Just wanted to let you know that I have crashes when butchering tamed grey langurs, I assume due to the standardized materials + historic figure thing.
In Accelerated Masterwork, I assume you mean?
In my mod, MasterworkDF. It includes standardized materials as an option. So back to the drawing board on that one.
Edit: I narrowed it down to the standardized bones. Standardized leather, meat, blood, skin, organs, all fine.
Edit2: I'm in the progress of adding the Modest Mod into MasterworkDF, at least parts of it. I really like most of the under-the-hood changes, but clutch sizes strike me as a bit odd, especially when it comes to scoprions, spiders and insects. While being realistic to have 100-170 scorpion babies, I'm not sure if a freshly hatched group of 134 giant desert scorpions wouldnt make the game near trivial; while simultaniously killing FPS.
Edit3: Tiny typo in creature large tropical: [DESCRIPTION:A person with the head and neck a giraffe.] there is an "of" missing.
Edit4: About the "Do not use Accelerated! It's bugged, I'm working on it." message: Restore the bone tissues to normal, and there are no crashes anymore.
Edit5: All your reactions are missing hotkeys.
Edit6: I would suggest to add "empty lye bucket" and "empty any bucket" to the already existing water bucket reaction. Maybe for barrels or any container as well.
Edit7: I added a version of this to MasterworkDF, looks like this:
reaction_modest_waterbucket
[OBJECT:REACTION]
[REACTION:EMPTY_BUCKET] added by Crypto with thanks to Meph
[NAME:empty water bucket]
[BUILDING:KITCHEN:CUSTOM_E]
[REAGENT:water:1:LIQUID_MISC:NONE:WATER:NONE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:water]
[PRESERVE_REAGENT]
[REACTION:EMPTY_BUCKET_LYE]
[NAME:empty lye bucket]
[BUILDING:KITCHEN:CUSTOM_L]
[REAGENT:lye:1:LIQUID_MISC:NONE:LYE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:lye]
[PRESERVE_REAGENT]
[REACTION:EMPTY_BUCKET_ANY]
[NAME:empty any bucket]
[BUILDING:KITCHEN:CUSTOM_U]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]
[CONTAINS:liquid]
[PRESERVE_REAGENT]
[REACTION:EMPTY_BARREL]
[NAME:empty water barrel/pot]
[BUILDING:KITCHEN:CUSTOM_E]
[REAGENT:water:1:DRINK:NONE:WATER:NONE]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER]
[CONTAINS:water]
[PRESERVE_REAGENT]
[REACTION:EMPTY_BARREL_DRINK]
[NAME:empty drink barrel/pot]
[BUILDING:KITCHEN:CUSTOM_L]
[REAGENT:drink:1:DRINK:NONE:NONE:NONE]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER]
[CONTAINS:drink]
[PRESERVE_REAGENT]
[REACTION:EMPTY_BARREL_ANY]
[NAME:empty any barrel/pot]
[BUILDING:KITCHEN:CUSTOM_U]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER]
[CONTAINS:liquid]
[PRESERVE_REAGENT]
Btw, in the original version you had a PRODUCT_DIMENSION:150 tagged at your reagent. Harmless bug, but could be deleted.