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Author Topic: Caste Issue, how to build, problems with mine...  (Read 1695 times)

DizzyCrash

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Caste Issue, how to build, problems with mine...
« on: February 22, 2015, 09:16:09 pm »

Somebody on here helped me build a cast, and it worked great! At first, I used there model completely without question cause it was extremely helpful and making castes were never my strong suit, I never knew what was needed and what wasn't while trying to keep it tight and tidy, anyway! when using it i made it the base for my whole project over the last two days, but heres the issue, after loading the game up i quickly realized there were no hairstyles, at all! I mean they were never complex before, always extremely long. but at least it was there ya know? but now its not curly or straight or anything, it just simply lists what color it is, i dont know why either.

Here is the Caste I used.

============================================================================
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
============================================================================

                              ☆ CASTE EXAMPLE ☆

[CASTE:PALE_SKIN_PLATINUM_BLOND_MALE_HUMAN] ☆
[DESCRIPTION:A medium-sized creature prone to great ambition. He has platinum blond hair with pale skin]
[MALE][BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:PLATINUM_BLOND:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_SKIN:1]
[TLCM_NOUN:skin:SINGULAR]

[CASTE:PALE_SKIN_PLATINUM_BLOND_FEMALE_HUMAN] ★
[DESCRIPTION:A medium-sized creature prone to great ambition. She has platinum blond hair and pale skin]
[MULTIPLE_LITTER_RARE][FEMALE]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:PLATINUM_BLOND:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_SKIN:1]
[TLCM_NOUN:skin:SINGULAR]

============================================================================
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
============================================================================
« Last Edit: February 22, 2015, 09:19:53 pm by DizzyCrash »
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BlackFlyme

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Re: Caste Issue, how to build, problems with mine...
« Reply #1 on: February 22, 2015, 10:31:52 pm »

Humans don't have hair styling by default. They have the creature tags necessary for it, but they lack the entity tags required.

To make them have different hair variations, give their entity tags similar to these:
Code: [Select]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

I grabbed these from the dwarven entity.
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DizzyCrash

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Re: Caste Issue, how to build, problems with mine...
« Reply #2 on: February 22, 2015, 10:45:59 pm »

Humans don't have hair styling by default. They have the creature tags necessary for it, but they lack the entity tags required.

To make them have different hair variations, give their entity tags similar to these:
Code: [Select]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

I grabbed these from the dwarven entity.

This is not my issue, its the fact that hair is not described at all, its like the game doesn't process that they have hair of any langth, dwarves are also failing to have any descriptions.
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BlackFlyme

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Re: Caste Issue, how to build, problems with mine...
« Reply #3 on: February 22, 2015, 11:07:32 pm »

Oh. Then do they still have their description range tags within there raws?

Tags such as these:
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
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DizzyCrash

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Re: Caste Issue, how to build, problems with mine...
« Reply #4 on: February 22, 2015, 11:20:00 pm »

Oh. Then do they still have their description range tags within there raws?

Tags such as these:
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

Mhm, but not in the castes, do they need to be included int he castes?
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BlackFlyme

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Re: Caste Issue, how to build, problems with mine...
« Reply #5 on: February 22, 2015, 11:26:15 pm »

I don't believe they do.

I'm not quite sure what could be the problem, then.
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vjmdhzgr

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Re: Caste Issue, how to build, problems with mine...
« Reply #6 on: February 22, 2015, 11:33:01 pm »

I've downloaded the mod and my guess is that it's because you have the hair lengths and such defined before the castes. Try cutting and pasting them right above the part where the hair styling starts getting defined. Also you changed the name of the mod in the forum and such to genetic variation, but the files still say realistic genetics.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

DizzyCrash

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Re: Caste Issue, how to build, problems with mine...
« Reply #7 on: February 22, 2015, 11:35:51 pm »

Do I need to make my entire caste look like this just for it to work!?

============================================================================
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
============================================================================

                              ☆ MOD BUILDER ☆

[CASTE:PALE_SKIN_PLATINUM_BLOND_MALE_HUMAN] ☆
[DESCRIPTION:A medium-sized creature prone to great ambition. He has platinum blond hair with pale skin]
[MALE][BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
(HUMAN)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[TL_COLOR_MODIFIER:PLATINUM_BLOND:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]

~~~~~~~~~~~~~~~~~~~~~~~~~
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:80:0:130:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:130:0:150:0]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]

[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL]
[PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:nails:PLURAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_SKIN:1]
[TLCM_NOUN:skin:SINGULAR]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]

[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
~~~~~~~~~~~~~~~~~~~~~~~

============================================================================
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
============================================================================

This is completely bothersome, Major descriptors are just plain out missing from the paired down version of the caste. but this is far to bulky to re-post 100 times.
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DizzyCrash

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Re: Caste Issue, how to build, problems with mine...
« Reply #8 on: February 22, 2015, 11:38:23 pm »

I've downloaded the mod and my guess is that it's because you have the hair lengths and such defined before the castes. Try cutting and pasting them right above the part where the hair styling starts getting defined. Also you changed the name of the mod in the forum and such to genetic variation, but the files still say realistic genetics.

After I fix the castes I was planning on re-uploading it with the correct name.

Can you post a example? I am really worried it wont work but I am couscous about screwing it up.
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vjmdhzgr

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Re: Caste Issue, how to build, problems with mine...
« Reply #9 on: February 22, 2015, 11:42:06 pm »

I tried the base mod version and I got people with different descriptions, but the actual things were all the same. So I ended up with peopke supposed to have platinum blonde hair and fair skin, but actually had amber hair and skin. Also no hair length descriptions. I'll try the thing I'm suggesting and if that works I'll explain it more.
EDIT: Actually that was because I forgot to put the modified colors in, whatever I'll just skip to testing my idea.
« Last Edit: February 22, 2015, 11:48:14 pm by vjmdhzgr »
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

vjmdhzgr

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Re: Caste Issue, how to build, problems with mine...
« Reply #10 on: February 22, 2015, 11:53:39 pm »

I have tested the idea and it has worked. So what I was talking about is selecting that huge list of castes in the creature file, cutting them, then pasting them further up the creature file before the hair growth and such is defined. You'll also need to add a [SELECT_CASTE:ALL] at the end of all the castes. Specifically I pasted the human ones right after the body size token, but I believe as long as you're not interrupting any strings of tokens placing them pretty much anywhere would be fine. I also noticed that you kept the default male and female castes with no hair or skin colors defined. I think if somebody ends up being born one of those they'll have no skin or hair color descriptions because you removed all the default ones so there's none available to castes without them specifically defined.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

DizzyCrash

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Re: Caste Issue, how to build, problems with mine...
« Reply #11 on: February 23, 2015, 12:06:01 am »

I have tested the idea and it has worked. So what I was talking about is selecting that huge list of castes in the creature file, cutting them, then pasting them further up the creature file before the hair growth and such is defined. You'll also need to add a [SELECT_CASTE:ALL] at the end of all the castes. Specifically I pasted the human ones right after the body size token, but I believe as long as you're not interrupting any strings of tokens placing them pretty much anywhere would be fine. I also noticed that you kept the default male and female castes with no hair or skin colors defined. I think if somebody ends up being born one of those they'll have no skin or hair color descriptions because you removed all the default ones so there's none available to castes without them specifically defined.

Oh man! thank you so much! But dont worry, they have brunette with fair skin as there only defined trait for the base model.
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