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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 835862 times)

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5340 on: May 06, 2018, 04:44:24 pm »

Its not supposed to be solvable from every start and with every skillset.


Even though, in cdda, almost everything is solvable with proper application of a monster truck.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

iceball3

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5341 on: May 06, 2018, 07:19:07 pm »

So, what exactly am I supposed to do in the scenario where I can't get near enough to do anything to them, including shoot them?
Build a vehicle that is made of curtains, is light enough to push around, and push the wheeled wall of curtains in front of you as you advance towards the site. If you're lucky, they wouldn't have added in "see through solid walls" to turrets yet, I say this because i dunno what the current update's like.
Another approach you can do is a curtained cockpit tank with a working main gun, and an external camera installed by yourself with some electronics and mechanics skill.
There's also the LAW rocket launchers, the C4-strapped-to-RC-car technique, active camouflage, allied meat shields, attracting an undead hoard to cause the turrets to waste all of their ammunition, attracting a fungal hoard to cause turrets to waste all their ammunition, building a blind-driving car that has no exterior line of site (good luck), mining underground, time stop CBM, teleporter devices (ingame ones), obscene amounts of smoke grenades...
Have you been playing this game, even? It sounds like you've touched less than a quarter of the content and are getting frustrated that your character isn't already dynamic enough to scoot through every static obstacle they face.
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scourge728

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5342 on: May 06, 2018, 08:29:10 pm »

I've been playing, I've just not dipped into the crafting and weapons related stuff, mostly because I've been just looting things

se5a

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5343 on: May 06, 2018, 11:51:00 pm »

I keep loosing guns somehow.
I've lost an SMG and a Glock now. I don't know if I dropped them and forgot to pick them up afterwards, or what. I've tried backtracking my steps but couldn't find them.
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Liber celi

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5344 on: May 07, 2018, 02:49:27 am »

I forgot I was [W]earing a rifle for several in-game weeks once
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5345 on: May 07, 2018, 04:26:11 am »

[is that a carbine in you trenchcoat or are you just happy to see me]
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

se5a

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5346 on: May 07, 2018, 04:55:58 am »

nah I never stuck a sling on the SMG, but it was normaly in my inventory to get my skill up when the opportunity presented itself.
The pistol is in a fast draw holster, till I went to pull it out and it wasn't there. both of them were fairly heavily modded too.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5347 on: May 07, 2018, 07:24:54 am »

My guess is that you decided to draw something else at the same time, they dropped on the ground and you failed to notice.
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se5a

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5348 on: May 08, 2018, 03:33:44 am »

something like that yeah.
so blade traps are pretty effective. I've started using them in narrow places then using a loud rifle to attract zeds through it.
any way to disarm and re-use it?
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5349 on: May 08, 2018, 09:04:31 am »

something like that yeah.
so blade traps are pretty effective. I've started using them in narrow places then using a loud rifle to attract zeds through it.
any way to disarm and re-use it?
Pretty sure you need to tank a hit to get them back. If you find a whistle, that should save you some ammo as well, even if it doesn't draw things in from as far.
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Liber celi

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5350 on: May 08, 2018, 03:16:42 pm »

If you have minimal Electronics skill, a radio and a few spare parts, you can craft a noise emitter that will waste batteries but should work outside of your inventory and even can be remote controlled (I think).
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scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5351 on: May 08, 2018, 03:40:55 pm »

I downloaded a new version a few days ago and aaaaaah everything is shock zombies now
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Love, scriver~

Egan_BW

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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5353 on: May 08, 2018, 05:46:01 pm »

I really hope you're smashing that leg

se5a

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5354 on: May 09, 2018, 12:21:08 am »

sounds like a me go or whatever they're called.
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