Cool.
Let me address each subject.
I will warn in advance that when I like something, I tend to list a lot of things. I'll try to keep short though.
X series:That's good to know. I noticed on your site about the modding. I can't remember, but I may or may have not used your mods, heh.
And I mentioned similarity to the X series in a good way - because it's one of my favorite games really, but the magical economy and terrible complex building feature always makes me turn away from the game and then check to see how modders addressed those issues, and jump back in.
If I were to describe your game to a friend, though, I'd say it's a mix between X and Distant Worlds. Which is great, heh.
UI:I don't feel particularly smart to give a lot of good pointers. But now that I'm over the initial weirdness of playing around with something new, I'd currently point out these:
- In the Ship Equipment screen, the ship status group looks a bit weird, and (this WILL sound like nitpicking) the values have different capitalization: "cargo space" VS. "Jump Range", for instance.
- The Ship Orders panel on the Main Interface doesn't have much of a feedback when you click in an order. The cursor does change when you click to give an Attack order, but the same cursor is used for every order. This could make someone give wrong orders for not knowing what's currently selected. A custom icon for each order (small "red crosshair" in some corner of the cursor for the attack order, for instance), would grant better feedback and awareness.
- The Settings Menus use some sort of external (engine?) window. Making these menus using the same in-game theme would make it all look nicer. But I bet this one's somewhere on your issue list!
- Enabling the Galaxy Map to be draggable with the mouse would be cool. Not that of a big deal, though.
Saves and Hotkey Triggering:Those are the only two issues that are driving me crazy.
Try starting/loading a game, and when you're in-game, try to load (or quickload) any save.
To me, it sometimes breaks the game. What seems to be happening is that the current game is not cleared/unloaded, and loading the new game freezes the 'loop' (or something) - only some parts of the UI works.
I can't really point out how to reproduce this, because I see no pattern. It's just that sometimes when you load a save in-game, it doesn't work and forces you to exit the game completely and launch it again.
About the Hotkeys: I started bumping into an issue you may already know: typing in the UI triggers the hotkeys, even when selecting text/combo boxes (in trading or ship renaming, for instance).
When renaming a Equipment Preset this closes the screen when typing 'e', or you can give an accidental order, etc.
Other Issues & Suggestions - because someone has to be that boring dude.
There's always a high chance that the lead dev always got those things noted down, buut:
- Pointing Typos: "Transfert" at the Empire Assets screen, "Equipement Presets" at the Shipyard screen. "spotted in the
vecinity" at pirate hunting missions.
- Audio issue: When I lower the music volume from 100%, the music doesn't play anymore. Same with the effect volume setting, which turns effects off completely.
- Could deselecting ships be more intuitive (like simply left clicking anywhere on-screen)? Sometimes I forget/don't notice I have some ship selected and end up giving accidental orders. Maybe there's a reason things are the way they are though, and I might be missing it.
UPDATE: Apparently this is how it works when you have ships selected in the same sector as you, but when the selected ship is in another sector, you are forced to use minus on the numpad to deselect.
- There's no quick/intuitive way to set ships to Escort other ships (I might be missing it), and I think this may become a rather tedious task later in the game. This would streamline stuff for big empire builders I think, due to the sheer number of necessary escort tasks, and automated ships being free to go wherever they want. Which brings me to..
- It feels kind of weird that ships can go and do whatever they want. Do you plan on expanding the player-automated ships AI for customization? For instance, setting a trade range or sector blacklist would be great. Or, for scavangers, an option do not transport illegal stuff or something like that.
- Could the Galactic News and Journal be saved? When reloading a game, those news are cleared. A "Clear" button could be thrown in there too, heh.
- A small legend on the Statistics screen would be cool. I still have to check every faction individually to see which their color is.
- Event logging customization is nice! Especially if the logs become persistent
I would ask to add another option on this screen, along with "Switch to location" one, is a "Pause" option. That way, if someone declares war on you or you get invaded, you can set it to switch the camera to the location and pause, which would be great given the quick nature of the game.
- Tracking bounties and targets feels impossible. Mission descriptions could point their location better, and a way to 'quick search' by sector name at the Galaxy Map would be great!
- This one is a more complex suggestion, but I'd love to see some sort of "planetary" interaction. Again, maybe this is already in and I haven't noticed, but being able to export and/or import goods from planets would be awesome. I never understood how on the X series, trillions of people inhabit planets, yet all the goods produced on space seem to never be exchanged between space and ground. One might argue that the Trade Stations in X do that, but we all know that's a lie.
Hahaha, but I'd love to see your "no magic economy" approach to that.
I think this is all I can think for now.
I haven't explored that much of the game yet, but I'm happy and interested with the core game. I think from all my suggestions, I only had one that would involve gameplay (the space/planet exchange).
The only things that really gets in the way are those bugs, but I haven't found anything gamebreaking.
Finally, when we're analysing stuff we forget the compliments. Props to your for the ease of automation and for all the work you already did. I'm pretty sure it's not easy.
But with proper polish and some graphical improvements I can totally see this on my Steam front page as a recommendation.