btw this is probably the final post I'm going to make about this game. The title is:
Why you should always be a dwarf
Ok, so you should be a dwarf just because. But in this game there's a gameplay reason that dwarves are the best. And it's to do with how the stat system works.
Human have minimum 5 starting points in all stats. The maximum starting value is 18. Each character also gets a pool of 30 points to add to any stat (up to 18).
So..how to races work? Each non-human races gets a -2, -1, 0, +1, +2 stat each. Note, these only affect the starting minimums, not maximums, and the overall stat total is the same:
Dwarves get mins of 5 STR, 4 AGI, 3 INT, 6 DIV, 7 CON
Elves get mins of 4 STR, 6 AGI, 7 INT, 5 DIV, 3 CON
So let's make warriors, see which race is Best Warrior. First you max out CON and STR, then throw the remaining points into AGI. Let's compare:
Human STR 18 (+13), CON 18 (+13), AGI 9 (+4) , INT 5, DIV 5
Elf STR 18 (+14), CON 18 (+15), AGI 7 (+1), (INT 7, DIV 5)
Dwarf STR 18 (+13), CON 18 (+11), AGI 10 (+6), INT 3, DIV 6
How about that? Elves actually make the least agile warriors because they're forced to lock 2 extra points up in Int, whereas dwarves make the most agile warriors, because they dump 2 points on int, while spending 1 more on div, giving them 1 extra free point compared to a human warrior to spend on AGI.
But surely Elves make the best archers, right? Let's check. For archers, you want to max AGI + CON, and throw the rest in STR so you can carry more gear. Let's check:
Human STR 9 (+4), CON 18 (+13), AGI 18 (+13) , INT 5, DIV 5
Elf STR 7 (+3), CON 18 (+15), AGI 18 (+12), INT 7, DIV 5
Dwarf STR 10 (+5), CON 18 (+11), AGI 18 (+14), INT 3, DIV 6
So here, the main stat that varies is STR - carrying capacity for our archers. You can see that elves are screwed over again for the same reason as above: they have 2 extra points locked up in INT/DIV, whereas Dwarves have 1 less point locked up in INT/DIV, meaning 1 extra STR point. Meaning they can carry a little more armor or gear.
Ok so lets try it for priests now. Max out DIV+CON, then split between STR / AGI
Human STR 7 (+2), CON 18 (+13), AGI 7 (+2) , INT 5, DIV 18 (+13)
Elf STR 6 (+2), CON 18 (+15), AGI 6, INT 7, DIV 18 (+13)
Dwarf STR 8 (+3) , CON 18 (+11), AGI 8 (+4), INT 3, DIV 18 (+12)
So here you can see Dwarf kicks ass again as a priest! 2 free points from lower INT gives 1 extra STR+AGI compared to a human, and 2 extra STR+AGI compared to an elf. Dwarves FTW again.
Ok, we're down to out last class - MAGE. Surely Elves will be good mages? After all, +2 INT is for that very purpose. For a mage, you'd want to max out INT, CON, then the rest into STR + AGI.
Human STR 7 (+2), CON 18 (+13), AGI 7 (+2) , INT 18 (+13), DIV 5
Elf STR 7 (+3), CON 18 (+15), AGI 7 (+1), INT 18 (+11), DIV 5
Dwarf STR 7 (+2), CON 18 (+11), AGI 6 (+2), INT 18 (+15), DIV 6
Finally, something that Dwarves aren't the automatic best race at. In this case, because the dwarf has a +1 minimum Div score, they can't spend that point on AGI instead. A Human or Elf therefore could have slightly more defense (AGI) or carrying capacity (STR) than a Dwarf Mage.
So, you can see the rule here: always make dwarves, except for mages where it might be slightly better to make a Human or Elf. And even here, dwarves are only 1 point off being the best (DIV acts like a luck score).