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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112881 times)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #870 on: April 10, 2015, 08:48:27 am »

That stuff is very in-character questions, though :P

Also Tadhg has a very one-track mind when he is in a bad morning mood :D
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #871 on: April 10, 2015, 11:40:43 am »

That's Samara luck-19 on the attack, 1 on damage. :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #872 on: April 10, 2015, 12:52:14 pm »

Also, coming soon to a thread title near you-Feclan's Ridiculous Journey!
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #873 on: April 10, 2015, 01:17:33 pm »

Yay a newbie we can push around! It's a shame you didn't make him start out on level 1 though. Better for pushing!

Anyway, I've got two attacks while RAEGing now. Just a reminder. Also you forgot to count my maul's hp last turn. NOW LET'S SQUASH SOME BUGS
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #874 on: April 10, 2015, 01:20:25 pm »

Anyway, I've got two attacks while RAEGing now. Just a reminder. Also you forgot to count my maul's hp last turn. NOW LET'S SQUASH SOME BUGS

GM blindness. You didn't use your maul, so it stopped burning. :p
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #875 on: April 10, 2015, 01:21:54 pm »

:D

Also I went back to read the ninja-replies and noticed:
Atya Maeloc

:D :D :D :D

edit: Ia if you get her killed I will have to personally roast you over a fire for several hours. It's a family thing, I hope you understand

editedit: Also if running over the tables count as difficult terrain or something that makes my movement slower and makes it not possible to reach the swarms, then I would like to take a Athletics or Acrobatics check to ignore it, if possible. Is that possible?
« Last Edit: April 10, 2015, 01:26:30 pm by scriver »
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lawastooshort

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #876 on: April 10, 2015, 01:30:27 pm »

edit: Ia if you get her killed I will have to personally roast you over a fire for several hours. It's a family thing, I hope you understand

She's already run off, the git!
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #877 on: April 10, 2015, 01:36:55 pm »

Also if running over the tables count as difficult terrain or something that makes my movement slower and makes it not possible to reach the swarms, then I would like to take a Athletics or Acrobatics check to ignore it, if possible. Is that possible?

I'd say so. I'd adjust the difficulty roll depending on how many feet you were trying to run in all-going on a 60ft run and trying to vault over it would be harder than just stepping up, like Aldeth did.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #878 on: April 10, 2015, 01:53:40 pm »

edit: Ia if you get her killed I will have to personally roast you over a fire for several hours. It's a family thing, I hope you understand

She's already run off, the git!

A Maeloc never runs away! They simply move swiftly in the opposite direction to circumvent the world and surprise attack you from behind!
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lawastooshort

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #879 on: April 10, 2015, 01:58:14 pm »

I swapped Persuasion or whatever skill it was for Athletics at the last minute for characterful reasons. Gnggg ;)
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #880 on: April 11, 2015, 12:44:35 am »

As a tactical note:
Aldeth is making a stupid move right now, but she just had her mentor/'the one person who understands her' (if one wants to be a bit angsty) almost die to swarms of bugs that Aldeth feels responsible for bringing down on the group.
If I was playing tactically, I would move to H13 and stabilize Coney with Spare the Dying, letting the other party members finish off Swarm 3. But Aldeth is freaking out, so that's not going to happen. Sorry!

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #881 on: April 11, 2015, 11:07:42 am »

The interesting thing is, big monsters really are vulnerable in mass combat.

btw-from what I glean, every 'stand' is about ten guys-all the same, so they all have the same abilities and stats as a single would be. The mass combat itself isn't much changed from normal fighting, though there is morale and such. Also, penalties to being alone vs big armies. The Roc, for example, takes advantage against all the attacks aimed at it. A good army of well trained rangers could really give it a bad day.

But it sure beats rolling 60 pirates attacking a single Roc.

Of course, it also means strictly by these rules, you can kill 10 guys on the battlefield alot faster than you normally would be able to do...but I said it earlier, cinematic damage. :P
« Last Edit: April 11, 2015, 11:10:59 am by Dwarmin »
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lawastooshort

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #882 on: April 11, 2015, 11:51:08 am »

Hmm. Well let's just hope it doesn't beat its wings and we all die then, I guess.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #883 on: April 11, 2015, 11:57:54 am »

Hmm. Well let's just hope it doesn't beat its wings and we all die then, I guess.

Ah, let's blame the vicissitudes of fate.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #884 on: April 13, 2015, 10:35:52 am »

Ey, you guys leveled again. :P

Well, not Lawas, but the rest of ya. You're all at Level Four now. I'll let you take your level-up stuff right at this moment too.
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