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Author Topic: Payday .5, The turn based RPG based on Payday. ((OOC and Planning thread))  (Read 1533 times)

kj1225

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I recently decided to make a fairly simple adaption of Payday to a turn based RPG.

In this game you play a new gang of criminals hired by the wonderful mister Bain to do jobs on the west coast. Mostly because you're easily expendable if something goes wrong during this start up. Not that it will. You ARE professionals after all. And the reward is worth it.

Rolls are made on a d100 and with lower rolls being better, A weapons accuracy stat being the number you roll under for that particular weapon to hit.
Anyways, this is the current character sheet and class description. Don't worry about the stuff under the stats, Bain will keep track of that for you.
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Aseaheru

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Spoiler: Bob (click to show/hide)

Can we have combo classes?
« Last Edit: January 22, 2015, 10:01:41 am by Aseaheru »
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Warning, nearly incapable of expressing tone in text

PrivateNomad

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Reserve

sjm9876

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In.

Spoiler: Sheet (click to show/hide)
« Last Edit: January 22, 2015, 10:23:48 am by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
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And there's chaos when push comes to shove, but it's music to my ears.

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kj1225

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Spoiler: Bob (click to show/hide)

Can we have combo classes?
Eventually.
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Playergamer

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Spoiler: Duke (click to show/hide)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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hector13

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Spoiler (click to show/hide)

Never played the actual game, so this may not be the best idea :D

Edit: I'll be a mastermind if there are too many enforcers...
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Funk

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Im in, just give me a while to fill in a sheet.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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kj1225

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If one of the people that have reserved makes a Mastermind then I could start up making the everything for you guys and put you into the 'tutorial' segment.
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hector13

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I'll be a mastermind then.

Thank feck for tutorials though :D
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

kj1225

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Re: Payday .5, The turn based RPG based on Payday. ((OOC and Planning thread))
« Reply #10 on: January 22, 2015, 06:30:26 pm »

Alright, I'll start the write up of the thread. Do post if you make any further changes/post your sheet. That way I can change the OP accordingly.
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kj1225

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Funk

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Re: Payday .5, The turn based RPG based on Payday. ((OOC and Planning thread))
« Reply #12 on: January 22, 2015, 08:15:55 pm »

Sheet done.
Spoiler (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

PrivateNomad

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Re: Payday .5, The turn based RPG based on Payday. ((OOC and Planning thread))
« Reply #13 on: January 22, 2015, 08:38:58 pm »

Are you still taking sheets?

kj1225

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Re: Payday .5, The turn based RPG based on Payday. ((OOC and Planning thread))
« Reply #14 on: January 22, 2015, 08:41:47 pm »

Yes. Just in case.
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