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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 828028 times)

Eclectic Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4650 on: June 10, 2017, 10:02:40 am »

Survival is easily leveled by living innawoods.
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4651 on: June 10, 2017, 08:07:19 pm »

Playing the rebalance mod has gotten me beat up way too many times to count. I'm actually freezing to death now, andd dying to Regular zombies. My usual tactic of beating them up with a cudgel doesn't really work anymore. Any tips for starting the game out on rebalance? I haven't really played with other tactics, but the sum of my deaths are

Freezing to death.
Savaged by zombies to death.
Savaged by zombies which result in freezing to death.
Demons camping outside of the shelter.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4652 on: June 10, 2017, 09:24:41 pm »

Focus on one  skillset.

I like tailoring myself.


Specialize and find a car.
Then diversify.

Starting in the city helps; unfortunately it means finding zeds.  Try night starts, at midnight instead of daylight.



But, freezing to death is more of an everyone's problem than a pks mod issue.
standard Zeds really are that rude, the mod doesnt exactly change their statline in particular
Demons are bad luck and bad juju; theyre endgame stuff.



P:

Try starting in a shelter, then using the nails to make fishing hooks to level 1 fab
Then make a wooden needle
Then use the sheets and string from the windows to make clothing.

Then you can make a weapon like a sling or bow.
And of course a crowbar or nail board.
And then go killing.


Level 3 tailoring allows for basic acceptable armor and storage.  Leather arm guard or even wooden ones are good because they can help block like wasnt possible in 0.C.
« Last Edit: June 10, 2017, 09:28:31 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4653 on: June 10, 2017, 09:34:05 pm »

The problem is, I never had a problem with freezing to death before. Before I came back into Cataclysm DDA I made my own loot truck with all the requirements to become a mobile base, Make my own mutagen and then even discovered the spoilers involving the fungus.

It's mainly just my hands being far too cold and wrecking my speed.

If I didn't have the problem of becoming too cold to fight the zombies then It would be just like standard procedure for me to take down anything that is reasonable.

One thing about zombies that are new is the fact that they /claw/ you now, doing a bit of damage and a large amount of pain, I thought that was brutal.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4654 on: June 10, 2017, 09:35:38 pm »

Claws are actually my own work, integrated into the coregame.  It allows zeds to target your hands, eyes, mouth, and feet.

Wearing sock mitts and making hand wraps of flavors are the only early game solutions.



Spoiler (click to show/hide)
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4655 on: June 10, 2017, 09:38:02 pm »

Two sets of Handrwraos did very little, and even in default survivor gear my legs got really cold.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4656 on: June 10, 2017, 09:39:33 pm »

I cannot modify temperature on a micro scale, I can only change the effects of temperature and the general overarching temperature of the world via worldgenregions.

I set it to slightly higher than coregame, like 3 degrees of [temperature unit] higher than average.



You getting cold and freezing to death is an effect of coregame hardcoded mechanics.
You losing health over time is my doing.

Get some hand wraps and make socks into sock mitts.


Spoiler (click to show/hide)
« Last Edit: June 10, 2017, 09:42:14 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4657 on: June 10, 2017, 09:40:59 pm »

Yeah, alright, Thank you very much for the help.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4658 on: June 11, 2017, 10:46:00 am »

Playing the rebalance mod has gotten me beat up way too many times to count. I'm actually freezing to death now, andd dying to Regular zombies. My usual tactic of beating them up with a cudgel doesn't really work anymore. Any tips for starting the game out on rebalance? I haven't really played with other tactics, but the sum of my deaths are

Freezing to death.
Savaged by zombies to death.
Savaged by zombies which result in freezing to death.
Demons camping outside of the shelter.

Haven't been punted into low orbit by a moose yet?
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4659 on: June 11, 2017, 11:45:34 am »

I stay the hell away from moose. The bears though, they got me twice.
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4660 on: June 11, 2017, 02:29:20 pm »

Fun fact: moose and bears are scared of loud noises. If one charges you in-game, use "C" to yell at it a few times and it'll leave you alone.
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4661 on: June 11, 2017, 03:53:24 pm »

oh. huh.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4662 on: June 11, 2017, 03:54:55 pm »

And fires too.

Even many zanimals fear fire still
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4663 on: June 11, 2017, 03:58:48 pm »

Not gonna lie, Demons seem like they are everywhere. Couple imps and a demon right outside my shelter in a all out brawl between the triffids and the zombies, I even managed too  loot the houses and kite all the baddies into eachother for one big brawl. for now I am sticking with cudgel slam, but I'm thinking about the slings, they seem nice and I have the leather patch and string for it.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4664 on: June 11, 2017, 04:49:10 pm »

Haven't been punted into low orbit by a moose yet?

hey now hoo now, they dont punt you into orbit any longer.

Its more of a 'love tap' now.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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