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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837048 times)

IronTomato

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #375 on: March 17, 2015, 06:56:18 am »

Why are you fighting the zombies in such a way that they can even hit you enough to get an infection (Yes I know they can infect you on the first hit, but if that happens, you are INCREDIBLY unlucky and the game WANTS you to die)
This happens to me all the time...
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #376 on: March 17, 2015, 07:59:26 am »

I just caught a smallmouth bass with a volume of 120 and a weight of 11.2 pounds. Given that a gallon jug is 15 volume, that would put the volume of the bass at about 8 gallons. That's a pretty hefty sized bass.
I'd drop it quickly.

Better to cart it around than use up all that space.
Wield it for shenanigans.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #377 on: March 17, 2015, 08:40:22 am »

Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #378 on: March 17, 2015, 09:28:37 am »

Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.
I'm pretty sure according to 'teh lore' that the body has to be relatively intact. Severed limbs and such probably wouldn't animate.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #379 on: March 17, 2015, 10:41:02 am »

They wouldent/dont, which is why you dont have bits of tainted meat going after you.
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FArgHalfnr

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #380 on: March 17, 2015, 10:47:00 am »

Wielding fish gives me an idea... According to fluff, killed Zeds revive later because Teh Goo fixes them up, given sufficient time chilling on the ground, right? Soooo could we make unliving zombie part weapons? Like swinging a separated spine with the head still attached, biting people who are hit.

Might require some Mad Science (tm) to assemble. Might kill you in your sleep if you forget to put it inside a safe.

inb4 the zombie grow back on you.



Itslikeapuppetexceptitwanttokillyouanditskindagross!
« Last Edit: March 17, 2015, 10:49:33 am by FArgHalfnr »
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #381 on: March 17, 2015, 11:25:55 am »

I thought those crawlers were what happens after you dissect Zeds... the pieces from multiple corpses creep together and form a crawly thingy, using whatever usable is left.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #382 on: March 17, 2015, 11:31:08 am »

I literally thought it was a zombie who had fallen over and couldnt get back up.

Broken legs, no legs. too stupid or uncoordinated to stand back up, etc.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #383 on: March 17, 2015, 11:33:26 am »

Meanwhile... here's what an actual ~11lb bass looks like.
Being that that's about the third of the size of the estimated 8 gallons (and far less dense than the expected ~1g/cu.cm), that fish was extremely desiccated, but I can't imagine fish coming out of the water and being drier than a desert. :P
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #384 on: March 17, 2015, 11:40:05 am »

There are crawlers and crawling zombies. Crawling zombie is a zed that has been kneecapped or cut in half or whatever, dragging itself ahead with hands. Crawler is a fusion of zombified bodyparts - imagine a mass of hands, feet, heads, tongues, intestines, whatever slithering/hopping/crawling towards you.

Crawler and crawling zombie are two distinct monsters in the game. It would make sense for some zeds you kill but not dissect come back as crawling zombies, though. Maybe there should be other mutilated zeds in the game, like an armless zombie (worse attack, can only bite).
« Last Edit: March 17, 2015, 11:41:55 am by Majestic7 »
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teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #385 on: March 17, 2015, 01:36:56 pm »

how dissasemble a seat for take the spring?
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #386 on: March 17, 2015, 02:49:36 pm »

how dissasemble a seat for take the spring?

Is it in your inventory or not?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #387 on: March 17, 2015, 08:37:40 pm »

So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #388 on: March 17, 2015, 08:40:21 pm »

So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?

An extreme solution would be to build walls all around it.

A more sensible solution would be dig shallow pits around the field. Should be pretty hard to miss a giant ring of pits. N' at least they'll slow down your car if you do miss them.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #389 on: March 17, 2015, 08:50:31 pm »

So is it possible to make an obvious sign or signal?  Something to point out a nearby minefield.  In case I miss the Ps when driving.

Any good ideas?

smash rocks into pebbles and drop the pebbles individually into a border. or piles of 2 nails each or something, as long as it looks unnatural it should work.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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