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Author Topic: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN  (Read 109946 times)

Varee

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1065 on: March 18, 2015, 04:38:51 am »

I guess am still piss with randomly getting killed :P it not much for the mafia but desperately killing rnadom people when you are about to be lynch is @#$#$@#%!@#!


Spoiler (click to show/hide)
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Deus Asmoth

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1066 on: March 18, 2015, 06:00:03 am »

Like i say, if we did no lynch d1 and maybe d2 this game might turn out differently.
I really don't see how you figure that, aside from flabort maybe needing a few more quick hammers to finish off the last town.
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notquitethere

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1067 on: March 18, 2015, 06:33:27 am »

I think he's saying he could have won, which is quite possible.
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hector13

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1068 on: March 18, 2015, 08:51:23 am »

This game might have turned out differently if the serial killer had been more interested in killing. Hector could have thrown Infects and kills without limit.

I was working toward that, but got changeling'd with crap D1 :P thanks Shakerag.

Then Tiruin threw out the whole "someone has poison/infect!" and that kind of scared me away from buying infect because then I thought there would be mass buying of immune and/or circumspect. Perhaps I just thought too highly of everyone heh.

Then DA killed me when I got booby-trap :( bitch.
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notquitethere

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1069 on: March 18, 2015, 11:51:06 am »

The funny thing was, the only Infection in the game was done after Tiruin falsely claimed that people were using Infect.
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Tiruin

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1070 on: March 18, 2015, 11:52:52 am »

The funny thing was, the only Infection in the game was done after Tiruin falsely claimed that people were using Infect.
:I
...What was I supposed to infer, when nothing changed when I cleansed myself? D:
It was reasonable, right? :-\
...What really happened?
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notquitethere

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1071 on: March 18, 2015, 12:02:59 pm »

The funny thing was, the only Infection in the game was done after Tiruin falsely claimed that people were using Infect.
:I
...What was I supposed to infer, when nothing changed when I cleansed myself? D:
It was reasonable, right? :-\
...What really happened?
You were blocked. You were blocked almost every day in this game.
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Tiruin

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1072 on: March 18, 2015, 12:20:28 pm »

The funny thing was, the only Infection in the game was done after Tiruin falsely claimed that people were using Infect.
:I
...What was I supposed to infer, when nothing changed when I cleansed myself? D:
It was reasonable, right? :-\
...What really happened?
You were blocked. You were blocked almost every day in this game.
...ah.
Someone loved me so hard, they encased me in Lego.

Well, at least I love those blocks ;~;
Thanks. :I

So mean.
Much torture.
Ahh.
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Persus13

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1073 on: March 18, 2015, 04:49:55 pm »

I was suspicious of flabort and 4maskwolf late D1 and D2 too. Gaaah.
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origamiscienceguy

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1074 on: March 18, 2015, 05:21:38 pm »

Seriously though, was tiruin and I the only ones who saw that flabort was scum at day 7?
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4maskwolf

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1075 on: March 18, 2015, 05:24:16 pm »

Seriously though, was tiruin and I the only ones who saw that flabort was scum at day 7?
I did at D1 :D

Deus Asmoth

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1076 on: March 18, 2015, 05:33:59 pm »

Seriously though, was tiruin and I the only ones who saw that flabort was scum at day 7?
You were scum as well, though. Your opinion meant nothing to the town.
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Persus13

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1077 on: March 18, 2015, 06:36:27 pm »

time for a 4maskwolf breakdown of powers and autos and flaws: what should stay, what should go?

In my opinion, the following powers need to be removed or revised:

Inflate: needs to go.  It doesn't actually serve the purpose it was intended for and is simply a way to cheese the system.
Deflate: Also needs to go.
Perhaps simply nerfing Inflate so that it can't self target, or simply making it so that selling powers always sells at either the price you bought it or at starting price could solve this issue.

Chat: needs to go, as it is useless and contributes to power bloat
Gossip: needs to go, it is only useful as a part of incredibly convoluted scum schemes with low-yield and serves as part of the game's power-bloat
Agreed on Chat, but Gossip is fine because it gives the blatant report a degree of uncertainty at the end of day which is a bit necessary.

Autoblock: needs to either have a counter or be removed
Easiest counter would probably be jacking up the price a couple of points.

Santa: needs to go, is contributing to the power creep of the game.
You fine with Bless?

Workout: is entirely pointless.  needs to go, contributing to power bloat.
Agreed

Raise zombie: really not worth including in the game, contributing to power bloat, it and the necromancer should probably go.
Agreed that these should go unless they can be made more appealing in some fashion.

Booby-trap, grand-swap, and pardon: should all go, they are either fairly useless or blatantly overpowered or just a pain in the ass and not worth it.
Agreed on Booby-trap. Pardon might be salvageable if it gets changed and made so Self-Pardon isn't allowed. Grand Swap would be cool if anyone ever used it.

All actions are processed in 24-hour blocks.  Once the day starts, the first actions are resolved at the 24 hour mark, and all actions sent in by that time are resolved in an order determined by a resolution chart, and every 24 hours after that actions are once again resolved.
I second this suggestion. This also gives less of an advantage to players in NQT's timezone or around it.
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notquitethere

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1078 on: March 18, 2015, 07:32:39 pm »

I know if I don't do this now, I'll forget all the insights when I go to amend it later. Here's a more streamlined version of the power list. (Let's put aside for now how real-time the game will be.) Let's assume players start with 5xp again. I've got rid of all the powers/autos/flaws that made my life too difficult and made protect more powerful by removing unstoppable. I've got rid of blocking because redirecting is way more interesting. Probably some other changes I'd want to make, but should be less bloated and more straightforward on the whole.

Spoiler: Masquerade Power List (click to show/hide)
Spoiler: Alignments (click to show/hide)
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Varee

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Re: Choose-Your-Own-Mafias - Day 13: Unlucky For Some - SCUM B TEAM WIN
« Reply #1079 on: March 18, 2015, 09:46:55 pm »

I think you should bring back changeling, also maybe make grand swap cheaper, maybe 8 so it is more appealing and maybe recall too. And maybe make hide go off before any other action if queued. Hasty is not as useful for the point cost . Also an inspect power that tell you a msk role might be good too.
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