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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838494 times)

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1455 on: June 24, 2015, 09:51:15 am »

I use a number of the standard mods in 3339 no problem. Besides various removal mods (I don't like future-tech in my cataclysm), I use the survival tools pack and vehicle parts pack. No errors or crashes yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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UristMcDwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1456 on: June 24, 2015, 10:22:40 am »

speaking of the animatronic monsters mod: what's the point?
all they really do is beat up on each other for all eternity
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1457 on: June 24, 2015, 10:46:54 am »

Someone wanted FFaF in their Cataclysm. *shrug*
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1458 on: June 24, 2015, 10:56:07 am »

Someone wantedcoded FFaF in their Cataclysm. *shrug*
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1459 on: June 24, 2015, 11:03:31 am »

Want something bad enough, and you'll learn how to make it :P
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UristMcDwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1460 on: June 24, 2015, 05:17:42 pm »

has anyone ever gotten good use out of setting traps and stuff, other than setting a landmine right in front of something thats chasing you? it seems cool and all but unless you're playing dynamic/with hordes not all that useful
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ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1461 on: June 24, 2015, 06:04:18 pm »

has anyone ever gotten good use out of setting traps and stuff, other than setting a landmine right in front of something thats chasing you? it seems cool and all but unless you're playing dynamic/with hordes not all that useful

Setting up a line of caltrops at good chokepoints could save you from having to kill some of the weaker zombies, especially kids. Place some in or near schools to put down those little bastards guilt free.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1462 on: June 24, 2015, 06:38:36 pm »

Setting them up in forest choke points to deal with the wandering bears/wolves/MOOSE, building a wide strip of them around your base to do the same... They are good for hunting, almost as good as acid rain was.
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Silicoid

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1463 on: June 24, 2015, 06:41:06 pm »

console 3339 is fine

Nope it crashes on me. Lots of errors when starting (Ex. "cannot find gunknife"). I have to press space a bunch of times. Then ti crashes, usually when I either die (seems only to zombies) or get near an NPC fighting something (not always).

There is a json error with the Fictional Weapons mod-

    {
    "type" : "item_group",
    "id" : "pistols",
    "items":[
      ["ficrico", 2],
      ["gunsword", 2],
      ["gunknife", 2],
      ["50pistol", 2],--> crashing problem
    ]
  }
You need to delete the last comma. and the game will magically work.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1464 on: June 24, 2015, 11:27:31 pm »

So..... who decided it was a good idea to make smoker zombies as fast/faster than 115 speed, able to see through their own smoke, and unnaturally tough?
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1465 on: June 25, 2015, 12:07:30 am »

I don't think you're meant to directly fight smoker zombies. They're fast, hard to hit, and half-incorporeal. I've never killed one in melee, all my smoker kills are via vehicular battering or AOE attacks. Pipebombs, Molotovs, and spraycan flamethrowers are all good early weapons against them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rivet-the-Zombie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1466 on: June 25, 2015, 12:16:24 am »

Don't forget shotguns!

Smokers aren't really that tough - they've got lowish health and no real armor; they're just hard to hit because ranged attacks can 'pass through' them the same way that they do to skeletons.

Any weapon that's firing 'shot' type shells ignores the 'pass through' effect, so buckshot and flechette shells are great against them.
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“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1467 on: June 25, 2015, 01:05:44 am »

Problem is, you can't avoid them because their smoke conceals them, and by the time you are close enough to realize it's there, it knows where you are, and you are most likely dead. This is worse than those zombie dog packs that you used to find.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1468 on: June 25, 2015, 01:07:11 am »

I have never really had an issue with shooting them...
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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1469 on: June 25, 2015, 01:08:18 am »

And for as many issues as I've had with this game, a smoker has never survived a melee encounter with any of my survivors.
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