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Author Topic: Outpost+: Reloaded - Turn 0: Choosing your ship  (Read 3444 times)

evilcherry

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Outpost+: Reloaded - Turn 0: Choosing your ship
« on: February 04, 2015, 05:47:15 am »

Yes it is my turn to reinvent the wheel.

It is the Year 2050.

Planet Earth, in this multiverse, has just emerged from a brutal multi-way war, mainly fought between the US-NATO-EU-Japan-Taiwan-Hong Kong-Lunar alliance, and the makeshift alliance between Russia, China, Greece, Australia, asteroid belt mining companies. Exhausted, peace was restored after 10 years of slow fighting, but the ill feeling between the two camps remains. With a depleted population, excess industrial equipment, the economy looked like to start another postwar boom like what happened a century ago.

Except one thing.

Just a few months ago, astronomers had detected an abnormality from our very own Sun: It looks like that it is going to flare up, spewing high energy charged particles and will deplete earth's magnetic field, and soon a good part of the atmosphere. Human society, as we understand, will be doomed.

Plans for the one big final escape started quickly. Several simultaneous missions will be launched towards a few nearby stars, hoping that at least one of them will survive and prevent the extinction of humanity.


In Short:

Another Outpost game!
More variations from the original!
More forced Choices!
And of course... Much, much more brutal!
« Last Edit: February 04, 2015, 10:23:54 pm by evilcherry »
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evilcherry

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Re: Outpost+: Reloaded
« Reply #1 on: February 04, 2015, 05:51:10 am »

This will be a mission lead by the Asteroid Company.

Modifications: Each can only be purchased exactly once!
Planned breakup: Realizing the Svetlana is an assemblage of ships, a plan is conceived to break it up into 5 pieces to facilitate atmospheric reentry. 10RU, -10% Space, 1 Small Construction Slot, plus you need to provide for another 4 pieces of C&C system.

Size Reduction with streamlining: The Svetlana is just too big for the mission, and this plan calls for the breakup of the more far-flung parts. Refunds 20RU, -30% Space, 1 Small Construction Slot, reduces travel time by a quarter.

Expansion: The Svetlana is just not big enough for all the amenities needed for the journey. Lets make it bigger to cram all that in! 15RU, +20% Space, 1 Construction slot, increases travel time by one third.



Suggestion: I will decide that for you.
« Last Edit: February 05, 2015, 07:15:25 pm by evilcherry »
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tryrar

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Re: Outpost+: Reloaded
« Reply #2 on: February 04, 2015, 06:24:53 am »

I'm a little worried now that we're overloading on design/sci-fi games :P

Oh, and I wanna see the look on 10ebbor's face when he gets back and see the like 5 outpost games that have spawned in his absence :D
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10ebbor10

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Re: Outpost+: Reloaded
« Reply #3 on: February 04, 2015, 06:34:38 am »

I'm a little worried now that we're overloading on design/sci-fi games :P

Oh, and I wanna see the look on 10ebbor's face when he gets back and see the like 5 outpost games that have spawned in his absence :D
Hullo.

And yes, somewhat worried about overloading.
« Last Edit: February 04, 2015, 06:46:01 am by 10ebbor10 »
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evilcherry

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Re: Outpost+: Reloaded
« Reply #4 on: February 04, 2015, 06:46:39 am »

Don't worry, I'm reinventing the system.

Turn -1: Pre, pre-launch

The world is far from united. You will need to select your alliances and friends carefully, which inevitably brings in more problems that you will need to face. At this time, you'll clearly need a backer as you still don't have the resources for one, yet!

You can choose from:

The USA: Still the premier power in the world even after the wars, they have the strongest industrial base and technology in the world. However, the events during wars created extreme xenophobia, and international relations suffers as a result. The lack of international cooperation also means that science is moving at a slower pace than it should.

