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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 113035 times)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #675 on: March 17, 2015, 05:39:41 pm »

I'm voting we swim across, the title says there's no danger.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #676 on: March 17, 2015, 05:40:54 pm »

GM would never lie or mislead you.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #677 on: March 17, 2015, 05:58:21 pm »

A reminder that Aldeth can see 120 feet into darkness, magical or non-magical, thanks to her Devil Sight Invocation.

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #678 on: March 17, 2015, 06:02:22 pm »

I was this close from making a Uptown Funk reference when I saw what Samara said.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #679 on: March 17, 2015, 06:14:31 pm »

If Tadhg blows another perception check, I'm going to have to give him a permanent drawback to perception when distracted by females, or images thereof.

Rule of three!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #680 on: March 17, 2015, 06:17:15 pm »

*looks around*
*steals Dwarmin's idea again*

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #681 on: March 17, 2015, 06:19:44 pm »

*looks around*
*steals Dwarmin's idea again*

I don't even know what you stole!

You're sneaky.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #683 on: March 17, 2015, 06:52:23 pm »

It's his ego. Sometimes it gets in the way so he can't see.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #684 on: March 18, 2015, 07:34:13 am »

They're gonna have archers you know...
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #686 on: March 18, 2015, 11:42:12 am »

Dwarmin: I only meant to lift up the doors for protection/so they didn't notice us after everyone was through, I don't want to do it if we're staying. Sorry for being unclear, I should've written that I cancelled the old action.


Then jump from H2 to K2.

I hope we can jump that far, then :P
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #687 on: March 18, 2015, 11:43:32 am »

If they have archers, I can just Sleep their backline and toss my Flaming Sphere in after. Not fuckin' elves this time.  :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #688 on: March 18, 2015, 11:52:50 am »

Dwarmin: I only meant to lift up the doors for protection/so they didn't notice us after everyone was through, I don't want to do it if we're staying. Sorry for being unclear, I should've written that I cancelled the old action.

It was a 'free action' anyway, no problem. I was also trying to suggest something to you between the lines, there. :P
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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #689 on: March 18, 2015, 12:17:46 pm »

Then jump from H2 to K2.

I hope we can jump that far, then :P
Quote from: Basic rules
Long Jump.
When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
You should have no trouble.
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