Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 48

Author Topic: Outpost Delta Turn 13  (Read 33627 times)

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #645 on: February 18, 2015, 03:27:58 am »

Oh, we just need to stop using raw manpower actions, they are inefficient.  If we build buildings that give people something to do then we will have more free manpower for R&R and the same amount of work done.

We can wake people up as we get jobs for them or enough food.

We could even go really low tech with our hydroponic designs since they can be outdoors, just metal troughs put at an angle so water runs down the length, a collection barrel at the top and a pit for storing water at the bottom for overflow.  With a pump or manual bucket moving we could supply many rows with one central flow system.  Then plop in the GM crops.  Even if it took 6-8 people to run the thing it would be more then worth it.

We could also build a full fledged industrial tools machine shop rather then the one we have right now.  Maybe a combo ore separator, smelter and induction furnace for the mass production of metal?

tryrar

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #646 on: February 18, 2015, 03:32:42 am »

Build Manufacturing Equipment and an Ore Processor and you got what you're talking about. If you wanna combine the two, then I'll allow an engineering action for a design that is also a bit more manpower efficient
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Outpost Delta Turn 12
« Reply #647 on: February 18, 2015, 03:48:06 am »

Hydroponics are a bit more complicated than that though. They need nutrients as well.
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #648 on: February 18, 2015, 04:07:59 am »

Oh, we just need to stop using raw manpower actions, they are inefficient.  If we build buildings that give people something to do then we will have more free manpower for R&R and the same amount of work done.
The problem is that building these buildings cost resources that we don't necessarily have. More importantly, those buildings can only be used for very specific things, unlike Raw Manpower which can be used for everything. Raw Manpower is the safer bet to tackling the challenges of tomorrow. (I'm so sorry for making that cliche.)

We could even go really low tech with our hydroponic designs since they can be outdoors, just metal troughs put at an angle so water runs down the length, a collection barrel at the top and a pit for storing water at the bottom for overflow.  With a pump or manual bucket moving we could supply many rows with one central flow system.  Then plop in the GM crops.  Even if it took 6-8 people to run the thing it would be more then worth it.
Except we don't know if the GM crops will even work in this soil. Remember, they were adapted for a place that was naturally devoid of any and all other life. We don't even know if the soil is compatible with Earth plants. (Come to think of it, does the atmosphere support our GM plants?) To find out if our GM crops will work on Chiron, we'll need to test out the rainwater, the soil, and possibly the local vegetation as well, meaning that getting our meat-producing LSL is vital for both short-term and long-term food gain.

Hydroponics are a bit more complicated than that though. They need nutrients as well.
Nope!
Quote
Hydroponics kit. Provides sustainably sufficient food for up to 50 active individuals, as long as water, and warmth with sunlight (or 15 MW of electricity) is provided.
All we need is water and sunlight.

EDIT: Actually, not even sunlight is needed! Just warmth.
« Last Edit: February 18, 2015, 04:10:05 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Outpost Delta Turn 12
« Reply #649 on: February 18, 2015, 04:50:22 am »

We prolly should sterilize the soil.

I'm really not trusting this planet's biosafeness.
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #650 on: February 18, 2015, 05:11:30 am »

We prolly should sterilize the soil.

I'm really not trusting this planet's biosafeness.
Indeed.
« Last Edit: February 18, 2015, 05:13:45 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Outpost Delta Turn 12
« Reply #651 on: February 18, 2015, 05:21:12 am »

Hydroponics are a bit more complicated than that though. They need nutrients as well.
Nope!
Quote
Hydroponics kit. Provides sustainably sufficient food for up to 50 active individuals, as long as water, and warmth with sunlight (or 15 MW of electricity) is provided.
All we need is water and sunlight.

EDIT: Actually, not even sunlight is needed! Just warmth.
That is because those advanced hydroponics are a semi-closed system, with nutrients being extracted from waste products. Your simple metal through won't have that feature, and will result in dead plants. Unless we go with weeds and such, but then we still need nutrient enriched water.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Outpost Delta Turn 12
« Reply #652 on: February 18, 2015, 06:33:58 am »

You know, we arent even sure that this planet's organic compounds are compatible with anything from earth, for all we know they are all having left handed amino acids instead of right. Whereapon we are more or less screwed when it comes to growing food.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #653 on: February 18, 2015, 06:37:30 am »

That is unless we get deep enough underground. If not, we can just get giant meat vat arrays made with gene-engineered versions of the local flaura as ingredients. Also, I have no idea how amino acids or chemistry works.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #654 on: February 18, 2015, 11:31:37 am »

Okay let's work on a full fledged closed system hydroponics then, we still do not need to build a large building for it though as long as it is off the ground.

As for the possible l-amino acids, we can break them down chemically then have bacteria make the ones we need.  Lets get that LSL up soon.

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #655 on: February 18, 2015, 03:33:35 pm »

Okay let's work on a full fledged closed system hydroponics then, we still do not need to build a large building for it though as long as it is off the ground.
Then we'd be making the same mistake we made when making biosuits. Let's see if the planet is capable of sustaining our plants before we assume it can't.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Outpost Delta Turn 12
« Reply #656 on: February 18, 2015, 03:41:55 pm »

Okay let's work on a full fledged closed system hydroponics then, we still do not need to build a large building for it though as long as it is off the ground.
Then we'd be making the same mistake we made when making biosuits. Let's see if the planet is capable of sustaining our plants before we assume it can't.
The issue is shit in the ground messing with things.

I'm extremely iffy on the safety of the air and fully expect everyone to die of necrosis of the lungs within an ingame year or two.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Outpost Delta Turn 12
« Reply #657 on: February 18, 2015, 03:49:14 pm »

Hes talking about if we even could grow our crops in the local soil. Its a 50/50 chance.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #658 on: February 18, 2015, 04:21:23 pm »

Let's just do some science before we jump to any conclusions.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Andres

  • Bay Watcher
    • View Profile
Re: Outpost Delta Turn 12
« Reply #659 on: February 18, 2015, 05:35:27 pm »

So it having cloning capability is possible, and thus it can produce meat if science functions are suspended
Hold on, why would the meat-cloning interfere with the science stuff? IRL we don't use cloning vats to analyse organic materials so why would it be any different here?
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
Pages: 1 ... 42 43 [44] 45 46 ... 48