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Author Topic: RTD horrors  (Read 231257 times)

wipeout1024

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Re: RTD horrors - game 3 running, waitlist open
« Reply #960 on: August 11, 2015, 03:03:35 am »

Recruit.
Cultists: Heal me.
Logged
Ain't nobody got time for that.

carp

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Re: RTD horrors - game 3 running, waitlist open
« Reply #961 on: August 11, 2015, 08:09:59 am »

theres really not much for me to do so i guess
same as last time

and you decided you'd rather be a Dwarf Fortress reference instead.
yeah i thought my stats would stay the same through transformations.
and isn't being a dwarf fortress reference a noble cause along with eating dwarves.
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #962 on: August 11, 2015, 10:02:28 am »

theres really not much for me to do so i guess
same as last time

and you decided you'd rather be a Dwarf Fortress reference instead.
yeah i thought my stats would stay the same through transformations.
and isn't being a dwarf fortress reference a noble cause along with eating dwarves.

Well ok, it didn't do much last time but if you really want to... ((You still haven't eaten any dwarves tho, maybe you should've waited until after you got summoned to transform))
ME: turn as much of the moon as i can into carp
100 cultists: get submarine parts, the things that drive underwater.
50 cultists : continue campaign for mayor of Tijuana make my policy eradicating all mosquito's (except not in Australia that's the only place animals rely on them)[b\]
you might have missed this not sure
Fuck you moon! [3] You transform someone's model of the moon into a carp. It flops around and dies.
Sub: [3] They find more sandwich supplies! They could technically dive underwater if the water was soup. Maybe they are trying to tell you something about the catering at the cult meetups... (acquired submarine sandwich parts)
Campaign: [1] Your campaigners accidentally brand you as someone who is going to introduce a mosquito problem to the region instead of fix it. They need better translators. Or brains, better brains would work too. (now a long shot candidate)

InsaneRationalist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #963 on: August 11, 2015, 05:57:08 pm »

PR: [6] They make a grand display of how amazing you are, but their pyrotechnics set the nearby buildings on fire! You get blamed, naturally. (moderately good PR)
We really need to introduce some occupational health and safety policies, it seems.

Recruit: [4] You and your cultists successfully draw many new recruits with your rendition of "fly me to the moon". Don't think too hard about how a flying monolith can sing. You finally have enough people to perform the summoning! (+575 cultists)
Actually, Koshu explicitly can sing. Just... telepathically. And with mind control as a side effect.
Abilities:
- Telepathy, the Song of Its Soul: How it communicates, lacking any mouth to speak or ears to hear. The weak-minded can only sing along to its tune, though.
Also, I already had enough for the summoning, I think. It only requires 500 cultists (and dragons blood), and I had 615, right?

Guard: [2] They switch shifts but nobody else joins the guarding.

Inquisitors: Siege better!
[6] They pelt your base gathering field with rocks and logs. They have some success, especially with so many people packed together, but they overwork their siege engines, breaking them. (-50 cultists, siege engines destroyed)
Sigh. At least our inquisitors are not all that competent either.
Logged
Dwarf Fortress: where an exploding unicorn death factory is a goal unto itself.
If it has cute cuddly features, it's probably safe to eat, so do not reason with it either.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #964 on: August 11, 2015, 06:36:58 pm »

Recruit: [4] You and your cultists successfully draw many new recruits with your rendition of "fly me to the moon". Don't think too hard about how a flying monolith can sing. You finally have enough people to perform the summoning! (+575 cultists)
Actually, Koshu explicitly can sing. Just... telepathically. And with mind control as a side effect.
Abilities:
- Telepathy, the Song of Its Soul: How it communicates, lacking any mouth to speak or ears to hear. The weak-minded can only sing along to its tune, though.
Also, I already had enough for the summoning, I think. It only requires 500 cultists (and dragons blood), and I had 615, right?

