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Author Topic: Kisat Dur: the Dwarven Martial Art  (Read 232206 times)

Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #270 on: January 25, 2016, 01:54:36 pm »

Note that in the screenshot with the bodies, I was an unbuffed goblin and initially charged in to dragonfall the marksdorfs so I could disarm them/chuck their weapons at the other marksdorfs, after four charge/jumps I got tired so I slowed down to a jog and started hacking feet as they came to me as I was trying to make the group give up and run off... then they started bleeding out.
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Uzu Bash

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #271 on: January 25, 2016, 03:13:08 pm »

Well, a full-speed dragonfall type jump is still one of the most powerful unmodded attacks in the game.
Dodging is nothing to sneeze at as Zimeshabod can attest. It can also be modified if you're not a purist.
Spoiler (click to show/hide)
Standard Zimeshabod scenario, enemy faces south practitioner faces north.
Spoiler (click to show/hide)
Practitioner begins catching weapon and dodges northwest before they're finished.
Spoiler (click to show/hide)
The enemy is facing south, the practitioner is facing east.

Unstoppable attack.
I like to follow up with a kick to the back of the neck and dodge toward the next opponent. This usually shatters the spine, so if it doesn't kill he still won't be a threat at my back while I deal with the others.
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Achanei

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #272 on: February 05, 2016, 11:21:55 am »

PTW this is really, really cool.
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Insert_Gnome_Here

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #273 on: February 06, 2016, 04:33:18 pm »

Fun Fact: Hawkwraithing an elf with an elephant man flings it halfway out of your field of vision then kills it.
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Fruitsbrain Weapon-tosser

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #274 on: February 06, 2016, 04:49:59 pm »

Fun Fact: Hawkwraithing an elf with an elephant man flings it halfway out of your field of vision then kills it.
I can concur that Hawkwraithing any standard Humanoid as an Elephant Man at full speed and max Jump distance does terrifying things to any basic humanoid. You can also send creatures many dozens of tiles away by Throwing them via Wrestling (despite this, throwing bodies of the same creatures as weapons will still cause them to only travel a couple spaces at most. Can't have everything I guess).
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Random_Dragon

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #275 on: February 06, 2016, 05:49:23 pm »

I've noticed that as of late, the old grab-and-jump attack seems less effective against larger opponents than it used to seem.
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #276 on: February 06, 2016, 09:20:36 pm »

Gotta be at full speed.
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Random_Dragon

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #277 on: February 06, 2016, 09:29:39 pm »

Bugger. I could've sworn you used to be able to do it from a standing start. Though even then, bigger enemies had a decent chance of breaking the grab in between grabbing and jumping.
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #278 on: February 06, 2016, 09:35:14 pm »

I never have outside of being a bulky/large dorf manhandling wispy little elves.

Note when I said full speed I kinda meant 9.9 btw.
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Random_Dragon

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #279 on: February 06, 2016, 09:38:48 pm »

Hmm, odd. I've tossed humans and goblins as a human, if I recall.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #280 on: February 06, 2016, 09:57:20 pm »

For sure goblins and smaller races can be punted around. I did just that with my large dorf kisat dur practitioner I was playing with recently. You'll just bounce off of a Roc or something though.

At 9.9 speed it is another matter and you can knock them a square or two.
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Random_Dragon

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #281 on: February 06, 2016, 11:44:42 pm »

Guess my elf will be sticking to his copper mace. :v
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Uzu Bash

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #282 on: February 07, 2016, 09:46:43 am »

A unicorn is 10x the mass of a Superior Strength Cougar Man. I can't keep a grasp on it unless it's hobbled and bleeding, but I can grab-jump an unhobbled unicorn and knock it 2 tiles. I think wrestling skill does add some leverage, but that can be overwhelmed by a mass advantage.

This shouldn't be possible at all, though; a hoofed quadruped would have a more solid footing to resist charge or jump attacks. Too bad you can't jump on its back.
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #283 on: February 07, 2016, 09:07:22 pm »

Think of it like cow tipping. Except instead of a cow, it's a horrific eldritch beast composed of hatred and skullfucking.
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LlamaLlord

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #284 on: February 07, 2016, 10:16:34 pm »

What about armor? What are Kisat Dur's principles on that?
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