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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 825694 times)

Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2250 on: September 20, 2015, 11:17:15 am »

Did you get stunned?
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beorn080

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2251 on: September 20, 2015, 12:43:35 pm »

Later I can imagine it happening, but when I first saw it I saw the message grenadier opens a pouch followed immediately by the teargas manhack activates message. I don't believe I was stunned, but will test when I get home.

Edit: Tested with a new character, spawned a grenadier, walked forward. I must have simply missed them in the chaos of tear gas hacks being spammed everywhere.
« Last Edit: September 20, 2015, 01:59:48 pm by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

UristMcDwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2252 on: September 20, 2015, 02:31:01 pm »

whoa, haven't played in a while. are zombies like, drunk now?
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2253 on: September 20, 2015, 02:32:01 pm »

Are you implying they weren't before?
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Nighthawk

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2254 on: September 20, 2015, 02:43:35 pm »

They have new stumbling code which makes them move less like guided missiles and more like reanimated corpses.
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2255 on: September 20, 2015, 02:44:53 pm »

The fast zombie vs clumsy zombie debate has always fascinated me. I guess it depends what effect you're going for.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2256 on: September 20, 2015, 03:07:46 pm »

Why not both? Zombies running at top speed into wall.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Graknorke

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2257 on: September 20, 2015, 03:50:25 pm »

Why not both? Zombies running at top speed into wall.
Honestly that seems most believable. Urgent animal instincts coupled with barely having 2 neurotransmitters to rub together.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2258 on: September 20, 2015, 03:52:32 pm »

They're just goo. They can be all sorts of things.
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Graknorke

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2259 on: September 20, 2015, 04:01:02 pm »

Is that spoilers? I dunno.
Still, the slime monsters definitely aren't very smart or well coordinated, so I don't see why zombies would be.
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UristMcDwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2260 on: September 20, 2015, 06:17:06 pm »

how do combat stances work?

how do i fence good?
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2261 on: September 20, 2015, 07:04:03 pm »

how do combat stances work?

how do i fence good?

You'll have to check the moves on the wiki, they aren't explained well in-game yet. In short, use _ to select the fighting style you want to use, and when you're using a compatible weapon the moves will become available. I believe fencing was mostly about thrusts, so the bonuses become active for one turn on the turn after you've moved. In other words, lunge and attack.

I remember Escrima and Pentjak Silat being devastating.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2262 on: September 20, 2015, 09:44:52 pm »

I've learned to stop worrying and love the fungus! I managed to get the Mycus mutation, but what does it actually do? I can't eat the berries and seeds anymore, and it has no other apparent effects.
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Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2263 on: September 22, 2015, 05:44:37 am »

I found a mansion in the middle of nowhere made of nothing but dining halls. Seriously, where do the tenants sleep? Or get food? Or do their business?
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2264 on: September 22, 2015, 05:48:21 am »

Maybe it is one of those mansions you can rent for weddings and parties. Should still have poop rooms, though. Any mansions with sex dungeons including zombies in gimp outfits yet? Maybe include a vault filled to the brim with cash and cocaine.

Speaking of which, does, say, scripting unique locations require coding skills? I assume there are no mod tools. I might be interested in building interesting locations if it is easy enough. :P
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