Combat will start now, though I would like to know your pilot's main weapon through a question that will be at the end of this post. Feel free to ask questions about piloting a Titan for anything special you might like to try.
((Will be brushing up on story telling skills, combat descriptiveness, and generaly entertaining stuff))
You are an IMC pilot, you have been assigned to over watch a spectre and grunt sweep of a frontier town suspected of training Militia. There are three other pilots assigned to your group and a couple hundred other ground units. There will be limited air support ((something that is not in game at all so I'm going to try to make it match the game as well as I can)).
You have just initiated Titan fall, ((this can be done with you dropping in inside the mech or calling in the mech to drop near you)) you are in the Titan. It is an all white armor clad Ogre with anti rocket chains (basicaly just heavy steel chain dangling around joints and other weak points)) On the dangling armor plate that acts as a cod piece for the mech (crouch plate) there is a red and orange pheonix painted on it, a symbol of your fighting group, after the beginning of the war and a lost battle you and a few others escaped with your lives and picked up the motto,'From Ashes We Rise'.
You (in your Titan) stand over two squads (one of five spectres and the other of five grunts) each squad has one anti Titan personnel (guy with a rocket launcher), three assault units (grenades and an assault rifle), and one light machine gunner for support fire. The two squads begin clearing the two houses adjacent to your Titan, you can hear the screams of the civilians as they are pulled from their homes. In the distance you can hear heavy stomping of another Titan, what do you do?
(All units have radio coms to their squad leaders, squad leaders and company leaders have coms to pilots, pilots have coms to squad leaders company leaders the other pilots and field general)
[pilot weapons stuff for out of Titan combat]
(Choose one of each) (sorry if I get any weapon names wrong)
Main:
M14- A mid range rifle, semi auto, 15 round magazine, and mid range ACOG scope (x2.5)
Car17- Assault rifle, full auto, 30 round magazine, short/mid range with iron sights
LMG- machine gun, 75 round magazine, short/mid range with holo sight (x1.5)
Smart pistol- special weapon, 15 round magazine, short range, auto targeting system can target 5 grunts for kill with single trigger pull or 1 pilot (pilots are harder to kill) requires lock on or has semi auto iron sight shooting.
Secondary (pistols ahoy):
((BSing these because I forget))
BullHammer- 8 shot revolver style gun with cylinder cartridges instead of single load bullets, semi auto with heavy hitting rounds, very short range.
Hammonds 20011-15 round full auto pistol, short range
P12- Semi auto, 10 round magazine, mid range
Ability:
Stim- temporary health regeneration and adrenaline boost
Pulse radar- temporary radar pulses to see enemies through walls
Ice pick- can hack turrets and spectres twice as fast ((spectres are rarely used by militia))
Ordnance:
Satchel charge- High explosive pack that can be placed and remotely detonated.
Fragmentation grenades- self explanatory
Arc grenades- creates an explosion with a burst of electricity (can damage titans and spectres and lightly injure grunts)
((Too detailed?))