Recruit or somefink I dunno
[3] You recruit some little fishies from the big pond that is Earth to help you. Such good little fishies, they will be kept alive after The Great Trawling. (+35 cultists)
I wisper into the minds of goth teens, attempting to conver them into my cult.
I have my cult look for dark underground areas to 'set up shop' and worship me in the mean time.
Recruit: [2] Turns out those kids are into nonexistence, not the undead. What a tasteless crowd!
Base: [5] Your followers tell you the mausoleum in the graveyard they work at has angel statues, iron gates, and other amenities that one would expect from a mausoleum. You order them to spend the rest of the turn worshipping you to inflate your massive ego. (Grand Mausoleum base gained)
Cultists: Spread knowledge of my existence (jokingly) through the power of social networking! I can then use their vague awareness to try and convert more of them, faster!
Creepy Eldritch Speedo Man: start picking out good leaders among my cultists, since I will DEFFINITELY need leaders. I'm a "eldritch" horror in a speedo, not a commander.
Recruit: [1] Turns out their rather niche interests aren't shared by their peers. (+75 inquisitors)
Appoint leaders: [5] You elicit the best people from your cult and give them lofty titles of leadership. Thanks to their excellent leadership skills 3's will be have a chance of being normal successes in any group they are in. (5 cultists now skilled leaders [50% chance of 3 becoming 4])
aaa
[no roll] Fred wakes up groaning softly into his empty office. (can take action again)