Nobody? I counted 8 horrors on the second turn, or are you asking why I haven't started on the third turn actions yet?
Send 50 or so of my followers out to tell people they know about me. Heal a few followers of minor illnesses, injuries and the like. One must take care of others.
informing: [1] they put their description of you in the most awkward way you can imagine. Everyone thinks you're really weird and possibly nefarious. (bad PR)
healing: [3] You manage to comfort them while they recover but for some reason they don't seem to be getting bonus healing from you. Strange. (100 cultists slightly healthier)
Me: Whisper into the minds of some Californian politicians, promising them rain once I have been summoned.
100 cultists: Recruit more!
50 cultists, 5 wealthy cultists: Do research, trying to find the location of an Orb of Stalwart
5 other wealthy cultists: Fund and set up a website exposing the mysteries of a certain carp god thing, and recruiting inquisitors to attack it.
Recruiting: [1] Oh dear, you word the message wrong and the politicians think you're holding back the rain and they have to funnel resources to fighting you. You cultists don't fare much better, accidentally pissing off some of the homeless vagrants that are living in the area (+10 inquisitors in high places, +60 inquisitors)
researching: [5] They discover the location of not one, but two Orbs of Stalwart (Orb of Stalwarts 2 and 3 found).
ihatecarp.com: [5] They create a website and rally internet hate against the cod-shaped beast that is CARP. They raise awareness of the human sphere to the danger he poses and based on some previously almost unread articles about rocks in the congo spontaneously turning into fish, reveal it as his base of operations. They can't track him down, but they manage to convince some people to start taking action against him. A remarkable feat for a mere 5 people, but they do have extensive resources at their disposal (carp gains 20 inquisitors, and they activate, also ihatecarp.com has been made)
Koshu and 75 cultists: recruit more cultists, especially engineers and those interested in space exploration.
[5] You and your followers recruit excellently, bringing people who will likely help you onto your side. Some of them have technical knowledge, but it's not really that remarkable a feature (+300 cultists).
Summon a feast right in the centre of the town, as a recruiting drive.
150 cultists: Run for local public office.
50 cultists: Attend the feast.
Summon food/recruiting [1] Oops, you tried to give everyone a feast and gave them liver failure instead... tis the season for giving? Some people rally against this clearly dangerous monster (+15 inquisitors, inquisitors active)
politics [4] Their beer and mutton campaign gets them a start in the political game. They're not quite in high places, but some of them have authority, though since most of them live in the same area their opponents are mostly each other. (50 cultists now recognizable, 5 cultists now in high places)
feasting [1] They attend the feast and suddenly keel over from liver failure. (-50 cultists)
since everybody seems to be posting early my turn is:
Me: Suggest to TROG's malleable mind that since carp make nice squishing sounds when you step on them then carp cultists would make nice squishing sounds too.
kitten party: Just so the elections are not for a while you can still get some political acumen.(50 cultists attempt to become cultists in high places or help the others in the group do so.)
100 Cultists: Look for scrap/scrapyard.
100 Cultists: If scrap/scrapyard is found build improvised weapons/repair vehicles in the scrapyard otherwise learn ninjutsu.
(have I counted cultists right? if I havent then take away a few from the groups of 100.) Also can you just get TROG's prepared turn to go?
Um... talking I guess? [3] Not sure if that actually matters, but you get a faint whisper into his mind that tells him to do things. It doesn't actually have any psychic power behind it, but he receives the message. (TROG pointed in CARP's general direction)
cultists:
politics [2] They can't seem to get any clout in the political arena. It's a cutthroat world in politics and having pictures of a cute kitten isn't enough to win votes it seems.
scrapyard [5] They find a field full of rusted out junk and discarded metal they could use for various purposes, and since nobody owns it they can take as much as they want for free. (gained a bunch of metal)
forging [2] What, with their hands? They spend the whole day brainstorming ideas for how to make chunks of metal into weapons without tools, and end up losing all their time to actually do it. They don't tell you whether they came up with anything.
What? No slave labor? No god-kings I can understand, we really were just bored and it escalated from there, but no slave labor? How do you get anything done?
Me: Try to mummify a few people from history that are notable for being good at fighting. If I cannot, then I will weigh the soul of the... Tavern Wench.
75 cultists: Try to find weapons. These weird assault rifles are apparently far better than my scimitars and spears.
50 cultists: Try to find the dragon blood plant!
100 cultists: Spread nasty messages about carp! Say it causes cancer. If I recall correctly people today are stupid and will believe anything.
Rest of 'em: Being allying with this "Trogdor" character. He seeks to reverse the world into a primal state, correct? See if we can set that point in history to the Egyptian times.
Summon mummy [6] You resurrect all the strong guys: Judas, Brutus, Gaius Cassius Longinus, Guy Fawkes and Bendict Arnold (The irony of all these guys being born hundreds of years after the fall of your empire is not lost on you, though it does explain why you didn't see the next part coming). They turn on you upon being summoned. (+5 strong mummy inquisitors)
You don't have time to weight TW's soul, but it is probably a bit heavy given that she just killed at least 50 people (and those were just the ones working for her).
cultists:
wepins [4] They find some old (but still fairly recent, a bit better than swords) military gear and suit up (75 armed cultists).
dragon blood [2] They can't seem to find this plant. Maybe they would have better luck if they weren't searching in the desert.
ihatecarp.net [3] They go around saying things about carp that they would rather their mothers not read. Of course, they don't end up accomplishing as much as they would like since they are seen as trolls, but they manage to find this handy website where people are already hating on carp and post their stories there. (carp gains 50 inquisitors)
diplomacy [1] Oh dear, you probably should've proofread what they wrote to him (well, to his cultists), they tried to write it in an ancient scrawl and accidentally said some VERY rude things about his parentage. (diplomacy mega fail with TROG)