Humanity
Attack CARP's... nothing... I guess:
[irrelevant] They attack CARP's nothing. Nothing happens.
Puff puff recovers.
End of Turn 17.
score:
Unescargot (moderately wounded): summoned, getting old, hiding
-cultists: 450 cultists, 10 infiltrator cultists (infiltrating Rabe), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 8 cultists in high places, 100 trained cultists, 3 hallucinating veterans, professional journalist hirelings, limited connection to president, all disheartened
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, 10 inquisitors, inquisitorial demolition hirelings, know where you're hiding, inquisitors active
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, bad PR, knows power swap ritual, knows yoga
--Puff Puff (uninjured): plush toy that looks just like him
Tavern wench:
-cultists: 35 heavily armed cultists, 35 poisoned heavily armed cultists, 25 cultists, 25 poisoned cultists
-Items: Swelteringly hot base in the desert, Orb of Stability 1, has dragon blood, partially gathered mercury
-Inquisitors: 90 inquisitors, 80 well trained inquisitors, 50 lightly armed inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately good PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}
--Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(lightly wounded): hallucinating
Anthaju(moderately wounded): summoned
-cultists: 25 cultists, 30 archaeological cultists
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 379 cultists, 100 heavily armed cultists, 100 heavily armed cultists guarding, 80 empowered cultists
-Items: has a tool shed base with deadly reverse spike traps and surrounded by booby traps, has a few spaceship components, has extra spikes
-Inquisitors: 125 armed inquisitors, 182 inquisitors, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ritual of summon oranges {req chalk}
Rabe (uninjured): summoned, can drown people and detect beards/alcohol
-Cultists: 1210 cultists, 30 cultists (guarding), 50 hallucinating armed cultists, 10 contagious hallucinating cultists, 1 old cultists (guarding for Puff puff), 25 recognizable cultists, 15 hallucinating recognizable cultists
-Items: has sturdy base with defenses (+lightning rods and 20 gun turrets), has a bunch of metal, has bricks and concrete, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), knows location of Lunar Orb of Stalwart, has book with power swap ritual
-Inquisitors: 200 inquisitors
-Other: KI website and company set up, posters put up, campaign for president started, destroyed Orb of Stalwart 1, second in command to carp's faction, moderately bad PR, founded Miskatonic University, researched Orb of Stalwart, requested Koshu's permission to summon him
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: find old powers again
-Cultists: loneliness
-Items: emptiness
-Inquisitors: inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, detested by humanity
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel:
Cultists: 300 cultists, 100 slightly healthier cultists
Items: has dragon blood, has gold block
Inquisitors: inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: good PR, has humanity's sympathy, buried the dead, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}
Other: Poison widely available, 10% of Earth's population gone, cascade impossible