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Author Topic: Help? Trying to transport a caged critter from one fort to the next  (Read 6416 times)

Uzu Bash

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #15 on: February 01, 2015, 07:17:03 pm »

A race's stats don't matter to adventurers, sorry.
So a SuperDragonly character would be as strong as a SuperElvenly character? It makes sense.
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TheFlame52

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #16 on: February 01, 2015, 07:26:53 pm »

No, that means that even if the entire race's strength is maxed, your adventurer will still have average strength by default.

Uzu Bash

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #17 on: February 01, 2015, 08:23:09 pm »

No, that means that even if the entire race's strength is maxed, your adventurer will still have average strength by default.
You're assuming the label that reads "average" is a constant figure for all races. An average dragon is still stronger than a superhuman.
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TheFlame52

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #18 on: February 01, 2015, 08:50:34 pm »

Yes, I never said it wasn't.

If you set humans' strength to be superhuman always (5000 across the board), your adventurer will still be average strength.

Uzu Bash

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #19 on: February 01, 2015, 08:54:11 pm »

Yes, I never said it wasn't.

If you set humans' strength to be superhuman always (5000 across the board), your adventurer will still be average strength.
Yes? I don't see how that supports this point:

A race's stats don't matter to adventurers, sorry.
You're saying that 5k strength isn't going to be any more helpful to him in transporting a dragon cage than 1k strength because they're both "average"?
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parlor_tricks

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #20 on: February 01, 2015, 09:00:18 pm »

uhh funny thing about fast traveling, the game is changed so much that you can Fast travel with caged units in your inventory(last time I check in 40.23), just that the game now kinda removes caged units if you save or say retire the game.
like I had plans of setting up a prison fort that would keep all the bandits I captured lock up, but I don't think the game keeps locked people in cages perma locked on reload, unless that was patched in for retiring forts then I might have to attempt Prison fort.

Well I've walked to two forts with caged mega beasts at this point. On arrival, the beasts were definitely there, and they persisted in their cages while I slept at the site.
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That Wolf

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #21 on: February 02, 2015, 05:24:13 am »

Yes, I never said it wasn't.

If you set humans' strength to be superhuman always (5000 across the board), your adventurer will still be average strength.
Yes? I don't see how that supports this point:

A race's stats don't matter to adventurers, sorry.
You're saying that 5k strength isn't going to be any more helpful to him in transporting a dragon cage than 1k strength because they're both "average"?
So when my adventurer transforms into a gigantic werepig her superhuman strength goes to low and my superhuman agility goes down to high.
Is this because an altered humans super strength is considered weak in a gigantic body? Yet is still agile for a large body?

Please parlor_tricks breed the dragons do what you will with the beasts. I wouldnt personaly train them I would make a nice home and give them treasure and have the trade depot in the house make sure its got a nice warm fountain occasionaly blocking the entrance.
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Rumrusher

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #22 on: February 02, 2015, 08:48:02 am »

uhh funny thing about fast traveling, the game is changed so much that you can Fast travel with caged units in your inventory(last time I check in 40.23), just that the game now kinda removes caged units if you save or say retire the game.
like I had plans of setting up a prison fort that would keep all the bandits I captured lock up, but I don't think the game keeps locked people in cages perma locked on reload, unless that was patched in for retiring forts then I might have to attempt Prison fort.

Well I've walked to two forts with caged mega beasts at this point. On arrival, the beasts were definitely there, and they persisted in their cages while I slept at the site.
yeah kinda wonder why megabeasts stay caged but every single other type of creature does not? unless you also had goblins and humans in cages aswell?
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parlor_tricks

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #23 on: February 02, 2015, 12:10:56 pm »

uhh funny thing about fast traveling, the game is changed so much that you can Fast travel with caged units in your inventory(last time I check in 40.23), just that the game now kinda removes caged units if you save or say retire the game.
like I had plans of setting up a prison fort that would keep all the bandits I captured lock up, but I don't think the game keeps locked people in cages perma locked on reload, unless that was patched in for retiring forts then I might have to attempt Prison fort.

Well I've walked to two forts with caged mega beasts at this point. On arrival, the beasts were definitely there, and they persisted in their cages while I slept at the site.
yeah kinda wonder why megabeasts stay caged but every single other type of creature does not? unless you also had goblins and humans in cages aswell?

I didnt have anything else trapped, so I can't really say.

But I am beginning to suspect that there is an issue with historical figure management at play here.

More updates -

1) Travelling by Minecart is AWESOME fun.

