Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Scabbed cut on left leg,
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Aged Dull Steel Short-Sword
Worn Boots
Aged Iron Cap
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-four days worth of Jerky, dried apple and onions.
-two days worth of edible roots, and wild-fruit.
-Four days worth of venison for one person.
-Twenty five feet of straw rope.
-small pouch of poultice herbs (full)
-four rabbit furs
-some feathers suitable for fletching
-leaf wrapped tea herbs
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Rat Sack (half-full)
-Five Aged Iron Spearheads
-Two Rusty Horseshoes
-One Rusty Axehead
Companions
-Maergor:
Healthy, well fed, uninjured, well rested.
Equipment and Provisions:
-Iron-headed Spear
-Two Wooden Fishing Spears
-A short Steel Knife
-Cotton Clothing
-Two days worth of smoked fish for one person.
-Three days worth of Venison for one person.
-Veila
Healthy, well fed, uninjured, well rested.
Equipment and provisions:
-Iron Hatchet
-A Steel Dagger
-Ragged Gambeson
-Iron Cap
-Iron Bracers
-Five Days worth of Venison for one person.
Deciding that the man deserves the respect of the honored dead you borrow Veila's axe and see to gathering enough wood to light the man ablaze. With how damp it is it takes a couple hours to get what you judge to be enough dry brush and wood, but you manage it. By the time you've raised him up upon the bed of brush you've made for him you find that his coinpurse is missing, looking about for it you see it at Veila's belt, though you're not sure if you should say anything about it.
Seeing little reason to delay, you light the fire, and it seems to catch acceptably. His clothing and cloak catch fire first, but soon comes the unpleasant smell of burning fat, and as the smoke begins to sting your eyes it is decided that you've tarried long enough.
...
The following day you cut through a patch of forest, and it is quite lucky you did. The whole of the forest is abundant with rich herbs useful for brewing into healthful teas, as well as much in the way of edible plantlife. The herbs you bundle up in leaves, as they could be useful either as a trading commodity or if someone becomes hurt or sick. The animals also seem to recognize the rich nature of this section of forest, and you manage to bring down a young deer while within it. You eat very well that night, and while Veila has run out of bread and cheese she's more than happy to replace that and help carry some of the venison, which you have also wrapped carefully in leaves.Unfortunately though as you wander through the woods you veer a little off course, and before you notice you've already lost half a day of travel time. Still, at least now you have the supplies to make up for the delay, whereas it may have caused you the pangs of hunger later elsewise.
1D20 + 4 (
prepared spells) -8 (
very little experience or training in any magic)= 7
Over the course of the next few days you still fail to accomplish even the first of the cantrips lying within this book, but you feel *closer* than you did before. Like there's a seed of heat and warmth growing within yourself. Perhaps you are tricking yourself, or perhaps you're on the cusp.
After three days of travel from the abandoned watchtower, you reach the road, and what a road it is! The thing is *paved*, stretching both directions as far as you can see. Many of the stones are old, and of those that are new they certainly seem more crude, but you still gawk to behold this wonder of manpower. A dozen horsed men could stand abreast riding down this road and not jostle into eachother. Veila is just as stunned as you are, and Maergor seems amused to behold your joint wonder. "
They call this road Eye's-End, supposedly built to reach the farthest outpost of... somewhere? There are so many dead kingdoms in this part of the world it's impossible to keep them straight."
There are other travellers on the road, travelling both ways, though the road is by no means densely populated. You count about four groups of travellers that you can see, two going the same way you are. One ahead of you looks to be transporting barrels of something by cart, and the other, behind you, a trio of lightly armed travellers quite similiar to yourselves.
Well that's another leg of the journey gone, now to travel south-east along this road for... you don't actually know for precisely how long, truth be told, your directions have neglected to mention that.