Guess that explains why they joined you... And now you can use them without losing 80% of your workforce :P

carp

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Re: RTD horrors - game 3 running, waitlist open
« Reply #965 on: August 12, 2015, 09:01:22 am »

Well ok, it didn't do much last time but if you really want to... ((You still haven't eaten any dwarves tho, maybe you should've waited until after you got summoned to transform))
ME: turn as much of the moon as i can into carp
100 cultists: get submarine parts, the things that drive underwater.
50 cultists : continue campaign for mayor of Tijuana make my policy eradicating all mosquito's (except not in Australia that's the only place animals rely on them)[b\]
Fuck you moon! [3] You transform someone's model of the moon into a carp. It flops around and dies.
Sub: [3] They find more sandwich supplies! They could technically dive underwater if the water was soup. Maybe they are trying to tell you something about the catering at the cult meetups... (acquired submarine sandwich parts)
Campaign: [1] Your campaigners accidentally brand you as someone who is going to introduce a mosquito problem to the region instead of fix it. They need better translators. Or brains, better brains would work too. (now a long shot candidate)
WHY DICE GODS WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!  :'( :'( :'( :'( :'( :'( i am having horrible luck
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #966 on: August 12, 2015, 09:47:58 am »

Well ok, it didn't do much last time but if you really want to... ((You still haven't eaten any dwarves tho, maybe you should've waited until after you got summoned to transform))
ME: turn as much of the moon as i can into carp
100 cultists: get submarine parts, the things that drive underwater.
50 cultists : continue campaign for mayor of Tijuana make my policy eradicating all mosquito's (except not in Australia that's the only place animals rely on them)[b\]
Fuck you moon! [3] You transform someone's model of the moon into a carp. It flops around and dies.
Sub: [3] They find more sandwich supplies! They could technically dive underwater if the water was soup. Maybe they are trying to tell you something about the catering at the cult meetups... (acquired submarine sandwich parts)
Campaign: [1] Your campaigners accidentally brand you as someone who is going to introduce a mosquito problem to the region instead of fix it. They need better translators. Or brains, better brains would work too. (now a long shot candidate)
WHY DICE GODS WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!  :'( :'( :'( :'( :'( :'( i am having horrible luck
Just so you know, you're never going to actually turn the moon into fish... Though the rest of your turn is fine you may want to change that...

H4zardZ1

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Re: RTD horrors - game 3 running, waitlist open
« Reply #967 on: August 13, 2015, 04:07:58 am »

Can carp turn comets to carps?
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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #968 on: August 13, 2015, 09:18:25 am »

Depends how big it is, if it's small enough sure, then it will get cooked in the atmosphere and he'll have a delicious grilled carp for his favorite follower... If it's small enough for him to transform tho, it's probably so small it wouldn't be a problem anyway...

btw, I believe we're waiting for Rabe before finishing the turn...

carp

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Re: RTD horrors - game 3 running, waitlist open
« Reply #969 on: August 13, 2015, 10:20:48 am »

ooh i know what to do
ME: find where the curiosity rover is going thenturn a rock where it will be but it can't see right now into a carp that'll confuse scientists
50 cultist:FIND SUBMARINE PARTS THE VEHICLE
100 cultists:RECROOT
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Evonix

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Re: RTD horrors - game 3 running, waitlist open
« Reply #970 on: August 13, 2015, 03:11:44 pm »

Me: go for a swim and mellow out
Evrybody: remove water in such away that it splashes all over you.
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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #971 on: August 13, 2015, 03:48:10 pm »

Me: go for a swim and mellow out
Evrybody: remove water in such away that it splashes all over you.

Swim: [5-6] You manage to get through your maddening haze enough to dive into the water in your base. You nearly drown and one of your paws gets crushed by a floating piece of debris, and you now have a fear of water, but at least your hallucinations are clearing up (no longer hallucinating, moderately injured, now afraid of water)
Clear flooding: [1-no roll] They can't understand your babbling, so they just watch the pretty colors in their heads for the whole turn.