++ Industry
+ More initial technology choices
- Research
-- Xenophobic
Best relations: None
Good relations: EU
OK Relations: Pacific Rim Union, Lunar Colony
Poor Relations: Russia, Asteroid Company
Atrocious Relations: Islamic State, Asia-pacific Conglomerate


The EU: Technically a pan-European political union, practically lead by a much stronger Germany, its ability to stand was extended by the war. They are still the forefront of technology, and Germans are still industrious as ever. Yet, with Greece splitting off fifteen years earlier, a ship kept together by plaster might not stand for long, and the autocratic tendency of Germans also looms over the horizon.
++ Science
+ Production
- Morale
-- Unity and response speed
Best relations: Lunar Colony
Good relations: USA
OK Relations: Pacific Rim Union
Poor Relations: Islamic State, Asia-pacific Conglomerate
Atrocious Relations: Russia, Asteroid Company

The Pacific Rim Union: Born out of necessity for the threat from China, It is basically a political union between Japan, Korea (North Korea is gone in this multiverse), Taiwan, Hong Kong, and the Philippines. These states singlehandedly stopped the Chinese Onslaught, through resourcefulness and efficient use of technology, but sadly it brought the worst out of East Asians - Corruption, Autocratic, and Resistant to Change.
++ Resourceful: Can do more with less
+ Good Computer and automation Technology
- slow to adopt technology
-- Low morale because of Autocracy
Best relations: None
Good relations: Lunar Colony
OK Relations: USA, EU, Russia, Islamic State, Asteroid Company
Poor Relations: None
Atrocious Relations: Asia-pacific Conglomerate

Lunar Colony
The first extraterrestrial colony of humans, Conceived by the USA, but gradually drifted to a more EU-friendly stance because of one bad military operation which leads to a million American lives lost. They understand how to live outside earth, and their mining operations provides earth with a good fraction of material. On the other hand, they don't have a lot of population, and despite their independence they are still highly dependent on the EU for organic supplies.
++ Space adaptation
+ Mining
- Low Population
-- Bad farmers
Best relations: EU
Good relations: USA, Pacific Rim Union
OK Relations: Islamic State
Poor Relations: Russia, Asia-pacific Conglomerate
Atrocious Relations: Russia, Asteroid Company

Russia
Russia still lives, thanks to its raw military strength and endless resources. Otherwise, the EU would have demolished Moscow seventy times seven times. Their militancy is always a problem to the world, though not as much as a loose cannon like the Islamic State. Strangely, It seemed that they still cannot battle Alcoholism, which leads to poor general health.
++ Military Hardware
+ More Resources
- Militant
-- Poor health and high food consumption(for liquor)
Best relations: Asteroid Company
Good relations: Asia-pacific Conglomerate
OK Relations: Pacific Rim Union, Islamic State
Poor Relations: US
Atrocious Relations: EU, Lunar Colony

Asia-Pacific Conglomerate
In terms of population, they are the largest. They also have tons of fissile materials and rare-earths. And their combined raw industrial output is unrivaled. Their drawbacks seems to be rampant crony capitalism, and their technology is still lagging behind everyone else.
++ Tons of people, better stock
+ Good industrial capacity
- Poor technology
-- Crony Capitalism: They have a much smaller choice of subsystems and poor resource efficiency
Best relations: Islamic State
Good relations: Russia, Asteroid Company
OK Relations: None
Poor Relations: EU, Lunar Colony,
Atrocious Relations: US, Pacific Rim Union,

Islamic State
History refers them to ISIL, ISIS, but as their power base solidifies the international community started to recognize them under the name of the Islamic state. Due to life-long indoctrination and religious devotion, their morale is sky-high, but they seemed to have difficulty recognizing diplomatic protocol. The oil was long gone: the AK-47 isn't, and even the Americans appreciate their continued use of rugged, jury rigged technology.
++ Morale
+ Reliability / problems easy to fix
- Lack of Tangible Capital
-- Diplomacy: They wanted everyone else dead in the long run!
Best relations: Asia-Pacific Conglomerate
Good relations: None
OK Relations: Asteroid Company, Russia, Lunar Colony, Pacific Rim Union
Poor Relations: EU
Atrocious Relations: US

Asteroid Company
It was a Russian, Chinese and Indian interest, mainly started to provide a counterweight to the Lunar Colony, but it turned out that they have another life on their own. They have the most practical mining machinery to extract and transport resources from practically every location imaginable, and unlike the lunarians they are self-sufficient, thanks to the extensive use and adoption of space hydroponics. That said, communication between different operations of this company is sparse, and their extensive automation means that they won't have a lot of population or industrial capacity.
++ Mining
+ Self-sufficiency
- Loners: can't cooperate
-- Low Population
Best relations: Russia
Good relations: Asia-Pacific Conglomerate
OK Relations: Islamic State, Pacific Rim Union,
Poor Relations: USA
Atrocious Relations: EU, Lunar Colony


