I recently decided to make a fairly simple adaption of Payday to a turn based RPG.
In this game you play a new gang of criminals hired by the wonderful mister Bain to do jobs on the west coast. Mostly because you're easily expendable if something goes wrong during this start up. Not that it will. You ARE professionals after all. And the reward is worth it.
Rolls are made on a d100 and with lower rolls being better, A weapons accuracy stat being the number you roll under for that particular weapon to hit.
Anyways, this is the current character sheet and class description. Don't worry about the stuff under the stats, Bain will keep track of that for you.
Name: What’s your alias and nickname? Remember, the nickname has to at least be easily shortened to one syllable.
Gender: Didn’t think I’d need to start asking this but after that last dude...
Description: What do you look like, make sure to describe the mask you want here as well. It’s the only thing people will be seeing of your mug from now on.
Suit and tie color: We’re professionals. And people like us, we wear proper attire.
Character Stats:
Health: Everyone starts with the ability to take ten hits before going down.
Armor: Regenerates every turn, dictates how many hits you can take before your health drops from hits. Gained from armor sets and certain perks.
Threat: How willing enemies are to duck and cover when you shoot. Decided by your weapons and class.
Accuracy: How often you hit. Certain classes have better accuracy with certain weapons and certain weapon groups have better accuracy than others.
HPT: Hits per turn. It dictates how many hits you can attempt with a weapon every turn, Some classes have more HPT with certain groups than others, and of course, certain weapons have higher rates than others.
Deployable: What a character can deploy. Each class has two types which are useful for different things (or, in the case of the Mastermind very similar in use but with different mechanics)
Perks: Gained every two missions, Makes your character more powerful/better at their job.
Classes:
Technicians: You’re going to be hanging onto the drill guys. Also, the C4 and turrets. Oh, and you’ll be dealing with tasers a lot. Shocking, I know.
Masterminds: The battle medics, you make sure everyone is up and alive. You’ll also be dealing with the hostages a lot. Good thing you brought those cable-ties, med kits, and first aid cases eh?
Enforcers: I know you guys like going loud, Bringing all the ammo and grenades, towering over the cops, and best of all, moving that loot like the unstoppable juggernaut you are. Oh, and I’m sure with training you can punch down even the most stable shield.
Ghosts: Been watching those spy movies eh? Well, You’re going to be useful, bringing ECMs and Body bags in case you’re buds get a little over zealous. The best part is, the cops don’t even notice you when you’re in the lighter armor, you can get behind them and unlock the doors in between you and that sweet stash.