be both having an affair and actively working against one another's plans.
...
It takes a week and a half more for whoever makes such decisions to process your requests and see to them. You meet your servant, a twenty one year old man name Alafard who takes a formal oath to serve you, one that you learn is magically binding, though not eternally so. He's of average height and build, with short sandy hair and an ugly large nose. He explains to you that he has training with the shield, the spear, the axe and the club, and that he's earned his way until now working at the Bytower stables. He can continue working at the stables, or if you prefer earn his keep for the tower another way. He's willing and able to undertake whatever tasks you wish of him in his spare time.
You are also officially declared Saufelta's apprentice, and she meets with you to fully explain what she expects of you for the moment. After having observed you she is glad to learn that you seem dedicated to your studies, and therefore will not demand as much time of you as she did of her other apprentices so early in the apprenticeship. She needs you to set aside four hours of every day to work and study with her, during which she will help you learn the basics of either fire or light magic. She plans on teaching you both, but explains it will be much easier if you commit to one now. She is better at teaching light magic, but if you have a preference for fire she is willing to teach you that first, as she is fairly competent in that discipline as well. She currently expects nothing from you but for you to learn, though she explicitly states that will change in the future.
GM NOTE
I feel obligated to inform you that several twenties were rolled during this update.
Also, going to just make a couple things about magic clear: Once you gain access to a discipline of magic you may begin to improvise spells for whatever effects you want, even if you're at a penalty in that school of magic. You arn't limited to learned spells, but those spells do give you a +2 bonus to casting them.