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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837171 times)

gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1875 on: July 29, 2015, 09:50:17 pm »

Yeah there's always been something or other funky with lab turrets LOS.  Well I dunno about "always", let's say "for quite awhile"...

(I don't even mean that to sound snarky, I feel for them.  I do software and I know something like this is an absolute bastard to get correct over most let alone all the possible cases)
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blazing glory

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1876 on: July 29, 2015, 10:06:29 pm »

For now,  I'd recommend opening the door directly from the front and opening fire with a SMG, turn one is spent aiming at you, (for some reason they don't seem to aim if you're opening from the side.) and on turn two you'll generally shoot first before it, though not always.

You have to be quick though, if you open the door, see a turret, close the door, switch to your gun, and then open the door again, it'll get a free shot at you, so keep your gun in hand when opening lab-room doors.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1877 on: July 30, 2015, 12:41:40 am »

Is there even a good reason to tackle with lab turrets to begin with? It seems to me that the rooms they guard are usually pretty empty, while the Good Stuff - such as CBM storages - have no turrets in them. I just usually open the door, spot the turret, close the door and never go there. The few times I've shot the turret I haven't really found anything worth the trouble.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1878 on: July 30, 2015, 12:45:56 am »

Is there even a good reason to tackle with lab turrets to begin with?

Lab Turrets guard the rooms with the consoles that update your map in a rather huge area, so there's considerable incentive to tackle at least one of them per lab. My preferred method is opening the door, tossing a grenade in and then closing the door again.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1879 on: July 30, 2015, 01:19:52 am »

Okay, I think I've found those consoles without turrets as well. The few times I've destroyed lab turrets, I've only found some generic medical supplies.
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blazing glory

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1880 on: July 30, 2015, 01:44:46 am »

Well the consoles give off lore too, at any rate, with some good armor and a good gun you can take them out fairly well.
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1881 on: July 30, 2015, 01:55:47 am »

Sometimes the turrets guard a room you have to get through too.  Anyway in the past they weren't too hard, it was pretty easy to just stand in the dark outside of their illumination range and chuck stuff at them - 2x4's worked a treat.  I haven't tried that in the last few games, I heard it has changed and I can see they don't have an illumination zone.

On the weird side, I decided to experiment with musical instruments, so I have been walking around playing a harmonica (it only adds head encumbrance - and noise I'd presume).  That worked so well I added a violin (have to wield it though).  So I've been clearing out this lab playing a harmonica and violiln, the messages are a hoot "You produce a happy tune on your harmonica" followed by "You play a quick southern ditty on your fiddle".  I think I can add an acoustic guitar too, I can be a 1 man band!

Oh and I forgot I was doing it so I've been bashing enemies to death with the violin - "huh why is this taking longer than usual.  Ahh must be the damn torso encumbrance".  I gotta get the guitar so I can be El Kabong!
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1882 on: July 30, 2015, 02:01:27 am »

We need heavy metal axe guitars, so they can be used to chop zombies while playing mean riffs. Maybe a flamethrower guitar like the mutant dude in Mad Max uses.
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1883 on: July 30, 2015, 02:24:12 am »

I wanna add mod slots, so I can put a bayonet on the clarinet!   Or an underbarrel grenade launcher on the trumpet...

Looks like playing multiples at once is OK and it only takes the highest speed penalty instead of adding 'em, I don't know if it's doing that for the morale stuff too.   Damn, gonna have to swing by the music stores and try the others, I wanna see what the bagpipes do - they should kill by sound alone.

ED:  Haha lost half an hour on  http://tvtropes.org/pmwiki/pmwiki.php/Main/InstrumentOfMurder :p

The James Bond movies had *two* separate bagpipe weapons.  "In Casino Royale (1967), Ursula Andress uses the old machine-gun-in-the-bagpipes trick." and Q added a flamethrower to one in World is Not Enough.

Also samurai who became unemployed weaponized their flutes.
« Last Edit: July 30, 2015, 02:37:05 am by gimlet »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1884 on: July 30, 2015, 05:03:48 am »

To the suggestion area of the CDDA forums with you! Away!
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The13thRonin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1885 on: July 30, 2015, 06:57:17 am »

If we had poop physics you could add an under-barrel grenade launcher to your poop.

Just saying...
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1886 on: July 30, 2015, 07:50:15 am »

If we had poop physics you could add an under-barrel grenade launcher to your poop.

Just saying...
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KingofstarrySkies

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1887 on: July 30, 2015, 08:01:03 am »

Posting to watch.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1888 on: July 30, 2015, 11:01:55 pm »

Can someone tell me a good way to get rid of the carnivore trait? It's been severely limiting me access to food and the only safe way that I can see is using cattle mutagen, but that is proving difficult to find the recipe to it. I'd rather not chug plain mutagen until the trait goes away (or gets worse)  so I was wondering if there 8s something I missed. And no, I'm not going to take purifier, I've got too many cool mutations.
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Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1889 on: July 30, 2015, 11:14:54 pm »

Cattle mutagen or purifier is about it.

I feel your pain. Carnivore isn't that bad of a trait but pretty much every mutagen path has it so I get it almost every game. Occasionally I just decide I'm sick of never eating vegetables and just save edit it off my guy.

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