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Author Topic: Serfs' Adventure: D&D 3.5 One-Shot Adventure (4/4)  (Read 8157 times)

mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #30 on: February 24, 2015, 07:30:20 pm »

Is this acceptable?

Spoiler: Charekter sheeet (click to show/hide)
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mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #32 on: February 24, 2015, 07:37:39 pm »

Race? Feats?
Human, obviously.
A feat?
uhh.....

I'll take Power Attack.
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Remuthra

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #33 on: February 24, 2015, 07:37:53 pm »

Commoners get two skill points per level, so you need a 6 or 7. Commoners do have class skills. Look 'em up.

My Name is Immaterial

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #34 on: February 24, 2015, 07:39:49 pm »

Race? Feats?
Human, obviously.
A feat?
uhh.....

I'll take Power Attack.
Then, as a human, you get a bonus feat and a bonus skill point.

Tawa

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #35 on: February 24, 2015, 07:40:19 pm »

-You have an extra stat point floating around.
-I... think that you still get skill points even if you have that low of an INT. Class skills are Climb, Craft, Handle Animal, Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope, which is, admittedly, better than some classes' sets...
-You could hypothetically afford around a hundred bottles of oil. I recommend you buy a weapon, too, unless you want to beat people to death with torches. And maybe something to light the stuff with.

Otherwise you're good, I think.

Also, screw waitlists, whoever turns in their sheet next gets harbingerjm's spot.

Also also what they said.
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mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #36 on: February 24, 2015, 08:00:33 pm »

1-You have an extra stat point floating around.
2-I... think that you still get skill points even if you have that low of an INT. Class skills are Climb, Craft, Handle Animal, Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope, which is, admittedly, better than some classes' sets...
3-You could hypothetically afford around a hundred bottles of oil. I recommend you buy a weapon, too, unless you want to beat people to death with torches. And maybe something to light the stuff with.

Otherwise you're good, I think.

Also, screw waitlists, whoever turns in their sheet next gets harbingerjm's spot.

4.Also also what they said.
1. Ok, take a point out of STR.
2. Seriously? Uuuughghhhggghh.... Put one point in everything, prioritizing reverse alphabetical order. Repeat as needed.
3. Purchase myself a tinderbox and a club.
4. Bonus Feat: Cleave.
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Tawa

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #37 on: February 24, 2015, 08:10:17 pm »

1. Ok, take a point out of STR.
No, I meant you only spent 27 points. You're free to bump your INT up one.
2. Seriously? Uuuughghhhggghh.... Put one point in everything, prioritizing reverse alphabetical order. Repeat as needed.
That means you have one point in Use Rope and nothing else. [Y/N?]
3. Purchase myself a tinderbox and a club.
Club is free. Flint and steel will run you one gold. You still have 10 gold, 9 silver, and 9 copper, not counting unsure amount of oil. You could buy loads of stuff; might I recommend a backpack or something? Perhaps a lantern or lamp so you can use the oil?

BF is good.
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Remuthra

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #38 on: February 24, 2015, 08:16:38 pm »

Personally, I'm purchasing nothing. The Mighty Bill Shinkicker needs no weapon but his feet!

mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #39 on: February 24, 2015, 08:19:53 pm »

1.No, I meant you only spent 27 points. You're free to bump your INT up one.
2.That means you have one point in Use Rope and nothing else. [Y/N?]
1. Oh. Yes, do this.
2. Y
Spoiler: random crap to carry (click to show/hide)
That should take care of every penny. :P
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Harbingerjm

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #40 on: February 24, 2015, 09:43:20 pm »

Also, screw waitlists, whoever turns in their sheet next gets harbingerjm's spot.
What spot?

2. Seriously? Uuuughghhhggghh.... Put one point in everything, prioritizing reverse alphabetical order. Repeat as needed.
That means you have one point in Use Rope and nothing else. [Y/N?]
8 points; 4 for first level skill points (1*4) and 4 for first level human skillpoints.
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Tawa

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #41 on: February 24, 2015, 09:52:14 pm »

Oh yeah, forgot the x4 multiplier. Thanks.

Mastahcheese, that gives you 1 each in Use Rope, Swim, Spot, and Ride. Not a bad set, actually.
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mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #42 on: February 24, 2015, 10:47:13 pm »

Awesomesauce.
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Squeegy

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #43 on: February 25, 2015, 02:45:19 am »

I feel like this picture sums up the campaign pretty well:

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mastahcheese

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Re: Serfs' Adventure: D&D 3.5 One-Shot Adventure (3/4)
« Reply #44 on: February 25, 2015, 09:37:57 am »

*dies from laughing*

Yup.
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