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Which graphics set should the Modest Mod be uploaded in next?

Afro
- 1 (0.7%)
Duerer
- 8 (5.4%)
GemSet
- 14 (9.5%)
Ironhand
- 29 (19.6%)
Jolly Bastion
- 5 (3.4%)
Mayday
- 15 (10.1%)
Obsidian
- 17 (11.5%)
Spacefox
- 35 (23.6%)
Wanderlust
- 11 (7.4%)
Other (please specify)
- 13 (8.8%)

Total Members Voted: 148


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Author Topic: Modest Mod v0.42.06-1  (Read 153549 times)

ldog

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Re: Modest Mod v0.40.24-2a
« Reply #135 on: June 24, 2015, 07:37:45 pm »

Not sure if we'll be getting control of this for modded reactions or just the generated ones for the new instruments.

First pass on the instrument generator is done, finally. Lots of variables, components made of various materials (though they work like item improvements on the final product), some large instruments placed as little buildings, generated reactions to build them and their parts... reactions can now be categorized within shop menus and they can provide information during job selection to stop it all from being overwhelming. This is another of our experiments with just how much generated content can be used and what sorts of problems arise as you try to become immersed in your dwarves' culture.
Emphasis mine.

Yeah, good news. At least something good is coming out of what I consider a waste of time when there are many existing issues to fix.

So on a better note, after trying about every combo I could think of I asked in the reagent thread.

Spoiler (click to show/hide)

Added the plumps in, renamed from generic. These work properly finally, when I ran out of sweet pods I got the cancellation of repeating job as expected instead of it moving on to another material.
« Last Edit: June 24, 2015, 07:45:43 pm by ldog »
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NW_Kohaku

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Re: Modest Mod v0.40.24-2a
« Reply #136 on: June 24, 2015, 09:13:49 pm »

Yeah, good news. At least something good is coming out of what I consider a waste of time when there are many existing issues to fix.

We've been waiting on the Caravan arc for 5 years...
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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omgalof

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Re: Modest Mod v0.40.24-2a
« Reply #137 on: June 27, 2015, 01:45:20 pm »

i'm using accelerated and for some reason is impossible to stockpile wood, the dwarfs will simple not carry the wood to the pile.
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #138 on: June 27, 2015, 02:07:09 pm »

i'm using accelerated and for some reason is impossible to stockpile wood, the dwarfs will simple not carry the wood to the pile.

Would you mind uploading & linking a save, please?
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I used to work on Modest Mod and Plant Fixes.

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omgalof

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Re: Modest Mod v0.40.24-2a
« Reply #139 on: June 27, 2015, 02:40:03 pm »

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MODcrazy

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Re: Modest Mod v0.40.24-2a
« Reply #140 on: June 28, 2015, 05:11:19 am »

I am experiencing the following error:

*** Error(s) found in the file "raw/objects/reaction_modest_plants.txt"
Unrecognized Skill Token: PROCESSPLANT

because PROCESSPLANT misses an "s".
It should be PROCESSPLANTS!
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #141 on: June 29, 2015, 09:09:48 am »

I am experiencing the following error:

*** Error(s) found in the file "raw/objects/reaction_modest_plants.txt"
Unrecognized Skill Token: PROCESSPLANT

because PROCESSPLANT misses an "s".
It should be PROCESSPLANTS!

Yes it should. This isn't a game-breaker - you'll just find that all of your dwarves may do this reaction, and they won't gain any skill for it. It will be fixed in the next release.

here https://dl.dropboxusercontent.com/u/36690916/region2.zip

Thanks, I'll take a look tonight.
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I used to work on Modest Mod and Plant Fixes.

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Button

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Re: Modest Mod v0.40.24-2a
« Reply #142 on: June 29, 2015, 09:26:39 pm »

Hey omgalof,

Your problem isn't Modest Mod-related. You accidentally turned off wood hauling :). You can change it back by going to the (o)rders menu, and toggling (w) to make Dwarves gather wood.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

natemiddleman

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Re: Modest Mod v0.40.24-2a
« Reply #143 on: July 03, 2015, 05:28:50 pm »

Since leaves are removed, would it be possible to make tree branches and tree twigs green? Even if they never change color, I'd rather have the tops of my trees be green than brown. At least I can pretend they are evergreens that way.
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #144 on: July 06, 2015, 10:02:10 am »

Since leaves are removed, would it be possible to make tree branches and tree twigs green? Even if they never change color, I'd rather have the tops of my trees be green than brown. At least I can pretend they are evergreens that way.

Only if you make the trunks green as well.
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I used to work on Modest Mod and Plant Fixes.

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Vattic

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Re: Modest Mod v0.40.24-2a
« Reply #145 on: July 06, 2015, 11:33:50 am »

Is it mostly the leaves existing or their falling from trees that reduces FPS? If the latter then maybe you could make all trees effectively evergreen.
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Re: Modest Mod v0.40.24-2a
« Reply #146 on: July 06, 2015, 12:18:39 pm »

Is it mostly the leaves existing or their falling from trees that reduces FPS? If the latter then maybe you could make all trees effectively evergreen.

It's mostly the existing part. DF does a lot of iterating over things - iterating over each kind of material, iterating over each kind of growth, etc. It's just not as noticeable because it's always on, so we factor it in to the baseline slowness of the game; whereas growths falling off create a spike.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Vattic

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Re: Modest Mod v0.40.24-2a
« Reply #147 on: July 07, 2015, 09:22:28 am »

Fair enough. Luckily because I leave it running in the background with occasional bursts of order giving FPS is less of an issue.
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6 out of 7 dwarves aren't Happy.
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DwarfCon5

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Re: Modest Mod v0.40.24-2a
« Reply #148 on: July 07, 2015, 01:31:05 pm »

I downloaded the Gemset pack, but the graphics aren't there, it is default.
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Re: Modest Mod v0.40.24-2a
« Reply #149 on: July 07, 2015, 02:25:43 pm »

I downloaded the Gemset pack, but the graphics aren't there, it is default.

The graphics are not included in these packs - they are merely raws compatible with the graphics sets. To use, you should install the GemSet raws, and then install the GemSet Modest Mod variation of your choosing over it.

Come to think of it, I should really update the GemSet raws to the most recent version of GemSet. The package as it currently exists doesn't include any plant data.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back
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