there are so far 3/12 town players and 1/12 3rd party. Given NQT's post at the beginning of the game:
Numbers permitting, there will be either two mafia teams, third parties, or (most likely) both.
If there are enough people, there will be two mafia teams and two 3rd parties. This is a total of 6 players at minimum which is 50% of the total players. Since the mafia don't get a night kill, this seems like a reasonable amount. Assuming that this is true, This means that there are 3 town left, 1 3rd party left, and 4 mafia left, 2 teams of 2. Along with 4 npc's. We can assume that the mafia teams are working together within themselves to either sabotage the town, or kill the town,
NQT, if the mafia members are in two teams, does one team know that there is another team? While the third part is most likely playing for themselves. Let me try to deduce who the remaining 3rd party is: Can't be necromancer, because there would have been some players raised from the dead at this point, Trickster is a possibility, because so far 3 players out of 5 have been killed by their own team, Philanthropist is not likely, because as far as I know, varee has been the only one giving out items, and he is dead, Serial killer is not likely because TDS and possibly deathsword have been the only ones killing anything, Holy Mole,
Flabort, You are a thief, aren't you? Yout inflating inflate shinanigans almost is a dead givaway!
I started the game with the three-point auto, three points of flaws, Flexible, and Free-Inflate x4.
When I got changeling, I sold it to buy two more Free-Inflates. Used them all on... you guessed it, inflate.
On the beginning of day 2, I sold one inflate to buy the free-self-protect and self-cleanse that I used to get rid of non-voter. I also got the other auto to protect me from a certain angle of attack, because I'm a little cowardly this game; as well as Death Resistant.
I currently, not including changeling shenanigans, have a self cleanse, a self-protect, another power or two that I can't remember right now, Flexible, Death resistant... and I have a few free-inflates.
I designed it to have very little day1 power, be safe on day2, and have much utility on day 3 when I sell another inflate.
That solves the 3rd party issue, but that leaves 4 scum and 3 town. I have no idea at this point.