Miskatonic university: research the power store ritual without those documents!
[6] They figure out the power store ritual, but it draws unwanted attention from things unknown. The ritual requires a ball of material related to the power of the horror, a bit of shoe polish, and a living horror (ideally, but not necessarily one who will cooperate). The power can then be channeled by any psychically capable being, and will use the channeler's stats with the abilities, or be used to create artificial chosen with the stored abilities. (power store ritual learned {requires shoe polish and horror, consumes orb}, Something's coming to get you)

Kitten Industries: ACTIVATE THE DEATH ROBOT!
[2] Whoops, forgot the keys.

Inquisitors: Get gasoline
[4] They buy some canisters of gasoline, nothing too remarkable happens (gasoline acquired)

Presidnet: Make PR badder ((close enough))
[1] He accidentally brings the wrong script and praises you for things you haven't done rather than blaming you for things you have (mixed PR)

FallacyofUrist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #972 on: August 13, 2015, 04:53:59 pm »


Next turn actions:

Infiltrator cultists: activate the death bot and use it against Rabe!
Everybody else: research a ritual to draw a dead horror's mind into a living horror's body. Wealthy ones fund it, politicians pull up public support, everybody else does grunt research.
Puff Puff: Snipe Rabe with magic powder.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #973 on: August 13, 2015, 08:42:55 pm »

Humanity
Attack CARP's cult:
[1] You know what? The poor sap's had enough. They call off the attacks. (No longer despised)

End of Turn something.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 80 cultists, 10 infiltrator cultists (infiltrating Rabe, can open gate to his base), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 4 cultists in high places, 4 recognizable cultists, 100 trained cultists, 3 veterans, limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help), all hallucinating
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}
--Puff Puff (uninjured): plush toy that looks just like him

Tavern wench (mortally wounded): summoned, sunburn [+1 to damage taken]
-cultists: 20 cultists
-Items: Swelteringly hot base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 65 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately good PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu:
-Cultists: 1140 cultists, 50 heavily armed cultists, 50 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding), 512 inquisitors, inquisitors activated
-Other: moderately good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Rabe (moderately injured): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water
-Cultists: 1385 cultists, 350 heavily armed cultists, 75 trained heavily armed cultists,  50 armed cultists, 1 old cultist, 15 recognizable cultists, 25 lightly armed cultists, all hallucinating
-Items: has sturdy base with defenses (+lightning rods, humidifiers, and 20 gun turrets), has a bunch of metal, has bricks and concrete, ), knows location of Lunar Orb of Stalwart, has colorful chalk, has dragon blood, has grand training center, has hidden bunker, can't use anything here due to flooding
-Inquisitors: 200 inquisitors, have ornate mansion base, know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline, inquisitors activated
-Other: posters put up, campaign for president started, reputation under fire by president, mixed PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries
--Miskatonic University: has book of power swap ritual, knows power swap ritual, knows power store ritual {requires shoe polish and horror, consumes orb of horror's theme}, researched Orb of Stalwart, seeking authorization to research power store ritual, being investigated by authorities, Being approached by THINGS UNSEEN
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has a heavily armed giant death robot

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: Delicious sandwiches
-Inquisitors: 30 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2

Rosabel (uninjured): summoned, weakened [2]
Cultists: 501 cultists, 100 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles
Inquisitors: 30 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: excellent PR, community improved, has humanity's sympathy, buried the dead, knows location of sick and injured, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net

FallacyofUrist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #974 on: August 13, 2015, 09:13:46 pm »


This turn actions:

Infiltrator cultists: activate the death bot and use it against Rabe!
Everybody else: research a ritual to draw a dead horror's mind into a living horror's body. Wealthy ones fund it, politicians pull up public support, everybody else does grunt research.
Puff Puff: Snipe Rabe with magic powder.

Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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