Choose your poison here. Every state brings its advantage but unique challenges.

mastahcheese

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Re: Outpost+: Reloaded
« Reply #5 on: February 04, 2015, 10:08:25 am »

I vote for the asteroid company.
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The Derail Thread

LuckyKobold

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Re: Outpost+: Reloaded
« Reply #6 on: February 04, 2015, 10:18:42 am »

SaberToothTiger

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Re: Outpost+: Reloaded
« Reply #7 on: February 04, 2015, 10:22:13 am »

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evilcherry

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Re: Outpost+: Reloaded
« Reply #8 on: February 04, 2015, 12:55:42 pm »

Asteroid Company x 3

Being the Asteroid Company brings you unique advantages. You are perhaps the most adapt when talking about living for a long time under isolation, and your mining colonies are self-sufficient thanks to practical Fusion technology. How this might translate into a voyage for a star not that far away is another problem...

There are still two things to be decided before work starts: One is where actually we are heading to, but this is something more or less done by diplomacy, not us. The other is how we are getting there. There are at least four different options:

Classical One-ship option
- We will build a very large ship, which is sufficient for the colonial enterprise. In theory, we will have the most efficient design, whether space, power, and resource-wise, but putting all eggs - at least for the Asteroid Company - into one ship may not be the safest strategy.

Classical two-ship option
- We will build two vessels. One carries most of our population, and the other carries a core team with all the equipment needed for the colony. Obviously, the survival of the population vessel will depend on the equipment vessel, but its proponents maintains that it will allows for some lead time for the equipment vessel to build up infrastructure, which should hopefully be good enough once the population vessel arrives.

Multiship option
- Another group in the Company maintains that they should go even more modular, just like how the mining colonies are built. There will be more than 20 ships, which will depart as a convoy. Mechanically they will be similar, but each crucial function of the colony will be spread out in a few ships, and each ship will bring in a few functions. They estimate that even just a quarter of the ships survives the voyage, what was left is still enough for the colony. Of course, if even less arrives, then the colony will be left without crucial components to its viability. Its detractors also question the wisdom of having to build so much duplicate equipment, which also leads to a lower than expected amount of cargo and population capacity.

Station Coversion!
- With Earth gone in a year, the current space stations will soon become useless, especially for exposed ventures like the Company. The plan is to modify the best piece of equipment, the space station "ASS Svetlana" into a functioning ark ship. This monstrosity is bigger than anything you can build in a year, but its currently situated somewhere in the Kuiper Belt and need another turn to tow it within range of earth's construction facilities. Also, its probably too big for our current engines, which means a significantly longer journey.

Anything else
- The Company values its employees' inputs.
« Last Edit: February 04, 2015, 12:58:27 pm by evilcherry »
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SaberToothTiger

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Re: Outpost+: Reloaded
« Reply #9 on: February 04, 2015, 01:03:08 pm »

Maybe we could build several ships, launch them into space, and via connectors unite them in a bigger station?
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

evilcherry

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Re: Outpost+: Reloaded
« Reply #10 on: February 04, 2015, 01:06:24 pm »

Maybe we could build several ships, launch them into space, and via connectors unite them in a bigger station?
We have the capability to do so, but there will be very little advantage to building the whole thing in space.

The main problem is that most of humanity's shipbuilding capacity is located near the earth.

mastahcheese

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Re: Outpost+: Reloaded
« Reply #11 on: February 04, 2015, 01:10:39 pm »

Maybe we could build several ships, launch them into space, and via connectors unite them in a bigger station?
The ship in Alpha Centari was a large ship that could break into smaller ones. It'd basically be that in reverse, which sounds feasable, but I worry about the thing's ability to withstand attacks.

Personally, I'd vote on grabbing the station, we're the most capable of surviving the long voyage, compared to any other faction.
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Might as well chalk it up to Pathos.
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The Derail Thread

evilcherry

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Re: Outpost+: Reloaded
« Reply #12 on: February 04, 2015, 07:17:59 pm »

We operate on the rule of three like any other SG.

Peradon

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #13 on: February 05, 2015, 12:01:23 am »

Ok, lets take the station!
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tryrar

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #14 on: February 05, 2015, 12:03:02 am »

Station, definitely
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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