There are not many aspects of weapon combat that cannot be covered by simple application of Kisat Dur principles... but
weapon lodging is a special case. I present here a two-fold technique relating to the unique physics of lodged weaponry.
Ar Ïggal: "Flesh Trap"
When a weapon binds in the flesh of its victim, the two combatants are locked in a grappling position until the weapon may be freed. This fact may be exploited in interesting ways.
Here the practitioner-- a lowly peasant of Competent skill-- has been struck by her skulduggerous foe.
Fortunately, no real damage has been done by the silver lash
and so, an opportunity is created!
By keeping the weapon tightly locked in the grip of her own flesh, the practitioner prevents her enemy from avoiding her blade. She strikes at the enemy's hand, thus forcing it to release its weapon, which remains caught in the flesh of the practitioner.
Thus disarmed, the enemy may now be easily dispatched. The practitioner employs
Ar Ïggal once again...
...this time, taking advantage of
her own lodged weapon to leap into the enemy in a manner familiar to practitioners of the
Toradadom, or "Body Crush" techniques!*
As the
Toradadom is here performed from a complete standstill, it is far less effective; the enemy's cloak deflects all injury in this example. Nevertheless, the enemy is thoroughly stunned, and may now be finished off
at leisure.
A potential defeat has become a resounding victory, through careful use of the enemy's own weapon. Such is the nature of
Ar Ïggal.
* Note the shield-block before the jump, to ward off an incoming strike. The enemy had there some slim chance of landing a lucky hit before the practitioner made her leap; by first blocking the strike, the practitioner cuts off that chance neatly. When your skill in arms is meagre, every precaution must be taken when handling any foe!