Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 66

Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 111930 times)

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #390 on: March 04, 2015, 12:18:35 pm »

Feathers, yes! I've just been quiet while they were talking stuff beyond Tadhg's experience. I was going to bring up the rocbut didn't want to bring attention sway from the portal and that stuff before everyone had had their say.

...I guess I should've still posted something to show I was active.
Logged
Love, scriver~

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #391 on: March 04, 2015, 12:25:06 pm »

Feathers, yes! I've just been quiet while they were talking stuff beyond Tadhg's experience. I was going to bring up the rocbut didn't want to bring attention sway from the portal and that stuff before everyone had had their say.

...I guess I should've still posted something to show I was active.

Yeah, i'd you would have some reaction to the Risey switchup. :P
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #392 on: March 04, 2015, 12:33:43 pm »

I would have, but he was elsewhere during the camp and then things moved so quickly :P
Logged
Love, scriver~

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #393 on: March 04, 2015, 12:38:11 pm »

We must find the last heir, and close shut the jaws of Oblivion.

So Kawtari doesn't actually know about this Roc quest yet. Probably should tell her.
Logged
You fool. Don't you understand?
No one wishes to go on...

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #394 on: March 04, 2015, 01:00:36 pm »

I would have, but he was elsewhere during the camp and then things moved so quickly :P

You can still talk to her in prison. :P

*zooms on*
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #395 on: March 04, 2015, 01:10:09 pm »

What time of day is it?
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #397 on: March 04, 2015, 01:14:05 pm »

Evening, I would assume.

Nah, you left very early, before the sun came up-and let's say 6 amish-and no more than two hours travel there and back from the camp. So it's still before noon, or close enough.

What time of day is it?

I'd say it's about 10-11 am, if you had the magic of wall clocks.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #398 on: March 04, 2015, 01:20:25 pm »

Re: Risey: Not without a real motivation. For example, if she truly was enamored with our pet madman, there are several routes by which she might end up with the party. Her "reason for adventure" could be chasing after him if he escapes, discovering what drove him mad, &c.

Though obviously if people don't want her around because they don't want her around, rather than because it wouldn't make sense...
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #399 on: March 04, 2015, 01:40:10 pm »

@Risey - If it makes sense I would be all for it, given that I might be one of our main damage-soaks. ;)

I'd say it's about 10-11 am, if you had the magic of wall clocks.

Ah, I assumed it was much later too.

@Akira - You should probably claim at least one Camouflage Pot, if we aren't keeping all three of them in a communal inventory.
Logged
Love, scriver~

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #400 on: March 04, 2015, 01:41:38 pm »

Single battle rounds are like, 10 seconds long. That fight lasted a week IRL but it passed in game for less than a minute.

Weird, huh. O_o
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #401 on: March 04, 2015, 01:49:54 pm »

Quote
@Akira - You should probably claim at least one Camouflage Pot, if we aren't keeping all three of them in a communal inventory.

Yeah, I'd think she would take a pot of camo goo, and a bow, and a scimitar, so she has slashing damage covered. Her rapier/daggers/shortsword all only do piercing. It's good to have a balance of damage types, to deal with varied enemies. You know.

*whistle*
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #402 on: March 04, 2015, 01:59:17 pm »

Aren't daggers slash or pierce? Or is that only in 3.5?
Logged
You fool. Don't you understand?
No one wishes to go on...

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #403 on: March 04, 2015, 02:01:29 pm »

Aren't daggers slash or pierce? Or is that only in 3.5?

Yup. In 5e daggers are only pierce, tho I could easily homerule a slashing dagger by different design.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #404 on: March 04, 2015, 02:30:39 pm »

Slashing damage is useful?  Also, not proficient with bows. Only hand crossbows.
Logged
Pages: 1 ... 25 26 [27] 28 29 ... 66