Okay, other than graphics, the Vulps are finished. You can download them from my new Google Docs folder:
https://drive.google.com/folderview?id=0B5_Jm8L6GFwcfnRvc19IczQzb1lleVVVWENURlVlSFVxV1VQeGp6bFlWYXVuRC1jVC1LT2c&usp=sharingGraphics soon.
Vulps start in Taiga biome and will have access to whatever animals live within their domain as livestock. This means that they usually do not have access to any source of animal wool, unless you add shearable tokens to some likely local wildlife before playing. Yaks, muskox and mountain goats are likely. Maybe bears.
Vulps have several cultural weapons based on samurai/ninja gear instead of the standard dwarven gear. I have no idea what I'm doing, so hopefully they work out somewhat intuitively. I have only tested staffs so far, so expect changes as I get around to the others.
Staffs - A "training staff" is called a "traveling staff". Unlike other training weapons, staffs are very large and very heavy, so the wooden version is not as useless, but still vastly outperformed by the metal version. Arena testing suggests that a staff and no shield works better than a staff with a shield. Staffs use the spear skill.
Ninja Glove and Shuriken - Because of the way DF works, a ninja glove is basically a kind of "bow" and a shuriken is a kind of "arrow". The ninja glove has a hopefully decent edged melee attack. Attacking with the shurikens trains throwing, attacking with the glove trains GRASP_STRIKE, the skill for punching and scratching.
Nunchaku - A wood (training) nunchaku is supposed to show up as a "nunchaku" while a metal nunchaku is supposed to be a "heavy (metal) nunchaku", but I'm not sure that's working right. Nunchaku use the hammer skill.
Kunai - A kunai is almost the same as a dagger, but with only a stab attack and no slash. Kunai use the Mining skill, and thus you can use them instead of picks. Realworld non-TV-magic-bullshit kunai were basically combat trowels, mostly for digging through fortifications, but capable of stabbing a watchguard if one showed up.
Meteor Hammer - A heavy weight at the end of a metal chain. It is not too different from the Flail, but uses the whip skill for some reason. You might be saying, hey wait a minute! that's a chinese kung-fu weapon, not a japanese ninja weapon! Well, yeah. I wanted a kusarigama, but there's no good way to portray one, so I went for the kusarifundo half, which is basically the same as a chinese meteor hammer, and the meteor hammer is easier to read.
Katana - Essentially a lighter long sword with a better slash attack and worse stab attack. It will probably require 2 hands.
Bokken - A wooden training katana.
Glaive - A dwarf/vulp sized Halberd, meant to invoke the Naginata. Smaller and weaker, uses the Pike skill. Because there's no point in pike formations in DF yet, I'm going to interpret Pike skill as a Heavy Polearm skill instead.
Longspear - A dwarf/vulp sized Pike, meant to invoke the Yari. Smaller and weaker, uses the Pike skill.