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Author Topic: Random dwarfs (and animals) die on Granite 1st  (Read 1979 times)

Thiam

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Random dwarfs (and animals) die on Granite 1st
« on: January 29, 2015, 04:33:49 pm »

DF + Phoebus v0.40.19

For about three in-game years (257-260) one or more of my dwarves die on Granite 1st, after the automic save game.
Is this expected behaviour?
There's no shortage of food and drinks, no syndrome spreading (that I know of) and no Reports of a fight.
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Larix

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #1 on: January 29, 2015, 04:55:26 pm »

Creatures have a maximum age (somewhat randomised for each individuum), and the game checks whether they've reached their "expiration date" on the change of year. All such deaths are peaceful deaths from old age, it was just time to die.

It's an intended thing, just a somewhat odd implementation.
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Deboche

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #2 on: January 29, 2015, 06:13:26 pm »

It's pretty weird you're getting it on the 3 first years. I've never had dwarves die of old age so early. It's probably because of that mod.
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utunnels

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #3 on: January 29, 2015, 07:18:04 pm »

Yeah, it sounds odd.
But maybe in DF world, that is the day when whoever-their-god-of-death-is harvests souls?
« Last Edit: January 29, 2015, 07:20:17 pm by utunnels »
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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #4 on: January 29, 2015, 08:26:17 pm »

It's pretty weird you're getting it on the 3 first years. I've never had dwarves die of old age so early. It's probably because of that mod.
Phoebus is a tileset, it shouldn't be changing the way the game runs.
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
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Thiam

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #5 on: January 30, 2015, 02:39:59 am »

It's pretty weird you're getting it on the 3 first years. I've never had dwarves die of old age so early. It's probably because of that mod.

It's not on the first 3 years, I truck earth in 250, so the fortress just turned 10 years old.
I found it just a bit strange that this happens for 3 consecutive years now. I assumed my dwarfs are not that old:
Zas Kolavuz         157 years old
Kogsak Dumatsulus   156 years old
Zuglar Razescatten   156 years old

I have 3 dwarves that are older at 160, 166 and 247 years of age, but 25 in the 150-159 range.
It seems I better start training those youngling peasants up.
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PatrikLundell

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #6 on: January 30, 2015, 02:51:40 am »

I was looking for an unseen attacker when that happened to me the first time (something like 2 animals and 1 dwarf). Creatures due to die of age does it when spring comes in a spring cleaning (both dwarves and animals, e.g. pets). A while back that happened the second year, and a lot of the immigrants were very old.
The wiki has a page that describes when dorfs are liable to die from old age (150) years [http://dwarffortresswiki.org/index.php/DF2014:Age]. 247 seems well over the maximum age of a dwarf (170), which is odd.
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schlake

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #7 on: January 30, 2015, 10:36:52 am »

The wiki has a page that describes when dorfs are liable to die from old age (150) years [http://dwarffortresswiki.org/index.php/DF2014:Age]. 247 seems well over the maximum age of a dwarf (170), which is odd.

Maybe the 247 year old "dwarf" is on a diet, and only eats on the new years?
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Thiam

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #8 on: January 30, 2015, 01:41:12 pm »

She's bitten by a wereiguano, maybe that makes her age faster?
I keep her locked in a room. If I keep her contained like that, my fort is de facto invincible because she'll probably live forever.

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utunnels

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #9 on: January 30, 2015, 02:34:01 pm »

I heard there's some bug that ages of werebeasts are not displayed correctly.
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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #10 on: February 11, 2015, 01:42:13 pm »

"How great it is to be surrounded by... a bed!"
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FallenAngel

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #11 on: February 11, 2015, 02:22:52 pm »

It seems that dwarves infected with werecreatureism have age miscalculation - I had one who was 197 years old.
The curse also grants immortality and ability to not die of thirst or hunger.

Rex Invictus

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #12 on: February 11, 2015, 02:59:34 pm »

It seems that dwarves infected with werecreatureism have age miscalculation - I had one who was 197 years old.
The curse also grants immortality and ability to not die of thirst or hunger.

If it grants immortality, then you're probably getting someone who is actually that old. :p
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wuphonsreach

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #13 on: February 24, 2015, 04:37:17 pm »

She's bitten by a wereiguano, maybe that makes her age faster?
I keep her locked in a room. If I keep her contained like that, my fort is de facto invincible because she'll probably live forever.

Just to correct a misconception - weredwarves do not make fortresses invincible, because they all change into werebeasts at the same time (which changes the fort population).  So if all of your other dwarves get killed, a weredwarf won't save the fort unlike a vampire dwarf would.
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Bumber

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Re: Random dwarfs (and animals) die on Granite 1st
« Reply #14 on: February 25, 2015, 12:24:30 am »

Just to correct a misconception - weredwarves do not make fortresses invincible, because they all change into werebeasts at the same time (which changes the fort population).  So if all of your other dwarves get killed, a weredwarf won't save the fort unlike a vampire dwarf would.
Just to correct a mis-misconception:
Infecting your entire fort
Yes, it is possible. Having only infected dwarves does not end your game.
You might have to keep them sane. I'm not sure.
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