Get hold of a cone rifle along with smoke and available explosive ammunition
Teddy-R
In addition to the rifle and ammunition, also acquire some sort of armor and several grenades of any type
Teddy-R-OOS-2, having just arrived, wanders around until he finds a big gun shaped like a cone rifle. It has CNRFL-II on the side too, which helps. There's some sort of screen on top as well. You snoop around a bit more, and find a backpack full of unmarked cone rifle shells.
As you head back to the place you saw some grenades, you note a full-body suit of armor neatly laid out. You rush over to it, and claim it immediately. Looks like some sort of combat suit, but with pods on the sides. You snag a couple of grenades with the tag "Megan-R-BOM's area denial system".
All equipment is now signed for.
Get a big intimidating melee weapon, some armour, and grenades of various types.
You find, in amongst the aisles, a gigantic circular saw which weighs almost nothing, marked '616'. You grab Armor 322, which is a chestplate with a black box on the front that goes "bwee-oop" periodically. You pick up a box of unmarked grenades.
You sign for it all.
Weir-R
I am in the market for a backpack that repairs my pained limbs. . . . Or anything that does that. . . . . Even if it means nanobots and cancer.
I would also like a bit o' power armor, if possible. . . . And I will also take box 029, 092, and 229. AND SAY THAT AS NONSCREAMMY AS POSSIBLE!!!
You find something which, while not actually repairing your limbs, takes all the weight off them. Specifically, Ripple-Y-CLN-2's exoskeletal control system! When asked, she claims that while on, it projects an energy field that causes all forms of energy weapons to bounce off.
You grab box 029. Upon opening, this is a short knife, the handle of which appears to be made of glass, whilst the blade is covered in DANGER stripes. 092 is a pendant with "Geronimo" scrawled on it in indelible ink. It jingles as you move. 229 is a black box with green dots. There is a button and what looks like a camera lens on the front. It makes a wheezing sound if you shake it.
You sign for this stuff.
Joe-R
I would like to take a look at box 754, 345 and 999, talk to the guys who made them to see what they are.
You all seem to get hurt a lot, so I am going to look at something healing.
Join Weir-R in looking at the medical devices as well.
Box 754 contains a small, toaster-sized bot with spider legs, which introduces itself in a booming voice as
Warbot Mark Twelve. and thanks you for releasing it from confinement.
Box 345 contains a long, spindly gun which has two meter-long prongs protruding from a pistol-sized stock.
Item 999 is too high a clearance for an unauthorized (see: sign for it) Red troubleshooter to examine, the scientist next to it explains. Choose whether to sign this one next turn, upon which you'll get to find out what it is.
You find a big case full of syringes. You surreptitiously open it, to find rack upon rack of syringes, with names like "Exsanguination", "Pain", "Brute trauma", and "Bleeding".
All but 999 signed for.
Ga-R
Hand out the Equpment Loss Culpability forms to any team members asking for them, but keep at least one for myself.
Take:
- Three objects that look like grenades
- A back-mounted piece of equipment with a hose, that would look like a leafblower, if I had any idea what that was
- A pistol-gripped object small enough to hold with one hand, hopefully a weapon or a power tool
- A completely normal pen some researcher must have forgot
- An object with a small keyboard, a screen interface, and two wires sticking out of it
- An object that fits onto the sights rail of my laser pistol
- Objects 616 and 717, if I can in any way carry them with all my other equipment and my hands free (external descriptions, please)
- You find a small case with 3 grenades it it. The case is covered in pretty trefoil signs. What nice colors.
- You locate item 111, which is a big tank with a whirly thing attatched to a handheld nozzle. it warbles pleasantly. The back is covered in hooks and pouches.
- You find a row of 10 identical ones matching that description, and take 2.
- You obtain a pen. It's Yellow clearance, but you stick a tag on it and pretend it was on a desk. The perfect crime.
- You find a small canister with a keyboard on the bottom. Some wires stick out of the inside of it. There's no screen though.
- You obtain a tube which screws onto the end of your laser pistol's Red barrel.
Ga-R head over to item 616, only to find Croc-R cackling and buzzing a giant power saw with that tag. He decides to go grab 717 instead.
717 is a medium-sized pallet with a long lead attatched, on which is some sort of control box.
You're just about unable to carry more items, mostly because you've run out of places to put them, except for the pallet.
You sign for this stuff.
Just waiting for pencil_art to get back and get his toys, then it's big mission time.
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