2) Sleeping at lairs does not stop the beast from escaping.

My Adventurer is becoming quite the battle hardened postal worker of the grim fantasy kind. I've just strangled to death a cougar in order to test its lair for trapped creature permanence.

--------

At this juncture I am beginning to suspect that there may be an issue with what happens when the world recalculates its historical figures at the end of the day.

Which makes me concerned that even should I succeed in dropping this fire breathing lizard off, it will bug the save.
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Rumrusher

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #24 on: February 03, 2015, 08:14:39 am »

you are best off grabbing Advfort and use it for building a bed, so that you can sleep with out unloading the world.
since the new update for it allows you to 'rest' which bypass the need to jump to the travel menu and unload everything.
also if you get hungry and can't feed yourself you can always build a chair to 'eat' food though I never tested the eating job to Advfort.

okay I just tested this out but yeah units will stay in cages on a random chance, like there's a random chance the unit will break free from their cage or the game straight up won't remember them being on the site
caged wild animals will not stay in build cages and tame ones will pop out of their cage and wander around the site edge.
« Last Edit: February 03, 2015, 08:46:06 am by Rumrusher »
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That Wolf

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #25 on: February 03, 2015, 09:22:29 am »

I had a werehyena in a fort that was in a two square dirt room with a wooden roof and a door that blocking the door was a wooden wall. Just to be safe, he lived in the cell for year and didnt break out, im sure he couldnt. And I retired this small outpost to deliver some specific supplys to it via an adventurer. And the werehyena was standing loitering out of his little prision. So in defence of my bandits I killed the naked fool as the beast tainted his body. I felt bad because I had plans for the guy I embarked specificly there to get him.
But that could be a bug?
His bones will make good totems and masks
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parlor_tricks

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #26 on: February 03, 2015, 12:05:21 pm »

you are best off grabbing Advfort and use it for building a bed, so that you can sleep with out unloading the world.
since the new update for it allows you to 'rest' which bypass the need to jump to the travel menu and unload everything.
also if you get hungry and can't feed yourself you can always build a chair to 'eat' food though I never tested the eating job to Advfort.

okay I just tested this out but yeah units will stay in cages on a random chance, like there's a random chance the unit will break free from their cage or the game straight up won't remember them being on the site
caged wild animals will not stay in build cages and tame ones will pop out of their cage and wander around the site edge.

Ah bugger. This bodes ill. There has always been an issue of the game not respecting positions of creatures if you reclaim.
From what I can tell, when you offload a site, DF converts all the data into lists, and then does some handwavy stuff about where there should be.

From what you are saying it sounds like that this is still going on to a slightly different extent. I think un-retired forts still respect caged vs free.

I may resort to adv fort as a last resort.

As a side note - I'm half of the way there, and I'm in red sleep deprivation. My dwarf has been trucking away, and I've been keeping a journal for this entire endeavor.

Some of the funnier moments were
"I wonder what the animals think, seeing a dwarf barelling down an empty road on a minecart, with a dragon in a cage attached. Run, I assume. "

It would be a pain to upload the whole story though, its been written in a word doc.
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Wimopy

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #27 on: February 03, 2015, 12:21:12 pm »

If it's not already up there, I advise posting this on the bug tracker, since it's definitely not intentional.

As for the actual transportation - Either raw edit or become a vampire and recruit a follower. Being a vampire will allow you to cross the vast distance more easily and the companion will help keep the nights tame.
For raw editing: You want NOEAT, NODRINK, NOSLEEP, NOEXERT
And while you're at it you might as well make your race have super strength and speed.

Another method, probably less tiring, is to throw the cage the way you are going. There's the danger of not finding it, but it would surely beat carrying it. And it's nice training. Still advised to get a companion and be a vampire, of course.

Good luck, you seem to need it.
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Uzu Bash

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #28 on: February 03, 2015, 12:23:27 pm »

If you're going to cheat, why not simply spawn what you want where you want? I got the impression the OP wanted to take this challenge on the game's own terms, not rewrite it for convenience.
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parlor_tricks

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Re: Help? Trying to transport a caged critter from one fort to the next
« Reply #29 on: February 03, 2015, 01:36:35 pm »

Holy *&*& moly I made it.

My dwarf was heroic, and is nearly dying from exhaustion, faint, but has made it. I see the trade depot in front of the fort, and I have never been happier to see such a miss shapen, poorly executed entrance.

Please let the save work after I drop the goods off here.
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