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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837567 times)

Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3180 on: April 13, 2016, 03:11:17 pm »

WHoops, wrong thread.
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Dozebôm Lolumzalìs

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3181 on: April 13, 2016, 04:41:41 pm »

...the latest experimentals are 0.C.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3182 on: April 13, 2016, 04:47:05 pm »

But the "stable" version 0.C is months old. Stuff has been added since.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3183 on: April 13, 2016, 04:53:46 pm »

...but how do I tell between two versions when all they say is 0.C and a bunch of numbers
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3184 on: April 13, 2016, 04:56:34 pm »

 The bunch of numbers, and any obvious changes between them
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3185 on: April 13, 2016, 04:57:38 pm »

Oh, those are the experimentals, my fault for not clicking the provided link. The latest is at the bottom, according to the timestamp on the right.


As for cooking dandelions, if you don't have the recipe on the crafting list, then you don't know the recipe. I think cooked dandelions is auto-learned from survival, though I don't know the level.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3186 on: April 14, 2016, 12:17:04 am »

The bigger the number, the latest the experimental.

TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3187 on: April 15, 2016, 02:38:49 pm »

Decided that I'm going to clear out a 5x5 map tile size Mall.

Hoh boy, +200 zombies killed already, and counting.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3188 on: April 16, 2016, 03:19:11 am »

Welp, I updated.

Is it possible to stop the prompt to drop or put away and item that appears whenever I try to put away or switch what I'm holding? If I wanted to drop or wear it I'd do so rather then try to actually put it away.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3189 on: April 16, 2016, 03:35:45 am »

 Dont think so. It is really useful though, mostly when it can go in a bit of clothing.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3190 on: April 16, 2016, 03:44:13 am »

Decided that I'm going to clear out a 5x5 map tile size Mall.

Hoh boy, +200 zombies killed already, and counting.

That's easy. All you need is a lighter.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3191 on: April 16, 2016, 03:57:46 am »

 I think he wants to keep the flammable loot intact.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3192 on: April 16, 2016, 04:10:51 am »

Drive a tank through them?
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chaoticag

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3193 on: April 16, 2016, 04:25:53 am »

Hmm, I'm sure this was asked an age ago, but does anyone know how skill rolls are resolved for melee? Mostly wondering how bad it would be to go from melee 4 piercing 3 to using a cutting weapon when my cutting is 0. Does melee affect accuracy and specific skill affect damage?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3194 on: April 16, 2016, 05:19:57 am »

its my current understanding hat each skill lievel of combat adds a 1d10 to your rolls, rolled against their dodge and possibly block/parry modiiers.

weapon 'to-hit' bonuses also add/subtract 1d10 die from the rolls as appropriate, making easy to use weapons like a bat better for use against dodgey critters like dogs when unskilled.  Than say a homewrecker.

As your skill goes up, your chance to crit skyrockets too, increasing damage.  With ranged weapons it helps determine 'how solid' hits are, i.e. grazing, good, headshoot, etc.


And then each weapons can use (and simultaneously train) several damage types, and monsters and armor can have custom set levels of armor against each ammo type.  I could setskeletons to have 50 piercing armor but 2 bashing armor.   And because I didnt set cutting armor here it would have zero.

So I guess it depends on on the weapons involved, the stamina drains involved, the monsters you are fighting, their weights/volumes, and why dont you carry both?  With scabbards you could.


But 3 piercing isnt all so higher than 0.  and will be trained by you soon enough.  so maybe keep a piercer for hight tier spawns and train your cutter on the masses
« Last Edit: April 16, 2016, 05:24:10 am by pisskop »
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